mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Change Colors To Decimal (#260)
* fix colliderinit typo * convert as many colors i can find to decimal * fix GPACK_RGBA5551, merge fhgFire * fix remaining colors * remove unwanted file * alpha as 1
This commit is contained in:
parent
bc14f6d93e
commit
24ab14f748
71 changed files with 771 additions and 743 deletions
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@ -53,10 +53,10 @@ Gfx D_8012AC58[] = {
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void func_800ACE70(struct_801664F0* this) {
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this->type = 0;
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this->setScissor = false;
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this->color.r = 0xFF;
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this->color.g = 0xFF;
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this->color.b = 0xFF;
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this->color.a = 0xFF;
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this->color.r = 255;
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this->color.g = 255;
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this->color.b = 255;
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this->color.a = 255;
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}
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// Destroy
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@ -9,14 +9,14 @@ extern u16 D_0E000000[];
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void func_800AD920(struct_80166500* this) {
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this->useRgba = false;
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this->setScissor = false;
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this->primColor.r = 0xFF;
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this->primColor.g = 0xFF;
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this->primColor.b = 0xFF;
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this->primColor.a = 0xFF;
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this->envColor.a = 0xFF;
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this->envColor.r = 0x00;
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this->envColor.g = 0x00;
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this->envColor.b = 0x00;
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this->primColor.r = 255;
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this->primColor.g = 255;
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this->primColor.b = 255;
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this->primColor.a = 255;
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this->envColor.a = 255;
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this->envColor.r = 0;
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this->envColor.g = 0;
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this->envColor.b = 0;
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}
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// Destroy
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@ -36,26 +36,40 @@ const u32 sFaultDrawerFont[] = {
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};
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// data
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// clang-format off
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FaultDrawer sFaultDrawerDefault = {
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(u16*)0x803DA800, // fb
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320, 240, // w, h
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16, 223, // yStart, yEnd
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22, 297, // xStart, xEnd
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0xFFFF, 0x0000, // foreColor, backColor
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22, 16, // cursorX, cursorY
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320, // w
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240, // h
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16, // yStart
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223, // yEnd
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22, // xStart
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297, // xEnd
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GPACK_RGBA5551(255, 255, 255, 255), // foreColor
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GPACK_RGBA5551(0, 0, 0, 0), // backColor
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22, // cursorX
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16, // cursorY
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sFaultDrawerFont, // font
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8, 8, 0, 0,
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{ // printColors
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0x0001, 0xF801, 0x07C1, 0xFFC1,
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0x003F, 0xF83F, 0x07FF, 0xFFFF,
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0x7BDF, 0xB5AD
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8,
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8,
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0,
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0,
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{
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// printColors
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GPACK_RGBA5551(0, 0, 0, 1),
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GPACK_RGBA5551(255, 0, 0, 1),
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GPACK_RGBA5551(0, 255, 0, 1),
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GPACK_RGBA5551(255, 255, 0, 1),
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GPACK_RGBA5551(0, 0, 255, 1),
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GPACK_RGBA5551(255, 0, 255, 1),
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GPACK_RGBA5551(0, 255, 255, 1),
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GPACK_RGBA5551(255, 255, 255, 1),
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GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(176, 176, 176, 1),
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},
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0, // escCode
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0, // osSyncPrintfEnabled
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NULL, // inputCallback
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};
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// clang-format on
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// bss
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extern FaultDrawer sFaultDrawerStruct;
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@ -52,7 +52,7 @@ void FlagSet_Update(GlobalContext* globalCtx) {
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, gfx);
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GfxPrint_SetColor(&printer, 0xFA, 0x32, 0x32, 0xFF);
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GfxPrint_SetColor(&printer, 250, 50, 50, 255);
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GfxPrint_SetPos(&printer, 4, 13);
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GfxPrint_Printf(&printer, entries[entryIdx].name);
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GfxPrint_SetPos(&printer, 4, 15);
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@ -120,12 +120,12 @@ void func_800C4344(GameState* gameState) {
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// regalloc differences
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void GameState_DrawInputDisplay(u16 input, Gfx** gfx) {
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static const u16 sInpDispBtnColors[] = {
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GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1),
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GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1),
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GPACK_RGBA5551(0x00, 0xFF, 0xFF, 1), GPACK_RGBA5551(0xFF, 0x00, 0xFF, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1),
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GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1),
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GPACK_RGBA5551(0xFF, 0x00, 0x00, 1), GPACK_RGBA5551(0x78, 0x78, 0x78, 1), GPACK_RGBA5551(0x00, 0xFF, 0x00, 1),
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GPACK_RGBA5551(0x00, 0x00, 0xFF, 1),
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(255, 255, 0, 1),
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GPACK_RGBA5551(255, 255, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(0, 255, 255, 1), GPACK_RGBA5551(255, 0, 255, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(120, 120, 120, 1),
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GPACK_RGBA5551(255, 0, 0, 1), GPACK_RGBA5551(120, 120, 120, 1), GPACK_RGBA5551(0, 255, 0, 1),
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GPACK_RGBA5551(0, 0, 255, 1),
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};
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s32 i, j, k;
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Gfx* gfxP = *gfx;
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@ -18,12 +18,9 @@ volatile OSTime gRDPTotalTime;
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SpeedMeterTimeEntry* gSpeedMeterTimeEntryPtr;
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SpeedMeterTimeEntry sSpeedMeterTimeEntryArray[] = {
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{ &D_8016A520, 0, 0, GPACK_RGBA5551(0xFF, 0x00, 0x00, 1) },
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{ &D_8016A528, 0, 2, GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1) },
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{ &D_8016A530, 0, 4, GPACK_RGBA5551(0x00, 0x00, 0xFF, 1) },
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{ &D_8016A538, 0, 6, GPACK_RGBA5551(0xFF, 0x80, 0x80, 1) },
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{ &D_8016A540, 0, 8, GPACK_RGBA5551(0x00, 0xFF, 0x00, 1) },
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{ &D_8016A548, 0, 10, GPACK_RGBA5551(0xFF, 0x00, 0xFF, 1) },
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{ &D_8016A520, 0, 0, GPACK_RGBA5551(255, 0, 0, 1) }, { &D_8016A528, 0, 2, GPACK_RGBA5551(255, 255, 0, 1) },
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{ &D_8016A530, 0, 4, GPACK_RGBA5551(0, 0, 255, 1) }, { &D_8016A538, 0, 6, GPACK_RGBA5551(255, 128, 128, 1) },
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{ &D_8016A540, 0, 8, GPACK_RGBA5551(0, 255, 0, 1) }, { &D_8016A548, 0, 10, GPACK_RGBA5551(255, 0, 255, 1) },
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};
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#define DrawRec(gfx, color, ulx, uly, lrx, lry) \
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@ -88,10 +85,10 @@ void SpeedMeter_DrawTimeEntries(SpeedMeter* this, GraphicsContext* gfxCtx) {
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G_TD_CLAMP | G_TP_NONE | G_CYC_FILL | G_PM_NPRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
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DrawRec(gfx++, GPACK_RGBA5551(0x00, 0x00, 0xFF, 1), baseX + 64 * 0, uly, baseX + 64 * 1, lry);
