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Change Colors To Decimal (#260)

* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
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fig02 2020-07-16 21:37:53 -04:00 committed by GitHub
parent bc14f6d93e
commit 24ab14f748
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71 changed files with 771 additions and 743 deletions

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@ -86,7 +86,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->counter >= 80) {
alpha = 12 * (100 - this->counter);
} else {
alpha = 0xFF;
alpha = 255;
}
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
@ -106,8 +106,8 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 353),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0xFF, 0xAA, 0xFF);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x64, 0xC8, 0x00, 0x80);
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 170, 255);
gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 200, 0, 128);
gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL);
gSPDisplayList(gfxCtx->polyXlu.p++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64,
64, 1, scroll * 8, scroll * (-8), 64, 64));