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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -84,7 +84,7 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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if (this->counter >= 80) {
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alpha = 12 * (100 - this->counter);
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} else {
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alpha = 0xFF;
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alpha = 255;
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}
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vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
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@ -104,8 +104,8 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 400),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0xFF, 0xAA, 0xFF);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x64, 0x00, 0x80);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 170, 255);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 100, 0, 128);
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gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL);
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gSPDisplayList(gfxCtx->polyXlu.p++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64,
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1, scroll * (-6), 0, 64, 64));
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