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DrawRec(gfx++, GPACK_RGBA5551(0x00, 0xFF, 0x00, 1), baseX + 64 * 1, uly, baseX + 64 * 2, lry);
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DrawRec(gfx++, GPACK_RGBA5551(0xFF, 0x00, 0x00, 1), baseX + 64 * 2, uly, baseX + 64 * 3, lry);
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DrawRec(gfx++, GPACK_RGBA5551(0xFF, 0x00, 0xFF, 1), baseX + 64 * 3, uly, baseX + 64 * 4, lry);
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DrawRec(gfx++, GPACK_RGBA5551(0, 0, 255, 1), baseX + 64 * 0, uly, baseX + 64 * 1, lry);
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DrawRec(gfx++, GPACK_RGBA5551(0, 255, 0, 1), baseX + 64 * 1, uly, baseX + 64 * 2, lry);
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DrawRec(gfx++, GPACK_RGBA5551(255, 0, 0, 1), baseX + 64 * 2, uly, baseX + 64 * 3, lry);
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DrawRec(gfx++, GPACK_RGBA5551(255, 0, 255, 1), baseX + 64 * 3, uly, baseX + 64 * 4, lry);
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gSpeedMeterTimeEntryPtr = sSpeedMeterTimeEntryArray;
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for (i = 0; i < ARRAY_COUNT(sSpeedMeterTimeEntryArray); i++) {
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@ -174,8 +171,8 @@ void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, Gam
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if (SREG(0) > 2) {
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if (ZeldaArena_IsInitalized()) {
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ZeldaArena_GetSizes(&zeldaFreeMax, &zeldaFree, &zeldaAlloc);
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SpeedMeter_InitAllocEntry(&entry, zeldaFree + zeldaAlloc, zeldaAlloc, GPACK_RGBA5551(0x00, 0x00, 0xFF, 1),
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GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1), ulx, lrx, y, y + 1);
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SpeedMeter_InitAllocEntry(&entry, zeldaFree + zeldaAlloc, zeldaAlloc, GPACK_RGBA5551(0, 0, 255, 1),
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GPACK_RGBA5551(255, 255, 255, 1), ulx, lrx, y, y + 1);
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SpeedMeter_DrawAllocEntry(&entry, gfxCtx);
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y++;
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y++;
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@ -185,33 +182,32 @@ void SpeedMeter_DrawAllocEntries(SpeedMeter* meter, GraphicsContext* gfxCtx, Gam
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if (SREG(0) > 1) {
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SystemArena_GetSizes(&sysFreeMax, &sysFree, &sysAlloc);
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SpeedMeter_InitAllocEntry(&entry, sysFree + sysAlloc - state->tha.size, sysAlloc - state->tha.size,
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GPACK_RGBA5551(0x00, 0x00, 0xFF, 1), GPACK_RGBA5551(0xFF, 0x80, 0x80, 1), ulx, lrx, y,
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y);
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GPACK_RGBA5551(0, 0, 255, 1), GPACK_RGBA5551(255, 128, 128, 1), ulx, lrx, y, y);
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SpeedMeter_DrawAllocEntry(&entry, gfxCtx);
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y++;
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}
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thga = (TwoHeadGfxArena*)&state->tha;
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THA_GetSize((TwoHeadArena*)thga),
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GPACK_RGBA5551(0x00, 0x00, 0xFF, 1), GPACK_RGBA5551(0x00, 0xFF, 0x00, 1), ulx, lrx, y, y);
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GPACK_RGBA5551(0, 0, 255, 1), GPACK_RGBA5551(0, 255, 0, 1), ulx, lrx, y, y);
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SpeedMeter_DrawAllocEntry(&entry, gfxCtx);
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y++;
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thga = &gfxCtx->polyOpa;
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetSize(thga), GPACK_RGBA5551(0x00, 0x00, 0xFF, 1),
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GPACK_RGBA5551(0xFF, 0x00, 0xFF, 1), ulx, lrx, y, y);
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetSize(thga), GPACK_RGBA5551(0, 0, 255, 1),
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GPACK_RGBA5551(255, 0, 255, 1), ulx, lrx, y, y);
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SpeedMeter_DrawAllocEntry(&entry, gfxCtx);
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y++;
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thga = &gfxCtx->polyXlu;
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetSize(thga), GPACK_RGBA5551(0x00, 0x00, 0xFF, 1),
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GPACK_RGBA5551(0xFF, 0xFF, 0x00, 1), ulx, lrx, y, y);
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetSize(thga), GPACK_RGBA5551(0, 0, 255, 1),
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GPACK_RGBA5551(255, 255, 0, 1), ulx, lrx, y, y);
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SpeedMeter_DrawAllocEntry(&entry, gfxCtx);
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y++;
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thga = &gfxCtx->overlay;
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetSize(thga), GPACK_RGBA5551(0x00, 0x00, 0xFF, 1),
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GPACK_RGBA5551(0xFF, 0x00, 0x00, 1), ulx, lrx, y, y);
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SpeedMeter_InitAllocEntry(&entry, thga->size, thga->size - THGA_GetSize(thga), GPACK_RGBA5551(0, 0, 255, 1),
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GPACK_RGBA5551(255, 0, 0, 1), ulx, lrx, y, y);
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SpeedMeter_DrawAllocEntry(&entry, gfxCtx);
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y++;
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}
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@ -64,7 +64,7 @@ void ActorShadow_DrawFunc_Circle(Actor* actor, LightMapper* lightMapper, GlobalC
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func_8002B200(actor, lightMapper, globalCtx, &D_04049210, NULL);
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}
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Color_RGBA8 D_80115F80 = { 0xFF, 0xFF, 0xFF, 0xFF };
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Color_RGBA8 D_80115F80 = { 255, 255, 255, 255 };
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void ActorShadow_DrawFunc_WhiteCircle(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx) {
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func_8002B200(actor, lightMapper, globalCtx, &D_04049210, &D_80115F80);
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@ -238,19 +238,13 @@ typedef struct {
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} NaviColor; // size = 0x8
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NaviColor sNaviColorList[] = {
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0x00, 0x00, 0xFF, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0x96, 0x96, 0xFF, 0xFF }, { 0x96, 0x96, 0xFF, 0x00 } },
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{ { 0xFF, 0xFF, 0x00, 0xFF }, { 0xC8, 0x9B, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0xFF, 0xFF, 0x00, 0xFF }, { 0xC8, 0x9B, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0x00, 0xFF, 0x00, 0xFF }, { 0x00, 0xFF, 0x00, 0x00 } },
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{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
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{ { 255, 255, 255, 255 }, { 0, 0, 255, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
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{ { 150, 150, 255, 255 }, { 150, 150, 255, 0 } }, { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } },
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{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
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{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 255, 255, 0, 255 }, { 200, 155, 0, 0 } },
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{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } }, { { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
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{ { 0, 255, 0, 255 }, { 0, 255, 0, 0 } },
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};
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// unused
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@ -428,7 +422,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
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Matrix_RotateY((f32)((u16)(globalCtx->gameplayFrames * 3000)) * (M_PI / 32768), MTXMODE_APPLY);
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Matrix_Scale((iREG(27) + 35) / 1000.0f, (iREG(28) + 60) / 1000.0f, (iREG(29) + 50) / 1000.0f, MTXMODE_APPLY);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 0xFF);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
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G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPDisplayList(gfxCtx->polyXlu.p++, &D_0400CB70);
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@ -1791,8 +1785,8 @@ void func_8002FA60(GlobalContext* globalCtx) {
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Vec3f D_80116048 = { 0.0f, -0.05f, 0.0f };
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Vec3f D_80116054 = { 0.0f, -0.025f, 0.0f };
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Color_RGB8 D_80116060 = { 0xFF, 0xFF, 0xFF };
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Color_RGB8 D_80116064 = { 0x64, 0xC8, 0x00 };
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Color_RGB8 D_80116060 = { 255, 255, 255 };
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Color_RGB8 D_80116064 = { 100, 200, 0 };
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#ifdef NON_MATCHING
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// saved register, stack usage and minor ordering differences
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@ -1928,8 +1922,8 @@ void func_8002FBAC(GlobalContext* globalCtx) {
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Matrix_Push();
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gDPPipeSync(gfxCtx->polyXlu.p++);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0xFF, 0xFF, 0xC8, spD0);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x64, 0xC8, 0x00, 0xFF);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 200, spD0);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 200, 0, 255);
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phi_f10 = (globalCtx->gameplayFrames * 1500) & 0xFFFF;
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Matrix_RotateZ((phi_f10 * M_PI) / 32768.0f, MTXMODE_APPLY);
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@ -2216,7 +2210,7 @@ void Actor_Draw(GlobalContext* globalCtx, Actor* actor) {
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if (actor->dmgEffectTimer != 0) {
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// Must be inline data to match
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Color_RGBA8 sp2C = { 0x00, 0x00, 0x00, 0xFF };
