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Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
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71 changed files with 771 additions and 743 deletions
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@ -21,10 +21,10 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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printer = alloca(sizeof(GfxPrint));
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GfxPrint_Init(printer);
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GfxPrint_Open(printer, g);
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GfxPrint_SetColor(printer, 0xFF, 0x9B, 0xFF, 0xFF);
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GfxPrint_SetColor(printer, 255, 155, 255, 255);
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GfxPrint_SetPos(printer, 9, 21);
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GfxPrint_Printf(printer, "NOT MARIO CLUB VERSION");
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GfxPrint_SetColor(printer, 0xFF, 0xFF, 0xFF, 0xFF);
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GfxPrint_SetColor(printer, 255, 255, 255, 255);
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GfxPrint_SetPos(printer, 7, 23);
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GfxPrint_Printf(printer, "[Creator:%s]", gBuildTeam);
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GfxPrint_SetPos(printer, 7, 24);
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@ -180,7 +180,7 @@ void Title_Init(TitleContext* this) {
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func_800A9CD4(&this->state, &this->sram);
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this->ult = 0;
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this->unk_1D4 = 0x14;
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this->coverAlpha = 0xFF;
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this->coverAlpha = 255;
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this->addAlpha = -3;
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this->visibleDuration = 0x3C;
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}
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