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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -114,11 +114,11 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->actor.params) {
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0xFF);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x96, 0xFF, 0x80);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 170, 255, 255, 255);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 150, 255, 128);
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} else {
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0xFF, 0xC8, 0xFF);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 0x00, 0xFF, 0x80);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 200, 255);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 0, 255, 128);
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}
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gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL);
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