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Color_RGBA8 sp2C = { 0, 0, 0, 255 };
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if (actor->dmgEffectParams & 0x8000) {
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sp2C.r = sp2C.g = sp2C.b = ((actor->dmgEffectParams & 0x1F00) >> 5) | 7;
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} else if (actor->dmgEffectParams & 0x4000) {
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||||
|
@ -2301,7 +2295,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
|
|||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | G_RM_CLD_SURF | G_RM_CLD_SURF2);
|
||||
gDPSetCombineMode(gfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0x00, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255);
|
||||
} else {
|
||||
gDPSetOtherMode(gfxCtx->polyXlu.p++,
|
||||
G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
|
||||
|
@ -2311,7 +2305,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
|
|||
GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA));
|
||||
gDPSetCombineLERP(gfxCtx->polyXlu.p++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0,
|
||||
PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0xFF, 0x4A, 0x4A, 0x4A, 0x4A);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0xFF, 74, 74, 74, 74);
|
||||
}
|
||||
|
||||
gDPSetPrimDepth(gfxCtx->polyXlu.p++, 0, 0);
|
||||
|
@ -2342,7 +2336,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 nbInvisibleActors, Actor** invi
|
|||
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
|
||||
G_AC_THRESHOLD | G_ZS_PRIM | G_RM_CLD_SURF | G_RM_CLD_SURF2);
|
||||
gDPSetCombineMode(gfxCtx->polyXlu.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0x00, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 0, 0, 255);
|
||||
|
||||
func_80030FA8(gfxCtx);
|
||||
|
||||
|
@ -3466,7 +3460,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
|
|||
|
||||
gfxCtx->polyOpa.p = Gfx_CallSetupDL(gfxCtx->polyOpa.p, 0x2C);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0x00, 0x00, 0x00, alpha);
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0, 0, 0, alpha);
|
||||
|
||||
sp50.x = arg0->x;
|
||||
sp50.y = arg0->y + 1.0f;
|
||||
|
@ -3846,7 +3840,7 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
|
|||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 0, alpha);
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
|
||||
|
||||
|
@ -3866,7 +3860,7 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
|
|||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, alpha);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
|
||||
|
||||
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
@ -4001,13 +3995,13 @@ void func_8003555C(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* ar
|
|||
Color_RGB8 color1;
|
||||
Color_RGB8 color2;
|
||||
|
||||
color1.r = 0xC8;
|
||||
color1.g = 0xA0;
|
||||
color1.b = 0x78;
|
||||
color1.r = 200;
|
||||
color1.g = 160;
|
||||
color1.b = 120;
|
||||
|
||||
color2.r = 0x82;
|
||||
color2.g = 0x5A;
|
||||
color2.b = 0x32;
|
||||
color2.r = 130;
|
||||
color2.g = 90;
|
||||
color2.b = 50;
|
||||
|
||||
func_80028B74(globalCtx, arg1, arg2, arg3, &color1, &color2);
|
||||
}
|
||||
|
|
|
@ -1243,38 +1243,38 @@ void func_8005DFAC(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
|
|||
D_8015D8A0.position.z = (s32)v->z;
|
||||
D_8015D8A0.uDiv = 5;
|
||||
D_8015D8A0.vDiv = 5;
|
||||
D_8015D8A0.colorStart[0].r = 0x0A;
|
||||
D_8015D8A0.colorStart[0].g = 0x0A;
|
||||
D_8015D8A0.colorStart[0].b = 0xC8;
|
||||
D_8015D8A0.colorStart[0].a = 0xFF;
|
||||
D_8015D8A0.colorStart[1].r = 0x00;
|
||||
D_8015D8A0.colorStart[1].g = 0x00;
|
||||
D_8015D8A0.colorStart[1].b = 0x80;
|
||||
D_8015D8A0.colorStart[1].a = 0xFF;
|
||||
D_8015D8A0.colorStart[2].r = 0x00;
|
||||
D_8015D8A0.colorStart[2].g = 0x00;
|
||||
D_8015D8A0.colorStart[2].b = 0x80;
|
||||
D_8015D8A0.colorStart[2].a = 0xFF;
|
||||
D_8015D8A0.colorStart[3].r = 0x00;
|
||||
D_8015D8A0.colorStart[3].g = 0x00;
|
||||
D_8015D8A0.colorStart[3].b = 0x80;
|
||||
D_8015D8A0.colorStart[3].a = 0xFF;
|
||||
D_8015D8A0.colorEnd[0].r = 0x00;
|
||||
D_8015D8A0.colorEnd[0].g = 0x00;
|
||||
D_8015D8A0.colorEnd[0].b = 0x20;
|
||||
D_8015D8A0.colorEnd[0].a = 0x00;
|
||||
D_8015D8A0.colorEnd[1].r = 0x00;
|
||||
D_8015D8A0.colorEnd[1].g = 0x00;
|
||||
D_8015D8A0.colorEnd[1].b = 0x20;
|
||||
D_8015D8A0.colorEnd[1].a = 0x00;
|
||||
D_8015D8A0.colorEnd[2].r = 0x00;
|
||||
D_8015D8A0.colorEnd[2].g = 0x00;
|
||||
D_8015D8A0.colorEnd[2].b = 0x40;
|
||||
D_8015D8A0.colorEnd[2].a = 0x00;
|
||||
D_8015D8A0.colorEnd[3].r = 0x00;
|
||||
D_8015D8A0.colorEnd[3].g = 0x00;
|
||||
D_8015D8A0.colorEnd[3].b = 0x40;
|
||||
D_8015D8A0.colorEnd[3].a = 0x00;
|
||||
D_8015D8A0.colorStart[0].r = 10;
|
||||
D_8015D8A0.colorStart[0].g = 10;
|
||||
D_8015D8A0.colorStart[0].b = 200;
|
||||
D_8015D8A0.colorStart[0].a = 255;
|
||||
D_8015D8A0.colorStart[1].r = 0;
|
||||
D_8015D8A0.colorStart[1].g = 0;
|
||||
D_8015D8A0.colorStart[1].b = 128;
|
||||
D_8015D8A0.colorStart[1].a = 255;
|
||||
D_8015D8A0.colorStart[2].r = 0;
|
||||
D_8015D8A0.colorStart[2].g = 0;
|
||||
D_8015D8A0.colorStart[2].b = 128;
|
||||
D_8015D8A0.colorStart[2].a = 255;
|
||||
D_8015D8A0.colorStart[3].r = 0;
|
||||
D_8015D8A0.colorStart[3].g = 0;
|
||||
D_8015D8A0.colorStart[3].b = 128;
|
||||
D_8015D8A0.colorStart[3].a = 255;
|
||||
D_8015D8A0.colorEnd[0].r = 0;
|
||||
D_8015D8A0.colorEnd[0].g = 0;
|
||||
D_8015D8A0.colorEnd[0].b = 32;
|
||||
D_8015D8A0.colorEnd[0].a = 0;
|
||||
D_8015D8A0.colorEnd[1].r = 0;
|
||||
D_8015D8A0.colorEnd[1].g = 0;
|
||||
D_8015D8A0.colorEnd[1].b = 32;
|
||||
D_8015D8A0.colorEnd[1].a = 0;
|
||||
D_8015D8A0.colorEnd[2].r = 0;
|
||||
D_8015D8A0.colorEnd[2].g = 0;
|
||||
D_8015D8A0.colorEnd[2].b = 64;
|
||||
D_8015D8A0.colorEnd[2].a = 0;
|
||||
D_8015D8A0.colorEnd[3].r = 0;
|
||||
D_8015D8A0.colorEnd[3].g = 0;
|
||||
D_8015D8A0.colorEnd[3].b = 64;
|
||||
D_8015D8A0.colorEnd[3].a = 0;
|
||||
D_8015D8A0.timer = 0;
|
||||
D_8015D8A0.duration = 16;
|
||||
D_8015D8A0.speed = 8.0f;
|
||||
|
@ -1299,38 +1299,38 @@ void func_8005E10C(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
|
|||
D_8015DD68.position.z = (s32)v->z;
|
||||
D_8015DD68.uDiv = 5;
|
||||
D_8015DD68.vDiv = 5;
|
||||
D_8015DD68.colorStart[0].r = 0x0A;
|
||||
D_8015DD68.colorStart[0].g = 0xC8;
|
||||
D_8015DD68.colorStart[0].b = 0x0A;
|
||||
D_8015DD68.colorStart[0].a = 0xFF;
|
||||
D_8015DD68.colorStart[1].r = 0x00;
|
||||
D_8015DD68.colorStart[1].g = 0x80;
|
||||
D_8015DD68.colorStart[1].b = 0x00;
|
||||
D_8015DD68.colorStart[1].a = 0xFF;
|
||||
D_8015DD68.colorStart[2].r = 0x00;
|
||||
D_8015DD68.colorStart[2].g = 0x80;
|
||||
D_8015DD68.colorStart[2].b = 0x00;
|
||||
D_8015DD68.colorStart[2].a = 0xFF;
|
||||
D_8015DD68.colorStart[3].r = 0x00;
|
||||
D_8015DD68.colorStart[3].g = 0x80;
|
||||
D_8015DD68.colorStart[3].b = 0x00;
|
||||
D_8015DD68.colorStart[3].a = 0xFF;
|
||||
D_8015DD68.colorEnd[0].r = 0x00;
|
||||
D_8015DD68.colorEnd[0].g = 0x20;
|
||||
D_8015DD68.colorEnd[0].b = 0x00;
|
||||
D_8015DD68.colorEnd[0].a = 0x00;
|
||||
D_8015DD68.colorEnd[1].r = 0x00;
|
||||
D_8015DD68.colorEnd[1].g = 0x20;
|
||||
D_8015DD68.colorEnd[1].b = 0x00;
|
||||
D_8015DD68.colorEnd[1].a = 0x00;
|
||||
D_8015DD68.colorEnd[2].r = 0x00;
|
||||
D_8015DD68.colorEnd[2].g = 0x40;
|
||||
D_8015DD68.colorEnd[2].b = 0x00;
|
||||
D_8015DD68.colorEnd[2].a = 0x00;
|
||||
D_8015DD68.colorEnd[3].r = 0x00;
|
||||
D_8015DD68.colorEnd[3].g = 0x40;
|
||||
D_8015DD68.colorEnd[3].b = 0x00;
|
||||
D_8015DD68.colorEnd[3].a = 0x00;
|
||||
D_8015DD68.colorStart[0].r = 10;
|
||||
D_8015DD68.colorStart[0].g = 200;
|
||||
D_8015DD68.colorStart[0].b = 10;
|
||||
D_8015DD68.colorStart[0].a = 255;
|
||||
D_8015DD68.colorStart[1].r = 0;
|
||||
D_8015DD68.colorStart[1].g = 128;
|
||||
D_8015DD68.colorStart[1].b = 0;
|
||||
D_8015DD68.colorStart[1].a = 255;
|
||||
D_8015DD68.colorStart[2].r = 0;
|
||||
D_8015DD68.colorStart[2].g = 128;
|
||||
D_8015DD68.colorStart[2].b = 0;
|
||||
D_8015DD68.colorStart[2].a = 255;
|
||||
D_8015DD68.colorStart[3].r = 0;
|
||||
D_8015DD68.colorStart[3].g = 128;
|
||||
D_8015DD68.colorStart[3].b = 0;
|
||||
D_8015DD68.colorStart[3].a = 255;
|
||||
D_8015DD68.colorEnd[0].r = 0;
|
||||
D_8015DD68.colorEnd[0].g = 32;
|
||||
D_8015DD68.colorEnd[0].b = 0;
|
||||
D_8015DD68.colorEnd[0].a = 0;
|
||||
D_8015DD68.colorEnd[1].r = 0;
|
||||
D_8015DD68.colorEnd[1].g = 32;
|
||||
D_8015DD68.colorEnd[1].b = 0;
|
||||
D_8015DD68.colorEnd[1].a = 0;
|
||||
D_8015DD68.colorEnd[2].r = 0;
|
||||
D_8015DD68.colorEnd[2].g = 64;
|
||||
D_8015DD68.colorEnd[2].b = 0;
|
||||
D_8015DD68.colorEnd[2].a = 0;
|
||||
D_8015DD68.colorEnd[3].r = 0;
|
||||
D_8015DD68.colorEnd[3].g = 64;
|
||||
D_8015DD68.colorEnd[3].b = 0;
|
||||
D_8015DD68.colorEnd[3].a = 0;
|
||||
D_8015DD68.timer = 0;
|
||||
D_8015DD68.duration = 16;
|
||||
D_8015DD68.speed = 8.0f;
|
||||
|
@ -2949,38 +2949,38 @@ void func_80062A28(GlobalContext* globalCtx, Vec3f* v) {
|
|||
D_8015CF10.position.z = (s32)v->z;
|
||||
D_8015CF10.uDiv = 5;
|
||||
D_8015CF10.vDiv = 5;
|
||||
D_8015CF10.colorStart[0].r = 0x80;
|
||||
D_8015CF10.colorStart[0].g = 0x00;
|
||||
D_8015CF10.colorStart[0].b = 0x40;
|
||||
D_8015CF10.colorStart[0].a = 0xFF;
|
||||
D_8015CF10.colorStart[1].r = 0x80;
|
||||
D_8015CF10.colorStart[1].g = 0x00;
|
||||
D_8015CF10.colorStart[1].b = 0x40;
|
||||
D_8015CF10.colorStart[1].a = 0xFF;
|
||||
D_8015CF10.colorStart[2].r = 0xFF;
|
||||
D_8015CF10.colorStart[2].g = 0x80;
|
||||
D_8015CF10.colorStart[2].b = 0x00;
|
||||
D_8015CF10.colorStart[2].a = 0xFF;
|
||||
D_8015CF10.colorStart[3].r = 0xFF;
|
||||
D_8015CF10.colorStart[3].g = 0x80;
|
||||
D_8015CF10.colorStart[3].b = 0x00;
|
||||
D_8015CF10.colorStart[3].a = 0xFF;
|
||||
D_8015CF10.colorEnd[0].r = 0x40;
|
||||
D_8015CF10.colorEnd[0].g = 0x00;
|
||||
D_8015CF10.colorEnd[0].b = 0x20;
|
||||
D_8015CF10.colorEnd[0].a = 0x00;
|
||||
D_8015CF10.colorEnd[1].r = 0x40;
|
||||
D_8015CF10.colorEnd[1].g = 0x00;
|
||||
D_8015CF10.colorEnd[1].b = 0x20;
|
||||
D_8015CF10.colorEnd[1].a = 0x00;
|
||||
D_8015CF10.colorEnd[2].r = 0x80;
|
||||
D_8015CF10.colorEnd[2].g = 0x00;
|
||||
D_8015CF10.colorEnd[2].b = 0x40;
|
||||
D_8015CF10.colorEnd[2].a = 0x00;
|
||||
D_8015CF10.colorEnd[3].r = 0x80;
|
||||
D_8015CF10.colorEnd[3].g = 0x00;
|
||||
D_8015CF10.colorEnd[3].b = 0x40;
|
||||
D_8015CF10.colorEnd[3].a = 0x00;
|
||||
D_8015CF10.colorStart[0].r = 128;
|
||||
D_8015CF10.colorStart[0].g = 0;
|
||||
D_8015CF10.colorStart[0].b = 64;
|
||||
D_8015CF10.colorStart[0].a = 255;
|
||||
D_8015CF10.colorStart[1].r = 128;
|
||||
D_8015CF10.colorStart[1].g = 0;
|
||||
D_8015CF10.colorStart[1].b = 64;
|
||||
D_8015CF10.colorStart[1].a = 255;
|
||||
D_8015CF10.colorStart[2].r = 255;
|
||||
D_8015CF10.colorStart[2].g = 128;
|
||||
D_8015CF10.colorStart[2].b = 0;
|
||||
D_8015CF10.colorStart[2].a = 255;
|
||||
D_8015CF10.colorStart[3].r = 255;
|
||||
D_8015CF10.colorStart[3].g = 128;
|
||||
D_8015CF10.colorStart[3].b = 0;
|
||||
D_8015CF10.colorStart[3].a = 255;
|
||||
D_8015CF10.colorEnd[0].r = 64;
|
||||
D_8015CF10.colorEnd[0].g = 0;
|
||||
D_8015CF10.colorEnd[0].b = 32;
|
||||
D_8015CF10.colorEnd[0].a = 0;
|
||||
D_8015CF10.colorEnd[1].r = 64;
|
||||
D_8015CF10.colorEnd[1].g = 0;
|
||||
D_8015CF10.colorEnd[1].b = 32;
|
||||
D_8015CF10.colorEnd[1].a = 0;
|
||||
D_8015CF10.colorEnd[2].r = 128;
|
||||
D_8015CF10.colorEnd[2].g = 0;
|
||||
D_8015CF10.colorEnd[2].b = 64;
|
||||
D_8015CF10.colorEnd[2].a = 0;
|
||||
D_8015CF10.colorEnd[3].r = 128;
|
||||
D_8015CF10.colorEnd[3].g = 0;
|
||||
D_8015CF10.colorEnd[3].b = 64;
|
||||
D_8015CF10.colorEnd[3].a = 0;
|
||||
D_8015CF10.timer = 0;
|
||||
D_8015CF10.duration = 16;
|
||||
D_8015CF10.speed = 8.0f;
|
||||
|
@ -3004,38 +3004,38 @@ void func_80062B80(GlobalContext* globalCtx, Vec3f* v) {
|
|||
D_8015D3D8.position.z = (s32)v->z;
|
||||
D_8015D3D8.uDiv = 5;
|
||||
D_8015D3D8.vDiv = 5;
|
||||
D_8015D3D8.colorStart[0].r = 0xFF;
|
||||
D_8015D3D8.colorStart[0].g = 0xFF;
|
||||
D_8015D3D8.colorStart[0].b = 0xFF;
|
||||
D_8015D3D8.colorStart[0].a = 0xFF;
|
||||
D_8015D3D8.colorStart[1].r = 0x64;
|
||||
D_8015D3D8.colorStart[1].g = 0x64;
|
||||
D_8015D3D8.colorStart[1].b = 0x64;
|
||||
D_8015D3D8.colorStart[1].a = 0x64;
|
||||
D_8015D3D8.colorStart[2].r = 0x64;
|
||||
D_8015D3D8.colorStart[2].g = 0x64;
|
||||
D_8015D3D8.colorStart[2].b = 0x64;
|
||||
D_8015D3D8.colorStart[2].a = 0x64;
|
||||
D_8015D3D8.colorStart[3].r = 0x64;
|
||||
D_8015D3D8.colorStart[3].g = 0x64;
|
||||
D_8015D3D8.colorStart[3].b = 0x64;
|
||||
D_8015D3D8.colorStart[3].a = 0x64;
|
||||
D_8015D3D8.colorEnd[0].r = 0x32;
|
||||
D_8015D3D8.colorEnd[0].g = 0x32;
|
||||
D_8015D3D8.colorEnd[0].b = 0x32;
|
||||
D_8015D3D8.colorEnd[0].a = 0x32;
|
||||
D_8015D3D8.colorEnd[1].r = 0x32;
|
||||
D_8015D3D8.colorEnd[1].g = 0x32;
|
||||
D_8015D3D8.colorEnd[1].b = 0x32;
|
||||
D_8015D3D8.colorEnd[1].a = 0x32;
|
||||
D_8015D3D8.colorEnd[2].r = 0x32;
|
||||
D_8015D3D8.colorEnd[2].g = 0x32;
|
||||
D_8015D3D8.colorEnd[2].b = 0x32;
|
||||
D_8015D3D8.colorEnd[2].a = 0x32;
|
||||
D_8015D3D8.colorEnd[3].r = 0x00;
|
||||
D_8015D3D8.colorEnd[3].g = 0x00;
|
||||
D_8015D3D8.colorEnd[3].b = 0x00;
|
||||
D_8015D3D8.colorEnd[3].a = 0x00;
|
||||
D_8015D3D8.colorStart[0].r = 255;
|
||||
D_8015D3D8.colorStart[0].g = 255;
|
||||
D_8015D3D8.colorStart[0].b = 255;
|
||||
D_8015D3D8.colorStart[0].a = 255;
|
||||
D_8015D3D8.colorStart[1].r = 100;
|
||||
D_8015D3D8.colorStart[1].g = 100;
|
||||
D_8015D3D8.colorStart[1].b = 100;
|
||||
D_8015D3D8.colorStart[1].a = 100;
|
||||
D_8015D3D8.colorStart[2].r = 100;
|
||||
D_8015D3D8.colorStart[2].g = 100;
|
||||
D_8015D3D8.colorStart[2].b = 100;
|
||||
D_8015D3D8.colorStart[2].a = 100;
|
||||
D_8015D3D8.colorStart[3].r = 100;
|
||||
D_8015D3D8.colorStart[3].g = 100;
|
||||
D_8015D3D8.colorStart[3].b = 100;
|
||||
D_8015D3D8.colorStart[3].a = 100;
|
||||
D_8015D3D8.colorEnd[0].r = 50;
|
||||
D_8015D3D8.colorEnd[0].g = 50;
|
||||
D_8015D3D8.colorEnd[0].b = 50;
|
||||
D_8015D3D8.colorEnd[0].a = 50;
|
||||
D_8015D3D8.colorEnd[1].r = 50;
|
||||
D_8015D3D8.colorEnd[1].g = 50;
|
||||
D_8015D3D8.colorEnd[1].b = 50;
|
||||
D_8015D3D8.colorEnd[1].a = 50;
|
||||
D_8015D3D8.colorEnd[2].r = 50;
|
||||
D_8015D3D8.colorEnd[2].g = 50;
|
||||
D_8015D3D8.colorEnd[2].b = 50;
|
||||
D_8015D3D8.colorEnd[2].a = 50;
|
||||
D_8015D3D8.colorEnd[3].r = 0;
|
||||
D_8015D3D8.colorEnd[3].g = 0;
|
||||
D_8015D3D8.colorEnd[3].b = 0;
|
||||
D_8015D3D8.colorEnd[3].a = 0;
|
||||
D_8015D3D8.timer = 0;
|
||||
D_8015D3D8.duration = 16;
|
||||
D_8015D3D8.speed = 8.0f;
|
||||
|
|
|
@ -171,16 +171,16 @@ void func_801109B0(GlobalContext* globalCtx) {
|
|||
interfaceCtx->unk_23C = 0;
|
||||
|
||||
R_ITEM_BTN_X(0) = 160;
|
||||
R_B_BTN_COLOR(0) = 0xFF;
|
||||
R_B_BTN_COLOR(1) = 0x1E;
|
||||
R_B_BTN_COLOR(2) = 0x1E;
|
||||
R_B_BTN_COLOR(0) = 255;
|
||||
R_B_BTN_COLOR(1) = 30;
|
||||
R_B_BTN_COLOR(2) = 30;
|
||||
R_ITEM_ICON_X(0) = 160;
|
||||
R_ITEM_AMMO_X(0) = 162;
|
||||
R_A_BTN_X = 186;
|
||||
R_A_ICON_X = 186;
|
||||
R_A_BTN_COLOR(0) = 0x00;
|
||||
R_A_BTN_COLOR(1) = 0xC8;
|
||||
R_A_BTN_COLOR(2) = 0x32;
|
||||
R_A_BTN_COLOR(0) = 0;
|
||||
R_A_BTN_COLOR(1) = 200;
|
||||
R_A_BTN_COLOR(2) = 50;
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_construct/func_801109B0.s")
|
||||
|
@ -290,7 +290,7 @@ void func_80111070(void) {
|
|||
YREG(94) = 3;
|
||||
YREG(95) = 1;
|
||||
R_MAGIC_FILL_COLOR(0) = 0;
|
||||
R_MAGIC_FILL_COLOR(1) = 0xC8;
|
||||
R_MAGIC_FILL_COLOR(1) = 200;
|
||||
R_MAGIC_FILL_COLOR(2) = 0;
|
||||
ZREG(9) = 0x8C;
|
||||
ZREG(10) = 0xC8;
|
||||
|
@ -321,8 +321,8 @@ void func_80111070(void) {
|
|||
ZREG(36) = 0;
|
||||
ZREG(37) = 0;
|
||||
ZREG(38) = 0;
|
||||
R_C_BTN_COLOR(0) = 0xFF;
|
||||
R_C_BTN_COLOR(1) = 0xA0;
|
||||
R_C_BTN_COLOR(0) = 255;
|
||||
R_C_BTN_COLOR(1) = 160;
|
||||
R_C_BTN_COLOR(2) = 0;
|
||||
ZREG(46) = 1;
|
||||
ZREG(47) = 1;
|
||||
|
@ -548,8 +548,8 @@ void func_80111070(void) {
|
|||
R_COMPASS_OFFSET_X = 0x6E;
|
||||
R_COMPASS_OFFSET_Y = -0x2E4;
|
||||
R_MINIMAP_COLOR(0) = 0;
|
||||
R_MINIMAP_COLOR(1) = 0xFF;
|
||||
R_MINIMAP_COLOR(2) = 0xFF;
|
||||
R_MINIMAP_COLOR(1) = 255;
|
||||
R_MINIMAP_COLOR(2) = 255;
|
||||
}
|
||||
|
||||
VREG(21) = 0;
|
||||
|
|
|
@ -20,8 +20,8 @@ PrintTextBuffer D_8015FA98[0x16];
|
|||
|
||||
s16 D_8011E0B0 = 0; // PrintTextBuffer index
|
||||
Color_RGBA8 printTextColors[] = {
|
||||
{ 0xFF, 0xFF, 0x20, 0xC0 }, { 0xFF, 0x96, 0x80, 0xC0 }, { 0x80, 0x60, 0x00, 0x40 }, { 0xC0, 0x80, 0x10, 0x80 },
|
||||
{ 0xFF, 0xC0, 0x20, 0x80 }, { 0xE6, 0xE6, 0xDC, 0x40 }, { 0x80, 0x96, 0xFF, 0x80 }, { 0x80, 0xFF, 0x20, 0x80 },
|
||||
{ 255, 255, 32, 192 }, { 255, 150, 128, 192 }, { 128, 96, 0, 64 }, { 192, 128, 16, 128 },
|
||||
{ 255, 192, 32, 128 }, { 230, 230, 220, 64 }, { 128, 150, 255, 128 }, { 128, 255, 32, 128 },
|
||||
};
|
||||
|
||||
InputCombo inputCombos[REG_GROUPS] = {
|
||||
|
@ -201,16 +201,16 @@ void func_80063C04(GfxPrint* gfxPrint) {
|
|||
name[0] = 'R';
|
||||
name[1] = regChar[gGameInfo->regGroup]; // r_group type char
|
||||
name[2] = '\0';
|
||||
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
|
||||
GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128);
|
||||
|
||||
for (i = 0; i != REG_PER_PAGE; i++) {
|
||||
if (i == gGameInfo->regCur) {
|
||||
GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
|
||||
GfxPrint_SetColor(gfxPrint, 0, 255, 255, 255);
|
||||
}
|
||||
GfxPrint_SetPos(gfxPrint, 3, i + 5);
|
||||
GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
|
||||
if (i == gGameInfo->regCur) {
|
||||
GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
|
||||
GfxPrint_SetColor(gfxPrint, 0, 128, 128, 128);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -296,15 +296,15 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
|
|||
gSaveContext.eventChkInf[6] |= 0x0200;
|
||||
break;
|
||||
case 22:
|
||||
D_801614B0.r = 0xFF;
|
||||
D_801614B0.g = 0xFF;
|
||||
D_801614B0.b = 0xFF;
|
||||
D_801614B0.a = 0xFF;
|
||||
D_801614B0.r = 255;
|
||||
D_801614B0.g = 255;
|
||||
D_801614B0.b = 255;
|
||||
D_801614B0.a = 255;
|
||||
break;
|
||||
case 23:
|
||||
D_801614B0.r = 0xFF;
|
||||
D_801614B0.g = 0xB4;
|
||||
D_801614B0.b = 0x64;
|
||||
D_801614B0.r = 255;
|
||||
D_801614B0.g = 180;
|
||||
D_801614B0.b = 100;
|
||||
D_801614B0.a = 255.0f * temp;
|
||||
break;
|
||||
case 24:
|
||||
|
|
|
@ -139,14 +139,14 @@ void EffectBlure_Init1(void* thisx, void* initParamsx) {
|
|||
this->addAngleChange = 0;
|
||||
this->addAngle = 0;
|
||||
this->drawMode = 0;
|
||||
this->altPrimColor.r = 0x00;
|
||||
this->altPrimColor.g = 0x00;
|
||||
this->altPrimColor.b = 0x00;
|
||||
this->altPrimColor.a = 0x00;
|
||||
this->altEnvColor.r = 0x00;
|
||||
this->altEnvColor.g = 0x00;
|
||||
this->altEnvColor.b = 0x00;
|
||||
this->altEnvColor.a = 0x00;
|
||||
this->altPrimColor.r = 0;
|
||||
this->altPrimColor.g = 0;
|
||||
this->altPrimColor.b = 0;
|
||||
this->altPrimColor.a = 0;
|
||||
this->altEnvColor.r = 0;
|
||||
this->altEnvColor.g = 0;
|
||||
this->altEnvColor.b = 0;
|
||||
this->altEnvColor.a = 0;
|
||||
this->mode4Param = 1.0f;
|
||||
}
|
||||
}
|
||||
|
@ -372,14 +372,14 @@ void EffectBlure_GetComputedValues(EffectBlure* this, s32 index, f32 ratio, Vec3
|
|||
sp30 = sp30; // Optimized out but seems necessary to match stack usage
|
||||
|
||||
if (this->flags & 0x10) {
|
||||
color1->a = 0xFF;
|
||||
color1->b = 0xFF;
|
||||
color1->g = 0xFF;
|
||||
color1->r = 0xFF;
|
||||
color2->r = 0xFF;
|
||||
color2->g = 0xFF;
|
||||
color2->b = 0xFF;
|
||||
color2->a = 0xFF;
|
||||
color1->a = 255;
|
||||
color1->b = 255;
|
||||
color1->g = 255;
|
||||
color1->r = 255;
|
||||
color2->r = 255;
|
||||
color2->g = 255;
|
||||
color2->b = 255;
|
||||
color2->a = 255;
|
||||
} else {
|
||||
color1->r = func_80027E84(this->p1StartColor.r, this->p1EndColor.r, ratio);
|
||||
color1->g = func_80027E84(this->p1StartColor.g, this->p1EndColor.g, ratio);
|
||||
|
|
|
@ -18,7 +18,7 @@ void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
|
|||
gDPPipeSync(displayListHead++);
|
||||
|
||||
if (color == NULL) {
|
||||
gDPSetFogColor(displayListHead++, 0xFF, 0x00, 0x00, 0x00);
|
||||
gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
|
||||
} else {
|
||||
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
|
||||
}
|
||||
|
@ -88,7 +88,7 @@ void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 a
|
|||
gDPPipeSync(displayListHead++);
|
||||
|
||||
if (color == NULL) {
|
||||
gDPSetFogColor(displayListHead++, 0xFF, 0x00, 0x00, 0x00);
|
||||
gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
|
||||
} else {
|
||||
gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
|
||||
}
|
||||
|
|
|
@ -162,7 +162,7 @@
|
|||
|
||||
// EffectSsFhgFlash Spawn Functions
|
||||
|
||||
void EffectSsFhgFlash_Spawn(GlobalContext *globalCtx, Vec3f *pos, Vec3f *velocity, Vec3f *accel, s16 arg4, u8 arg5) {
|
||||
void EffectSsFhgFlash_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 arg4, u8 arg5) {
|
||||
EffectSsFhgFlashInitParams initParams;
|
||||
|
||||
Math_Vec3f_Copy(&initParams.pos, pos);
|
||||
|
@ -175,8 +175,7 @@ void EffectSsFhgFlash_Spawn(GlobalContext *globalCtx, Vec3f *pos, Vec3f *velocit
|
|||
EffectSs_Spawn(globalCtx, EFFECT_SS_FHG_FLASH, 128, &initParams);
|
||||
}
|
||||
|
||||
|
||||
void EffectSsFhgFlash_Spawn2(GlobalContext *globalCtx, Actor *arg1, Vec3f *pos, s16 arg3, u8 arg4) {
|
||||
void EffectSsFhgFlash_Spawn2(GlobalContext* globalCtx, Actor* arg1, Vec3f* pos, s16 arg3, u8 arg4) {
|
||||
EffectSsFhgFlashInitParams initParams;
|
||||
|
||||
initParams.unk_28 = arg1;
|
||||
|
|
|
@ -331,7 +331,7 @@ void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (thisx->params == A_OBJ_KNOB) {
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 1, 0x3C, 0x3C, 0x3C, 0x32);
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 1, 60, 60, 60, 50);
|
||||
}
|
||||
|
||||
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712),
|
||||
|
|
|
@ -5,10 +5,10 @@ Gfx D_8012AFB0[] = {
|
|||
gsDPPipeSync(),
|
||||
gsDPSetCycleType(G_CYC_FILL),
|
||||
gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0x0F000000),
|
||||
gsDPSetFillColor(RGBA8(0x42, 0x11, 0x42, 0x11)),
|
||||
gsDPSetFillColor((GPACK_RGBA5551(65, 65, 65, 1) << 16) | GPACK_RGBA5551(65, 65, 65, 1)),
|
||||
gsDPFillRectangle(0, 0, 319, 239),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetFillColor(RGBA8(0x42, 0x3F, 0x42, 0x3F)),
|
||||
gsDPSetFillColor((GPACK_RGBA5551(65, 65, 255, 1) << 16) | GPACK_RGBA5551(65, 65, 255, 1)),
|
||||
gsDPFillRectangle(20, 20, 300, 220),
|
||||
gsDPPipeSync(),
|
||||
gsSPEndDisplayList(),
|
||||
|
|
|
@ -304,18 +304,18 @@ void TransitionCircle_Start(TransitionCircle* this) {
|
|||
}
|
||||
|
||||
if (this->typeColor == 0) {
|
||||
this->color.rgba = RGBA8(0x00, 0x00, 0x00, 0xFF);
|
||||
this->color.rgba = RGBA8(0, 0, 0, 255);
|
||||
} else if (this->typeColor == 1) {
|
||||
this->color.rgba = RGBA8(0xA0, 0xA0, 0xA0, 0xFF);
|
||||
this->color.rgba = RGBA8(160, 160, 160, 255);
|
||||
} else if (this->typeColor == 2) {
|
||||
// yes, really.
|
||||
this->color.r = 0x64;
|
||||
this->color.g = 0x64;
|
||||
this->color.b = 0x64;
|
||||
this->color.a = 0xFF;
|
||||
this->color.r = 100;
|
||||
this->color.g = 100;
|
||||
this->color.b = 100;
|
||||
this->color.a = 255;
|
||||
} else {
|
||||
this->step = 0x28;
|
||||
this->color.rgba = this->effect == 1 ? RGBA8(0x00, 0x00, 0x00, 0xFF) : RGBA8(0xA0, 0xA0, 0xA0, 0xFF);
|
||||
this->color.rgba = this->effect == 1 ? RGBA8(0, 0, 0, 255) : RGBA8(160, 160, 160, 255);
|
||||
}
|
||||
if (this->unk_14 != 0) {
|
||||
this->texY = 0;
|
||||
|
|
|
@ -215,7 +215,7 @@ void TransitionWipe_Draw(TransitionWipe* this, Gfx** gfxP) {
|
|||
gDPPipeSync(gfx++);
|
||||
tex = Gfx_BranchTexScroll(&gfx, this->texX, this->texY, 0, 0);
|
||||
gSPSegment(gfx++, 8, tex);
|
||||
gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 0xFF);
|
||||
gDPSetPrimColor(gfx++, 0, 0x80, this->color.r, this->color.g, this->color.b, 255);
|
||||
gSPMatrix(gfx++, &this->projection, G_MTX_LOAD | G_MTX_PROJECTION);
|
||||
gSPPerspNormalize(gfx++, this->normal);
|
||||
gSPMatrix(gfx++, &this->lookAt, G_MTX_MUL | G_MTX_PROJECTION);
|
||||
|
|
|
@ -25,26 +25,26 @@ void Health_InitData(GlobalContext* globalCtx) {
|
|||
interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
|
||||
interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
|
||||
|
||||
interfaceCtx->unk_20E[0] = 0xFF;
|
||||
interfaceCtx->unk_20E[2] = 0x46;
|
||||
interfaceCtx->unk_20E[4] = 0x32;
|
||||
interfaceCtx->unk_21A[0] = 0x32;
|
||||
interfaceCtx->unk_21A[2] = 0x28;
|
||||
interfaceCtx->unk_21A[4] = 0x3C;
|
||||
interfaceCtx->unk_20E[0] = 255;
|
||||
interfaceCtx->unk_20E[2] = 70;
|
||||
interfaceCtx->unk_20E[4] = 50;
|
||||
interfaceCtx->unk_21A[0] = 50;
|
||||
interfaceCtx->unk_21A[2] = 40;
|
||||
interfaceCtx->unk_21A[4] = 60;
|
||||
|
||||
interfaceCtx->unk_20E[1] = 0xFF;
|
||||
interfaceCtx->unk_20E[3] = 0x46;
|
||||
interfaceCtx->unk_20E[5] = 0x32;
|
||||
interfaceCtx->unk_21A[1] = 0x32;
|
||||
interfaceCtx->unk_21A[3] = 0x28;
|
||||
interfaceCtx->unk_21A[5] = 0x3C;
|
||||
interfaceCtx->unk_20E[1] = 255;
|
||||
interfaceCtx->unk_20E[3] = 70;
|
||||
interfaceCtx->unk_20E[5] = 50;
|
||||
interfaceCtx->unk_21A[1] = 50;
|
||||
interfaceCtx->unk_21A[3] = 40;
|
||||
interfaceCtx->unk_21A[5] = 60;
|
||||
|
||||
D_8015FDD0[0] = D_8015FDD0[3] = 0xFF;
|
||||
D_8015FDD0[1] = D_8015FDD0[4] = 0xFF;
|
||||
D_8015FDD0[2] = D_8015FDD0[5] = 0xFF;
|
||||
D_8015FDE0[0] = D_8015FDE0[3] = 0xC8;
|
||||
D_8015FDE0[1] = D_8015FDE0[4] = 0x00;
|
||||
D_8015FDE0[2] = D_8015FDE0[5] = 0x00;
|
||||
D_8015FDD0[0] = D_8015FDD0[3] = 255;
|
||||
D_8015FDD0[1] = D_8015FDD0[4] = 255;
|
||||
D_8015FDD0[2] = D_8015FDD0[5] = 255;
|
||||
D_8015FDE0[0] = D_8015FDE0[3] = 200;
|
||||
D_8015FDE0[1] = D_8015FDE0[4] = 0;
|
||||
D_8015FDE0[2] = D_8015FDE0[5] = 0;
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
|
@ -70,13 +70,13 @@ void Health_UpdateData(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
interfaceCtx->unk_20E[0] = 0xFF;
|
||||
interfaceCtx->unk_20E[2] = 0x46;
|
||||
interfaceCtx->unk_20E[4] = 0x32;
|
||||
interfaceCtx->unk_20E[0] = 255;
|
||||
interfaceCtx->unk_20E[2] = 70;
|
||||
interfaceCtx->unk_20E[4] = 50;
|
||||
|
||||
interfaceCtx->unk_21A[0] = 0x32;
|
||||
interfaceCtx->unk_21A[2] = 0x28;
|
||||
interfaceCtx->unk_21A[4] = 0x3C;
|
||||
interfaceCtx->unk_21A[0] = 50;
|
||||
interfaceCtx->unk_21A[2] = 40;
|
||||
interfaceCtx->unk_21A[4] = 60;
|
||||
|
||||
interfaceCtx->unk_20E[1] = D_8011FF10[0];
|
||||
interfaceCtx->unk_20E[3] = D_8011FF10[1];
|
||||
|
@ -110,9 +110,9 @@ void Health_UpdateData(GlobalContext* globalCtx) {
|
|||
D_8015FDD0[1] = 0xFF;
|
||||
D_8015FDD0[2] = 0xFF;
|
||||
|
||||
D_8015FDE0[0] = 0xC8;
|
||||
D_8015FDE0[1] = 0x00;
|
||||
D_8015FDE0[2] = 0x00;
|
||||
D_8015FDE0[0] = 200;
|
||||
D_8015FDE0[1] = 0;
|
||||
D_8015FDE0[2] = 0;
|
||||
|
||||
D_8015FDD0[3] = D_8011FF60[0];
|
||||
D_8015FDD0[4] = D_8011FF60[1];
|
||||
|
|
|
@ -117,7 +117,7 @@ void Lights_Free(z_Light* light) {
|
|||
|
||||
void func_8007A614(GlobalContext* globalCtx, LightingContext* lightCtx) {
|
||||
Lights_ClearHead(globalCtx, lightCtx);
|
||||
Lights_SetAmbientColor(lightCtx, 0x50, 0x50, 0x50);
|
||||
Lights_SetAmbientColor(lightCtx, 80, 80, 80);
|
||||
func_8007A698(lightCtx, 0, 0, 0, 0x3e4, 0x3200);
|
||||
bzero(&sLightsList, sizeof(sLightsList));
|
||||
}
|
||||
|
|
|
@ -329,7 +329,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
|
|||
gSPMatrix(gfxCtx->overlay.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255);
|
||||
gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||
|
||||
tempX = player->actor.posRot.pos.x;
|
||||
|
@ -344,7 +344,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
|
|||
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 585),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 255, 0, 255);
|
||||
gSPDisplayList(gfxCtx->overlay.p++, D_0400C820);
|
||||
|
||||
tempX = sPlayerInitialPosX;
|
||||
|
@ -358,7 +358,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) {
|
|||
gSPMatrix(gfxCtx->overlay.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_map_exp.c", 603),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 0xC8, 0x00, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0xFF, 200, 0, 0, 255);
|
||||
gSPDisplayList(gfxCtx->overlay.p++, D_0400C820);
|
||||
}
|
||||
|
||||
|
@ -395,7 +395,7 @@ void Minimap_Draw(GlobalContext* globalCtx) {
|
|||
0, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
if (gSaveContext.dungeonItems[mapIndex] & gBitFlags[DUNGEON_MAP]) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0xFF, 0xFF, interfaceCtx->minimapAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 255, 255, interfaceCtx->minimapAlpha);
|
||||
|
||||
gDPLoadTextureBlock_4b(gfxCtx->overlay.p++, interfaceCtx->mapSegment, G_IM_FMT_I, 96, 85, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
|
|
|
@ -108,8 +108,8 @@ void MapMark_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->minimapAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, interfaceCtx->minimapAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->minimapAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, interfaceCtx->minimapAlpha);
|
||||
|
||||
markPoint = &mapMarkData->points[0];
|
||||
for (i = 0; i < mapMarkData->count; i++) {
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#include <ultra64.h>
|
||||
#include <global.h>
|
||||
|
||||
u32 sFontColorRed = 0xFF;
|
||||
u32 sFontColorGreen = 0xFF;
|
||||
u32 sFontColorBlue = 0xFF;
|
||||
u32 sFontColorAlpha = 0xFF;
|
||||
u32 sFontColorRed = 255;
|
||||
u32 sFontColorGreen = 255;
|
||||
u32 sFontColorBlue = 255;
|
||||
u32 sFontColorAlpha = 255;
|
||||
s32 D_80120120 = 0;
|
||||
s32 D_80120124 = 0;
|
||||
|
||||
|
|
|
@ -123,9 +123,9 @@ u16 sCUpTimer = 0;
|
|||
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
|
||||
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
|
||||
|
||||
s16 sMagicBorderR = 0xFF;
|
||||
s16 sMagicBorderG = 0xFF;
|
||||
s16 sMagicBorderB = 0xFF;
|
||||
s16 sMagicBorderR = 255;
|
||||
s16 sMagicBorderG = 255;
|
||||
s16 sMagicBorderB = 255;
|
||||
|
||||
s16 sExtraItemBases[] = {
|
||||
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
|
||||
|
@ -159,51 +159,51 @@ void func_80082644(GlobalContext* globalCtx, s16 alpha) {
|
|||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
||||
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
|
||||
if (interfaceCtx->bAlpha != 0x46) {
|
||||
interfaceCtx->bAlpha = 0x46;
|
||||
if (interfaceCtx->bAlpha != 70) {
|
||||
interfaceCtx->bAlpha = 70;
|
||||
}
|
||||
} else {
|
||||
if (interfaceCtx->bAlpha != 0xFF) {
|
||||
if (interfaceCtx->bAlpha != 255) {
|
||||
interfaceCtx->bAlpha = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.buttonStatus[1] == BTN_DISABLED) {
|
||||
if (interfaceCtx->cLeftAlpha != 0x46) {
|
||||
interfaceCtx->cLeftAlpha = 0x46;
|
||||
if (interfaceCtx->cLeftAlpha != 70) {
|
||||
interfaceCtx->cLeftAlpha = 70;
|
||||
}
|
||||
} else {
|
||||
if (interfaceCtx->cLeftAlpha != 0xFF) {
|
||||
if (interfaceCtx->cLeftAlpha != 255) {
|
||||
interfaceCtx->cLeftAlpha = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.buttonStatus[2] == BTN_DISABLED) {
|
||||
if (interfaceCtx->cDownAlpha != 0x46) {
|
||||
interfaceCtx->cDownAlpha = 0x46;
|
||||
if (interfaceCtx->cDownAlpha != 70) {
|
||||
interfaceCtx->cDownAlpha = 70;
|
||||
}
|
||||
} else {
|
||||
if (interfaceCtx->cDownAlpha != 0xFF) {
|
||||
if (interfaceCtx->cDownAlpha != 255) {
|
||||
interfaceCtx->cDownAlpha = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.buttonStatus[3] == BTN_DISABLED) {
|
||||
if (interfaceCtx->cRightAlpha != 0x46) {
|
||||
interfaceCtx->cRightAlpha = 0x46;
|
||||
if (interfaceCtx->cRightAlpha != 70) {
|
||||
interfaceCtx->cRightAlpha = 70;
|
||||
}
|
||||
} else {
|
||||
if (interfaceCtx->cRightAlpha != 0xFF) {
|
||||
if (interfaceCtx->cRightAlpha != 255) {
|
||||
interfaceCtx->cRightAlpha = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
if (gSaveContext.buttonStatus[4] == BTN_DISABLED) {
|
||||
if (interfaceCtx->aAlpha != 0x46) {
|
||||
interfaceCtx->aAlpha = 0x46;
|
||||
if (interfaceCtx->aAlpha != 70) {
|
||||
interfaceCtx->aAlpha = 70;
|
||||
}
|
||||
} else {
|
||||
if (interfaceCtx->aAlpha != 0xFF) {
|
||||
if (interfaceCtx->aAlpha != 255) {
|
||||
interfaceCtx->aAlpha = alpha;
|
||||
}
|
||||
}
|
||||
|
@ -242,7 +242,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
s16 alpha;
|
||||
|
||||
alpha = 0xFF - maxAlpha;
|
||||
alpha = 255 - maxAlpha;
|
||||
|
||||
switch (gSaveContext.unk_13E8) {
|
||||
case 1:
|
||||
|
@ -251,7 +251,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
|
||||
|
||||
if (gSaveContext.unk_13E8 == 8) {
|
||||
if (interfaceCtx->bAlpha != 0xFF) {
|
||||
if (interfaceCtx->bAlpha != 255) {
|
||||
interfaceCtx->bAlpha = alpha;
|
||||
}
|
||||
} else {
|
||||
|
@ -306,7 +306,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -344,7 +344,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->aAlpha != 0xFF) {
|
||||
if (interfaceCtx->aAlpha != 255) {
|
||||
interfaceCtx->aAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -356,15 +356,15 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->aAlpha != 0xFF) {
|
||||
if (interfaceCtx->aAlpha != 255) {
|
||||
interfaceCtx->aAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 0xFF) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -372,15 +372,15 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
case 6:
|
||||
func_8008277C(globalCtx, maxAlpha, alpha);
|
||||
|
||||
if (interfaceCtx->aAlpha != 0xFF) {
|
||||
if (interfaceCtx->aAlpha != 255) {
|
||||
interfaceCtx->aAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 0xFF) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -405,14 +405,14 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
case SCENE_SPOT18:
|
||||
case SCENE_SPOT20:
|
||||
case SCENE_GANON_TOU:
|
||||
if (interfaceCtx->minimapAlpha < 0xAA) {
|
||||
if (interfaceCtx->minimapAlpha < 170) {
|
||||
interfaceCtx->minimapAlpha = alpha;
|
||||
} else {
|
||||
interfaceCtx->minimapAlpha = 0xAA;
|
||||
interfaceCtx->minimapAlpha = 170;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (interfaceCtx->minimapAlpha != 0xFF) {
|
||||
if (interfaceCtx->minimapAlpha != 255) {
|
||||
interfaceCtx->minimapAlpha = alpha;
|
||||
}
|
||||
break;
|
||||
|
@ -425,11 +425,11 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
|
||||
func_80082644(globalCtx, alpha);
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 0xFF) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -459,11 +459,11 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 0xFF) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -497,7 +497,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->minimapAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->bAlpha != 0xFF) {
|
||||
if (interfaceCtx->bAlpha != 255) {
|
||||
interfaceCtx->bAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -531,21 +531,21 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->magicAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
break;
|
||||
case 12:
|
||||
if (interfaceCtx->aAlpha != 0xFF) {
|
||||
if (interfaceCtx->aAlpha != 255) {
|
||||
interfaceCtx->aAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->bAlpha != 0xFF) {
|
||||
if (interfaceCtx->bAlpha != 255) {
|
||||
interfaceCtx->bAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->minimapAlpha != 0xFF) {
|
||||
if (interfaceCtx->minimapAlpha != 255) {
|
||||
interfaceCtx->minimapAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -581,11 +581,11 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
interfaceCtx->aAlpha = maxAlpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 0xFF) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha;
|
||||
}
|
||||
|
||||
|
@ -593,7 +593,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
|
|||
}
|
||||
|
||||
if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) {
|
||||
interfaceCtx->minimapAlpha = 0xFF;
|
||||
interfaceCtx->minimapAlpha = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2443,14 +2443,14 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
|||
if (gSaveContext.magic <= 0) {
|
||||
gSaveContext.magic = 0;
|
||||
gSaveContext.unk_13F0 = 3;
|
||||
sMagicBorderB = 0xFF;
|
||||
sMagicBorderG = 0xFF;
|
||||
sMagicBorderR = 0xFF;
|
||||
sMagicBorderB = 255;
|
||||
sMagicBorderG = 255;
|
||||
sMagicBorderR = 255;
|
||||
} else if (gSaveContext.magic == gSaveContext.unk_13F8) {
|
||||
gSaveContext.unk_13F0 = 3;
|
||||
sMagicBorderB = 0xFF;
|
||||
sMagicBorderG = 0xFF;
|
||||
sMagicBorderR = 0xFF;
|
||||
sMagicBorderB = 255;
|
||||
sMagicBorderG = 255;
|
||||
sMagicBorderR = 255;
|
||||
}
|
||||
case 3:
|
||||
case 4:
|
||||
|
@ -2488,9 +2488,9 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
sMagicBorderB = 0xFF;
|
||||
sMagicBorderG = 0xFF;
|
||||
sMagicBorderR = 0xFF;
|
||||
sMagicBorderB = 255;
|
||||
sMagicBorderG = 255;
|
||||
sMagicBorderR = 255;
|
||||
gSaveContext.unk_13F0 = 0;
|
||||
break;
|
||||
case 7:
|
||||
|
@ -2506,7 +2506,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
|
|||
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
gSaveContext.unk_13F0 = 0;
|
||||
sMagicBorderR = sMagicBorderG = sMagicBorderB = 0xFF;
|
||||
sMagicBorderR = sMagicBorderG = sMagicBorderB = 255;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2597,7 +2597,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB,
|
||||
interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x64, 0x32, 0x32, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 100, 50, 50, 255);
|
||||
|
||||
gfxCtx->overlay.p =
|
||||
Gfx_TextureIA8(gfxCtx->overlay.p, D_020038C0, 8, 16, R_MAGIC_BAR_X, magicBarY, 8, 16, 1024, 1024);
|
||||
|
@ -2622,11 +2622,11 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255);
|
||||
|
||||
if (gSaveContext.unk_13F0 == 4) {
|
||||
// Yellow part of the bar being used when casting a spell
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFA, 0xFA, 0x00, interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
|
||||
|
||||
gDPLoadMultiBlock_4b(gfxCtx->overlay.p++, D_02003AC0, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
|
||||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
||||
|
@ -2744,7 +2744,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, R_B_BTN_COLOR(0), R_B_BTN_COLOR(1), R_B_BTN_COLOR(2),
|
||||
interfaceCtx->bAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 255);
|
||||
gfxCtx->overlay.p =
|
||||
Gfx_TextureIA8(gfxCtx->overlay.p, &D_02000A00[0], 32, 32, R_ITEM_BTN_X(0), R_ITEM_BTN_Y(0), R_ITEM_BTN_WIDTH(0),
|
||||
R_ITEM_BTN_WIDTH(0), R_ITEM_BTN_DD(0) * 2, R_ITEM_BTN_DD(0) * 2);
|
||||
|
@ -2775,13 +2775,13 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
if ((globalCtx->pauseCtx.state != 0) || (globalCtx->pauseCtx.flag != 0)) {
|
||||
// Start Button Texture, Color & Label
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0x78, 0x78, interfaceCtx->startAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 120, 120, 120, interfaceCtx->startAlpha);
|
||||
gSPTextureRectangle(gfxCtx->overlay.p++, sStartButtonLeftPos[gSaveContext.language] << 2, 68,
|
||||
(sStartButtonLeftPos[gSaveContext.language] + 22) << 2, 156, G_TX_RENDERTILE, 0, 0,
|
||||
1462, 1462);
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->startAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
|
@ -2817,7 +2817,7 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
cUpAlpha = 0;
|
||||
} else if ((player->stateFlags2 & 0x00200000) || (func_8008F2F8(globalCtx) == 4) ||
|
||||
(player->stateFlags2 & 0x00040000)) {
|
||||
cUpAlpha = 0x46;
|
||||
cUpAlpha = 70;
|
||||
} else {
|
||||
cUpAlpha = interfaceCtx->healthAlpha;
|
||||
}
|
||||
|
@ -2827,8 +2827,8 @@ void Interface_DrawItemButtons(GlobalContext* globalCtx) {
|
|||
gSPTextureRectangle(gfxCtx->overlay.p++, R_C_UP_BTN_X << 2, R_C_UP_BTN_Y << 2, (R_C_UP_BTN_X + 16) << 2,
|
||||
(R_C_UP_BTN_Y + 16) << 2, G_TX_RENDERTILE, 0, 0, 2048, 2048);
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, cUpAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, cUpAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
|
@ -2941,11 +2941,11 @@ void Interface_DrawAmmoCount(GlobalContext* globalCtx, s16 button, s16 alpha) {
|
|||
((item == ITEM_STICK) && (AMMO(item) == CUR_CAPACITY(UPG_STICKS))) ||
|
||||
((item == ITEM_NUT) && (AMMO(item) == CUR_CAPACITY(UPG_NUTS))) ||
|
||||
((item == ITEM_BOMBCHU) && (ammo == 50)) || ((item == ITEM_BEAN) && (ammo == 15))) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, alpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 120, 255, 0, alpha);
|
||||
}
|
||||
|
||||
if (ammo == 0) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, alpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 100, 100, alpha);
|
||||
}
|
||||
|
||||
for (i = 0; ammo >= 10; i++) {
|
||||
|
@ -3108,7 +3108,7 @@ s16 sDigitWidth[] = { 9, 9, 8, 9, 9 };
|
|||
|
||||
// unused, most likely colors
|
||||
s16 D_80125B1C[][3] = {
|
||||
{ 0x00, 0x96, 0x00 }, { 0x64, 0xFF, 0x00 }, { 0xFF, 0xFF, 0xFF }, { 0x00, 0x00, 0x00 }, { 0xFF, 0xFF, 0xFF },
|
||||
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
|
||||
};
|
||||
|
||||
s16 sRupeeDigitsFirst[] = { 1, 0, 0 };
|
||||
|
@ -3158,8 +3158,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
func_80094520(globalCtx->state.gfxCtx);
|
||||
|
||||
// Rupee Icon
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xFF, 0x64, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x50, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 80, 0, 255);
|
||||
gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02001F00, 16, 16, 26, 206, 16, 16, 1024, 1024);
|
||||
|
||||
switch (globalCtx->sceneNum) {
|
||||
|
@ -3180,14 +3180,14 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
if (gSaveContext.dungeonKeys[gSaveContext.mapIndex] >= 0) {
|
||||
// Small Key Icon
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xC8, 0xE6, 0xFF, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x14, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 20, 255);
|
||||
gfxCtx->overlay.p =
|
||||
Gfx_TextureIA8(gfxCtx->overlay.p, D_02001E00, 16, 16, 26, 190, 16, 16, 1024, 1024);
|
||||
|
||||
// Small Key Counter
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
|
||||
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
|
@ -3224,11 +3224,11 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
|
||||
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x78, 0xFF, 0x00, interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
|
||||
} else if (gSaveContext.rupees != 0) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x64, 0x64, 0x64, interfaceCtx->magicAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
|
||||
}
|
||||
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0,
|
||||
|
@ -3271,7 +3271,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
Interface_DrawItemButtons(globalCtx);
|
||||
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
|
||||
if (interfaceCtx->unk_1FA == 0) {
|
||||
|
@ -3293,7 +3293,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
|
||||
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_16b, 1,
|
||||
(u32)interfaceCtx->do_actionSegment + 0x180);
|
||||
|
@ -3319,7 +3319,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
// C-Left Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cLeftAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
|
||||
gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x1000), 1);
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
|
@ -3332,7 +3332,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
// C-Down Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cDownAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
|
||||
gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x2000), 2);
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
|
@ -3345,7 +3345,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
// C-Right Button Icon & Ammo Count
|
||||
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->cRightAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
|
||||
gDPSetCombineMode(gfxCtx->overlay.p++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
Interface_DrawItemIconTexture(globalCtx, (void*)((u32)interfaceCtx->icon_itemSegment + 0x3000), 3);
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
|
@ -3367,8 +3367,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
gSPSetGeometryMode(gfxCtx->overlay.p++, G_CULL_BACK);
|
||||
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0);
|
||||
Matrix_Translate(0.0f, 0.0f, WREG(46 + gSaveContext.language) / 10.0f, MTXMODE_NEW);
|
||||
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
||||
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
|
||||
|
@ -3402,7 +3402,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
if (pauseCtx->unk_24E < 0xBF) {
|
||||
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, pauseCtx->unk_258);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, pauseCtx->unk_258);
|
||||
gSPVertex(gfxCtx->overlay.p++, &pauseCtx->vtx_168[16], 4, 0);
|
||||
|
||||
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_32b, 1, gItemIcons[pauseCtx->unk_24E]);
|
||||
|
@ -3475,9 +3475,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
for (phi_s3 = 1; phi_s3 < 7; phi_s3++) {
|
||||
// Carrot Color (based on availability)
|
||||
if ((interfaceCtx->unk_23A == 0) || (interfaceCtx->unk_23A < phi_s3)) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x96, 0xFF, interfaceCtx->aAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
|
||||
} else {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->aAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
|
||||
}
|
||||
|
||||
gSPTextureRectangle(gfxCtx->overlay.p++, phi_s1 << 2, ZREG(15) << 2, (phi_s1 + 16) << 2,
|
||||
|
@ -3488,7 +3488,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
} else {
|
||||
// Score for the Horseback Archery
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, interfaceCtx->bAlpha);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
|
||||
|
||||
// Target Icon
|
||||
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, D_02002600);
|
||||
|
@ -3905,8 +3905,8 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
// Clock Icon
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0x00, 0x00, 0x00, 0x00);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0, 0, 0, 0);
|
||||
gfxCtx->overlay.p = Gfx_TextureIA8(gfxCtx->overlay.p, D_02002000, 16, 16, gSaveContext.timerX[sp274],
|
||||
gSaveContext.timerY[sp274] + 2, 16, 16, 1024, 1024);
|
||||
|
||||
|
@ -3916,15 +3916,15 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
if (gSaveContext.timer1State != 0) {
|
||||
if ((gSaveContext.timer1Value < 10) && (gSaveContext.timer1State < 11)) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
|
||||
} else {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 255, 255);
|
||||
}
|
||||
} else {
|
||||
if ((gSaveContext.timer2Value < 10) && (gSaveContext.timer2State < 6)) {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0x32, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 50, 0, 255);
|
||||
} else {
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 255, 255, 0, 255);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3945,7 +3945,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
if (interfaceCtx->unk_244 != 0) {
|
||||
gDPPipeSync(gfxCtx->overlay.p++);
|
||||
gSPDisplayList(gfxCtx->overlay.p++, sSetupDL_80125A60);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0x00, 0x00, 0x00, interfaceCtx->unk_244);
|
||||
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
|
||||
gDPFillRectangle(gfxCtx->overlay.p++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
|
||||
}
|
||||
|
||||
|
@ -4009,7 +4009,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
case 11:
|
||||
case 12:
|
||||
case 13:
|
||||
alpha = 0xFF - (gSaveContext.unk_13EC << 5);
|
||||
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
||||
if (alpha < 0) {
|
||||
alpha = 0;
|
||||
}
|
||||
|
@ -4022,7 +4022,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case 50:
|
||||
alpha = 0xFF - (gSaveContext.unk_13EC << 5);
|
||||
alpha = 255 - (gSaveContext.unk_13EC << 5);
|
||||
if (alpha < 0) {
|
||||
alpha = 0;
|
||||
}
|
||||
|
@ -4035,11 +4035,11 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
|
||||
func_80082644(globalCtx, alpha1);
|
||||
|
||||
if (interfaceCtx->healthAlpha != 0xFF) {
|
||||
if (interfaceCtx->healthAlpha != 255) {
|
||||
interfaceCtx->healthAlpha = alpha1;
|
||||
}
|
||||
|
||||
if (interfaceCtx->magicAlpha != 0xFF) {
|
||||
if (interfaceCtx->magicAlpha != 255) {
|
||||
interfaceCtx->magicAlpha = alpha1;
|
||||
}
|
||||
|
||||
|
@ -4064,14 +4064,14 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
case SCENE_SPOT18:
|
||||
case SCENE_SPOT20:
|
||||
case SCENE_GANON_TOU:
|
||||
if (interfaceCtx->minimapAlpha < 0xAA) {
|
||||
if (interfaceCtx->minimapAlpha < 170) {
|
||||
interfaceCtx->minimapAlpha = alpha1;
|
||||
} else {
|
||||
interfaceCtx->minimapAlpha = 0xAA;
|
||||
interfaceCtx->minimapAlpha = 170;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (interfaceCtx->minimapAlpha != 0xFF) {
|
||||
if (interfaceCtx->minimapAlpha != 255) {
|
||||
interfaceCtx->minimapAlpha = alpha1;
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -363,10 +363,10 @@ void Gameplay_Init(GlobalContext* globalCtx) {
|
|||
ShrinkWindow_Init();
|
||||
TransitionFade_Init(&globalCtx->transitionFade);
|
||||
TransitionFade_SetType(&globalCtx->transitionFade, 3);
|
||||
TransitionFade_SetColor(&globalCtx->transitionFade, RGBA8(0xA0, 0xA0, 0xA0, 0xFF));
|
||||
TransitionFade_SetColor(&globalCtx->transitionFade, RGBA8(160, 160, 160, 255));
|
||||
TransitionFade_Start(&globalCtx->transitionFade);
|
||||
VisMono_Init(&D_80161498);
|
||||
D_801614B0.a = 0x00;
|
||||
D_801614B0.a = 0;
|
||||
Flags_UnsetAllEnv(globalCtx);
|
||||
|
||||
osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetSize(&globalCtx->state.tha));
|
||||
|
@ -542,32 +542,27 @@ void Gameplay_Update(GlobalContext* globalCtx) {
|
|||
(globalCtx->transitionCtx.transitionType == 7) ||
|
||||
(globalCtx->transitionCtx.transitionType == 13) ||
|
||||
(globalCtx->transitionCtx.transitionType == 17)) {
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0xA0, 0xA0, 0xA0, 0xFF));
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(160, 160, 160, 255));
|
||||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0xA0, 0xA0, 0xA0, 0xFF));
|
||||
RGBA8(160, 160, 160, 255));
|
||||
}
|
||||
} else if (globalCtx->transitionCtx.transitionType == 18) {
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0x8C, 0x8C, 0x64, 0xFF));
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(140, 140, 100, 255));
|
||||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0x8C, 0x8C, 0x64, 0xFF));
|
||||
RGBA8(140, 140, 100, 255));
|
||||
}
|
||||
} else if (globalCtx->transitionCtx.transitionType == 19) {
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0x46, 0x64, 0x6E, 0xFF));
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(70, 100, 110, 255));
|
||||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0x46, 0x64, 0x6E, 0xFF));
|
||||
RGBA8(70, 100, 110, 255));
|
||||
}
|
||||
} else {
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0x00, 0x00, 0x00, 0x00));
|
||||
globalCtx->transitionCtx.setColor(&globalCtx->transitionCtx.data, RGBA8(0, 0, 0, 0));
|
||||
if (globalCtx->transitionCtx.setEnvColor != NULL) {
|
||||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data,
|
||||
RGBA8(0x00, 0x00, 0x00, 0x00));
|
||||
globalCtx->transitionCtx.setEnvColor(&globalCtx->transitionCtx.data, RGBA8(0, 0, 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1149,7 +1144,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
TransitionFade_Draw(&globalCtx->transitionFade, &gfxP);
|
||||
|
||||
if (D_801614B0.a > 0x00) {
|
||||
if (D_801614B0.a > 0) {
|
||||
D_80161498.primColor.rgba = D_801614B0.rgba;
|
||||
VisMono_Draw(&D_80161498, &gfxP);
|
||||
}
|
||||
|
|
|
@ -35,8 +35,7 @@ void PreNMI_Draw(PreNMIContext* prenmiCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x00, NULL);
|
||||
func_80095248(gfxCtx, 0, 0, 0);
|
||||
func_800940B0(gfxCtx);
|
||||
gDPSetFillColor(gfxCtx->polyOpa.p++,
|
||||
(GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1) << 16) | GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1));
|
||||
gDPSetFillColor(gfxCtx->polyOpa.p++, (GPACK_RGBA5551(255, 255, 255, 1) << 16) | GPACK_RGBA5551(255, 255, 255, 1));
|
||||
gDPFillRectangle(gfxCtx->polyOpa.p++, 0, prenmiCtx->timer + 100, SCREEN_WIDTH - 1, prenmiCtx->timer + 100);
|
||||
|
||||
Graph_CloseDisps(dispRefs, gfxCtx, "../z_prenmi.c", 112);
|
||||
|
|
|
@ -744,7 +744,7 @@ Gfx sFillSetupDL[] = {
|
|||
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2),
|
||||
gsSPLoadGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH),
|
||||
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
|
||||
gsDPSetBlendColor(0x00, 0x00, 0x00, 0x08),
|
||||
gsDPSetBlendColor(0, 0, 0, 8),
|
||||
gsSPClipRatio(FRUSTRATIO_2),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
@ -752,7 +752,7 @@ Gfx sFillSetupDL[] = {
|
|||
// unused?
|
||||
Gfx D_80127030[] = {
|
||||
gsDPPipeSync(),
|
||||
gsDPSetFillColor((GPACK_RGBA5551(0xFF, 0xFF, 0xF0, 0) << 16) | GPACK_RGBA5551(0xFF, 0xFF, 0xF0, 0)),
|
||||
gsDPSetFillColor((GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0)),
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsDPSetDepthSource(G_ZS_PIXEL),
|
||||
gsDPPipeSync(),
|
||||
|
@ -764,7 +764,7 @@ Gfx D_80127060[] = {
|
|||
gsDPPipeSync(),
|
||||
gsDPSetCycleType(G_CYC_FILL),
|
||||
gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2),
|
||||
gsDPSetFillColor((GPACK_RGBA5551(0x00, 0x00, 0x00, 1) << 16) | GPACK_RGBA5551(0x00, 0x00, 0x00, 1)),
|
||||
gsDPSetFillColor((GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1)),
|
||||
gsDPFillRectangle(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1),
|
||||
gsDPPipeSync(),
|
||||
gsSPEndDisplayList(),
|
||||
|
@ -1517,7 +1517,7 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
|
|||
gDPSetCycleType(gfxCtx->polyOpa.p++, G_CYC_FILL);
|
||||
gDPSetRenderMode(gfxCtx->polyOpa.p++, G_RM_NOOP, G_RM_NOOP2);
|
||||
gDPSetFillColor(gfxCtx->polyOpa.p++,
|
||||
(GPACK_RGBA5551(0xFF, 0xFF, 0xF0, 0) << 16) | GPACK_RGBA5551(0xFF, 0xFF, 0xF0, 0));
|
||||
(GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
|
||||
gDPFillRectangle(gfxCtx->polyOpa.p++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ void Sample_Draw(SampleContext* this) {
|
|||
gDPSetCycleType(gfxCtx->polyOpa.p++, G_CYC_1CYCLE);
|
||||
gDPSetRenderMode(gfxCtx->polyOpa.p++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
|
||||
gDPSetCombineMode(gfxCtx->polyOpa.p++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0xFF, 0xFF, 0x00, 0x00);
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 255, 255, 0, 0);
|
||||
|
||||
Graph_CloseDisps(dispRefs, gfxCtx, "../z_sample.c", 111);
|
||||
}
|
||||
|
|
|
@ -918,8 +918,8 @@ Gfx sDefaultDisplayList[] = {
|
|||
gsSPSegment(0x0C, gEmptyDL),
|
||||
gsSPSegment(0x0D, gEmptyDL),
|
||||
gsDPPipeSync(),
|
||||
gsDPSetPrimColor(0, 0, 0x80, 0x80, 0x80, 0x80),
|
||||
gsDPSetEnvColor(0x80, 0x80, 0x80, 0x80),
|
||||
gsDPSetPrimColor(0, 0, 128, 128, 128, 128),
|
||||
gsDPSetEnvColor(128, 128, 128, 128),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
@ -975,7 +975,7 @@ void func_800995DC(GlobalContext* globalCtx) {
|
|||
32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
{ s32 pad; } // Necessary to match stack usage
|
||||
|
||||
|
@ -999,7 +999,7 @@ void func_80099760(GlobalContext* globalCtx) {
|
|||
(gameplayFrames * 2) % 128, 64, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 4859);
|
||||
}
|
||||
|
@ -1033,18 +1033,18 @@ void func_80099878(GlobalContext* globalCtx) {
|
|||
{ s32 pad2[2]; } // Necessary to match stack usage
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, displayListHead);
|
||||
gDPPipeSync(displayListHead++);
|
||||
gDPSetEnvColor(displayListHead++, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[0]);
|
||||
gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->unk_11D30[0]);
|
||||
gSPEndDisplayList(displayListHead++);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, displayListHead);
|
||||
gDPPipeSync(displayListHead++);
|
||||
gDPSetEnvColor(displayListHead++, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[1]);
|
||||
gDPSetEnvColor(displayListHead++, 255, 255, 255, globalCtx->unk_11D30[1]);
|
||||
gSPEndDisplayList(displayListHead);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 4956);
|
||||
|
@ -1066,14 +1066,14 @@ void func_80099BD8(GlobalContext* globalCtx) {
|
|||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, displayListHead);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, displayListHead);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 0xFF - (u8)(185.0f * temp), 0xFF - (u8)(145.0f * temp),
|
||||
0xFF - (u8)(105.0f * temp), 0xFF);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 255 - (u8)(185.0f * temp), 255 - (u8)(145.0f * temp),
|
||||
255 - (u8)(105.0f * temp), 255);
|
||||
gSPEndDisplayList(displayListHead++);
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, displayListHead);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, displayListHead);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 0x4C + (u8)(6.0f * temp), 0x4C + (u8)(34.0f * temp),
|
||||
0x4C + (u8)(74.0f * temp), 0xFF);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 76 + (u8)(6.0f * temp), 76 + (u8)(34.0f * temp), 76 + (u8)(74.0f * temp),
|
||||
255);
|
||||
gSPEndDisplayList(displayListHead++);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A, displayListHead);
|
||||
|
@ -1084,16 +1084,16 @@ void func_80099BD8(GlobalContext* globalCtx) {
|
|||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, displayListHead);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0B, displayListHead);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 0x59 + (u8)(166.0f * temp), 0x59 + (u8)(166.0f * temp),
|
||||
0x59 + (u8)(166.0f * temp), 0xFF);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 89 + (u8)(166.0f * temp), 89 + (u8)(166.0f * temp),
|
||||
89 + (u8)(166.0f * temp), 255);
|
||||
gDPPipeSync(displayListHead++);
|
||||
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]);
|
||||
gSPEndDisplayList(displayListHead++);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, displayListHead);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, displayListHead);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 0xFF + (u8)(179.0f * temp), 0xFF + (u8)(179.0f * temp),
|
||||
0xFF + (u8)(179.0f * temp), 0xFF);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 255 + (u8)(179.0f * temp), 255 + (u8)(179.0f * temp),
|
||||
255 + (u8)(179.0f * temp), 255);
|
||||
gDPPipeSync(displayListHead++);
|
||||
gDPSetEnvColor(displayListHead++, 0, 0, 0, globalCtx->unk_11D30[0]);
|
||||
gSPEndDisplayList(displayListHead++);
|
||||
|
@ -1144,10 +1144,10 @@ void func_8009A45C(GlobalContext* globalCtx) {
|
|||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, (gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5212);
|
||||
}
|
||||
|
@ -1166,7 +1166,7 @@ void func_8009A798(GlobalContext* globalCtx) {
|
|||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 256, 64, 64));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32,
|
||||
|
@ -1176,10 +1176,10 @@ void func_8009A798(GlobalContext* globalCtx) {
|
|||
(gameplayFrames * 1) % 256, 32, 64, 1, 0, 0, 32, 128));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5264);
|
||||
}
|
||||
|
@ -1202,10 +1202,10 @@ void func_8009A9DC(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5301);
|
||||
}
|
||||
|
@ -1223,10 +1223,10 @@ void func_8009AB98(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5330);
|
||||
}
|
||||
|
@ -1247,10 +1247,10 @@ void func_8009ACA8(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 256, 16));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5367);
|
||||
}
|
||||
|
@ -1277,10 +1277,10 @@ void func_8009AE30(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5416);
|
||||
}
|
||||
|
@ -1335,11 +1335,11 @@ void func_8009B0FC(GlobalContext* globalCtx) {
|
|||
} else if (spB0 < 1) {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xFF));
|
||||
0, 0, 0, 255));
|
||||
} else {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xA0));
|
||||
0, 0, 0, 160));
|
||||
}
|
||||
|
||||
if (spB0 == 2) {
|
||||
|
@ -1349,35 +1349,35 @@ void func_8009B0FC(GlobalContext* globalCtx) {
|
|||
} else if (spB0 < 2) {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xFF));
|
||||
0, 0, 0, 255));
|
||||
} else {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xA0));
|
||||
0, 0, 0, 160));
|
||||
}
|
||||
|
||||
if (spB0 != 0) {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xA0));
|
||||
0, 0, 0, 160));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xB4));
|
||||
0, 0, 0, 180));
|
||||
} else {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 128, 0, 32, 32, 1, 0, 0,
|
||||
32, 32, 0, 0, 0, 0xA0 + (s32)((spAC / 200.0f) * 95.0f)));
|
||||
32, 32, 0, 0, 0, 160 + (s32)((spAC / 200.0f) * 95.0f)));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0B,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 3, 0, 32, 32, 1, 0, 0, 32, 32,
|
||||
0, 0, 0, 0xB9 + (s32)((spAC / 200.0f) * 70.0f)));
|
||||
0, 0, 0, 185 + (s32)((spAC / 200.0f) * 70.0f)));
|
||||
}
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0C,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, gameplayFrames * 1, 32, 32, 1,
|
||||
0, 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 0x80));
|
||||
0, 127 - (gameplayFrames * 1), 32, 32, 0, 0, 0, 128));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0D,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames * 4, 0, 32, 32, 1,
|
||||
gameplayFrames * 4, 0, 32, 32, 0, 0, 0, 0x80));
|
||||
gameplayFrames * 4, 0, 32, 32, 0, 0, 0, 128));
|
||||
|
||||
{ s32 pad[2]; } // Necessary to match stack usage
|
||||
|
||||
|
@ -1398,10 +1398,10 @@ void func_8009B86C(GlobalContext* globalCtx) {
|
|||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames * 1, 0, 32, 32, 1, 0, 0, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, globalCtx->unk_11D30[0]);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, globalCtx->unk_11D30[0]);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x91);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 145);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5808);
|
||||
}
|
||||
|
@ -1419,7 +1419,7 @@ void func_8009B9BC(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, Gfx_TexScroll(globalCtx->state.gfxCtx, 0, gameplayFrames % 64, 4, 16));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5836);
|
||||
}
|
||||
|
@ -1444,10 +1444,10 @@ void func_8009BAA4(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5876);
|
||||
}
|
||||
|
@ -1482,14 +1482,14 @@ void func_8009BC44(GlobalContext* globalCtx) {
|
|||
(gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
sp83 = (sp83 >> 1) + 192;
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp83, sp83, sp83, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp83, sp83, sp83, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 5930);
|
||||
}
|
||||
|
@ -1539,14 +1539,14 @@ void func_8009C0AC(GlobalContext* globalCtx) {
|
|||
(gameplayFrames * 30) % 2048, 16, 512));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
sp7B = (sp7B >> 1) + 192;
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp7B, sp7B, sp7B, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp7B, sp7B, sp7B, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6004);
|
||||
|
||||
|
@ -1583,10 +1583,10 @@ void func_8009C3EC(GlobalContext* globalCtx) {
|
|||
{ s32 pad[2]; } // Necessary to match stack usage
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6076);
|
||||
}
|
||||
|
@ -1614,10 +1614,10 @@ void func_8009C608(GlobalContext* globalCtx) {
|
|||
1023 - (gameplayFrames * 3) % 1024, 16, 256));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6187);
|
||||
}
|
||||
|
@ -1641,10 +1641,10 @@ void func_8009C8B8(GlobalContext* globalCtx) {
|
|||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, 255 - (gameplayFrames * 10) % 256, 32, 64));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6232);
|
||||
}
|
||||
|
@ -1664,10 +1664,10 @@ void func_8009CAC0(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6264);
|
||||
}
|
||||
|
@ -1697,10 +1697,10 @@ void func_8009CC00(GlobalContext* globalCtx) {
|
|||
{ s32 pad[2]; } // Necessary to match stack usage
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6320);
|
||||
}
|
||||
|
@ -1737,14 +1737,14 @@ void func_8009CF84(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x08,
|
||||
Gfx_TwoTexScrollPrimColor(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128,
|
||||
(gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128,
|
||||
(gameplayFrames * 1) % 128, 32, 32, 0xFF, 0xFF, 0xFF,
|
||||
(gameplayFrames * 1) % 128, 32, 32, 255, 255, 255,
|
||||
globalCtx->unk_11D30[0] + 127));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6449);
|
||||
}
|
||||
|
@ -1769,10 +1769,10 @@ void func_8009D0E8(GlobalContext* globalCtx) {
|
|||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 127 - (gameplayFrames * 3) % 128, 32, 32, 1, 0, 0, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6491);
|
||||
}
|
||||
|
@ -1791,10 +1791,10 @@ void func_8009D31C(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A348[gSaveContext.nightFlag]));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6528);
|
||||
}
|
||||
|
@ -1821,10 +1821,10 @@ void func_8009D438(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A350[var]));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6581);
|
||||
}
|
||||
|
@ -1846,10 +1846,10 @@ void func_8009D5B4(GlobalContext* globalCtx) {
|
|||
1023 - (gameplayFrames * 6) % 1024, 16, 256));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6615);
|
||||
}
|
||||
|
@ -1879,10 +1879,10 @@ void func_8009D758(GlobalContext* globalCtx) {
|
|||
{ s32 pad[2]; } // Necessary to match stack usage
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6671);
|
||||
}
|
||||
|
@ -1924,10 +1924,10 @@ void func_8009DA30(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0A, displayListHead);
|
||||
|
||||
|
@ -1944,7 +1944,7 @@ void func_8009DA30(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[0]);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->unk_11D30[0]);
|
||||
gSPDisplayList(displayListHead++, &D_03012B20);
|
||||
gSPEndDisplayList(displayListHead);
|
||||
}
|
||||
|
@ -1966,10 +1966,10 @@ void func_8009DD5C(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A370[gSaveContext.nightFlag]));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6903);
|
||||
}
|
||||
|
@ -1995,10 +1995,10 @@ void func_8009DE78(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 6948);
|
||||
}
|
||||
|
@ -2029,10 +2029,10 @@ void func_8009E0B8(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 10) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
if (gSaveContext.sceneSetupIndex == 4) {
|
||||
spA3 = 255 - (u8)globalCtx->unk_11D30[0];
|
||||
|
@ -2044,13 +2044,13 @@ void func_8009E0B8(GlobalContext* globalCtx) {
|
|||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A, displayListHead);
|
||||
gDPPipeSync(displayListHead++);
|
||||
gDPSetEnvColor(displayListHead++, 0x80, 0x80, 0x80, spA3);
|
||||
gDPSetEnvColor(displayListHead++, 128, 128, 128, spA3);
|
||||
gSPEndDisplayList(displayListHead++);
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0B, displayListHead);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, displayListHead);
|
||||
gDPPipeSync(displayListHead++);
|
||||
gDPSetEnvColor(displayListHead++, 0x80, 0x80, 0x80, spA0 * 0.1f);
|
||||
gDPSetEnvColor(displayListHead++, 128, 128, 128, spA0 * 0.1f);
|
||||
gSPEndDisplayList(displayListHead);
|
||||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C,
|
||||
|
@ -2076,13 +2076,13 @@ void func_8009E54C(GlobalContext* globalCtx) {
|
|||
gameplayFrames = globalCtx->gameplayFrames;
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, gameplayFrames, gameplayFrames, 32, 32, 1, 0, 0, 32,
|
||||
32, 0, 0, 0, globalCtx->unk_11D30[0] + 0xA8));
|
||||
32, 0, 0, 0, globalCtx->unk_11D30[0] + 168));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09,
|
||||
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, -gameplayFrames, -gameplayFrames, 32, 32, 1, 0, 0,
|
||||
16, 64, 0, 0, 0, globalCtx->unk_11D30[0] + 0xA8));
|
||||
16, 64, 0, 0, 0, globalCtx->unk_11D30[0] + 168));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0xFF, 0xFF, 0xFF, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 255, 255, 255, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7097);
|
||||
}
|
||||
|
@ -2108,7 +2108,7 @@ void func_8009E730(GlobalContext* globalCtx) {
|
|||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 64, 32, 1, 0, var, 64, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A378[gSaveContext.nightFlag]));
|
||||
|
||||
|
@ -2137,10 +2137,10 @@ void func_8009E8C0(GlobalContext* globalCtx) {
|
|||
(gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7192);
|
||||
}
|
||||
|
@ -2175,10 +2175,10 @@ void func_8009EAD8(GlobalContext* globalCtx) {
|
|||
(gameplayFrames * 1) % 64, 16, 16));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7260);
|
||||
}
|
||||
|
@ -2203,10 +2203,10 @@ void func_8009EE44(GlobalContext* globalCtx) {
|
|||
gameplayFrames % 128, gameplayFrames % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
if ((globalCtx->unk_11D30[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) {
|
||||
if (globalCtx->unk_11D30[1] == 50) {
|
||||
|
@ -2233,10 +2233,10 @@ void func_8009F074(GlobalContext* globalCtx) {
|
|||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 32, 1, 0, 127 - gameplayFrames % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7339);
|
||||
}
|
||||
|
@ -2275,10 +2275,10 @@ void func_8009F270(GlobalContext* globalCtx) {
|
|||
32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7409);
|
||||
}
|
||||
|
@ -2301,10 +2301,10 @@ void func_8009F40C(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7443);
|
||||
}
|
||||
|
@ -2335,16 +2335,16 @@ void func_8009F5D4(GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 0xFF, 0xFF, 0xFF, globalCtx->unk_11D30[0]);
|
||||
gDPSetPrimColor(displayListHead++, 0, 0, 255, 255, 255, globalCtx->unk_11D30[0]);
|
||||
gSPDisplayList(displayListHead++, &D_0300AA48);
|
||||
gSPEndDisplayList(displayListHead);
|
||||
}
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7495);
|
||||
}
|
||||
|
@ -2372,10 +2372,10 @@ void func_8009F7D4(GlobalContext* globalCtx) {
|
|||
32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp6F, sp6E, 0xFF, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, sp6F, sp6E, 255, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7530);
|
||||
}
|
||||
|
@ -2397,10 +2397,10 @@ void func_8009F9D0(GlobalContext* globalCtx) {
|
|||
gameplayFrames % 128, 0, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A388[gSaveContext.nightFlag]));
|
||||
|
||||
|
@ -2423,10 +2423,10 @@ void func_8009FB74(GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A390[gSaveContext.nightFlag]));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7615);
|
||||
}
|
||||
|
@ -2450,10 +2450,10 @@ void func_8009FC90(GlobalContext* globalCtx) {
|
|||
127 - (gameplayFrames * 3) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x40);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 64);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x40);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 64);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7653);
|
||||
}
|
||||
|
@ -2489,10 +2489,10 @@ void func_8009FE58(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
if (func_800C0D28(globalCtx) != 1) {
|
||||
D_8012A39C += 1820;
|
||||
|
@ -2567,10 +2567,10 @@ void func_800A0334(GlobalContext* globalCtx) {
|
|||
32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7852);
|
||||
}
|
||||
|
@ -2601,10 +2601,10 @@ void func_800A059C(GlobalContext* globalCtx) {
|
|||
Gfx_TexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 2) % 512, 128, 128));
|
||||
|
||||
gDPPipeSync(gfxCtx->polyOpa.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, 128);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0x80, 0x80);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 128, 128, 128, 128);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_scene_table.c", 7910);
|
||||
}
|
||||
|
|
|
@ -12,14 +12,14 @@ void VisMono_Init(VisMono* this) {
|
|||
bzero(this, sizeof(VisMono));
|
||||
this->unk_00 = 0;
|
||||
this->setScissor = false;
|
||||
this->primColor.r = 0xFF;
|
||||
this->primColor.g = 0xFF;
|
||||
this->primColor.b = 0xFF;
|
||||
this->primColor.a = 0xFF;
|
||||
this->envColor.r = 0x00;
|
||||
this->envColor.g = 0x00;
|
||||
this->envColor.b = 0x00;
|
||||
this->envColor.a = 0x00;
|
||||
this->primColor.r = 255;
|
||||
this->primColor.g = 255;
|
||||
this->primColor.b = 255;
|
||||
this->primColor.a = 255;
|
||||
this->envColor.r = 0;
|
||||
this->envColor.g = 0;
|
||||
this->envColor.b = 0;
|
||||
this->envColor.a = 0;
|
||||
}
|
||||
|
||||
void VisMono_Destroy(VisMono* this) {
|
||||
|
|
|
@ -21,7 +21,7 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 8, skyboxCtx->staticSegments[1]);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 9, skyboxCtx->staticSegments[2]);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0x00, 0x00, alpha);
|
||||
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0, 0, 0, alpha);
|
||||
gSPTexture(gfxCtx->polyOpa.p++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON)
|
||||
|
||||
sSkyboxDrawMatrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
||||
|
|
|
@ -34,8 +34,8 @@ Vec3f sUnusedVec1 = { 0.0f, 0.5f, 0.0f };
|
|||
Vec3f sUnusedVec2 = { 0.0f, 0.5f, 0.0f };
|
||||
|
||||
Color_RGB8 sUnusedColors[] = {
|
||||
{ 0xFF, 0xFF, 0x64 },
|
||||
{ 0xFF, 0xFF, 0x32 },
|
||||
{ 255, 255, 100 },
|
||||
{ 255, 255, 50 },
|
||||
};
|
||||
|
||||
Vec3f D_80865B70 = { 0.0f, 0.0f, 0.0f };
|
||||
|
|
|
@ -50,7 +50,7 @@ void ArrowFire_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->unk_158 = 1.0f;
|
||||
ArrowFire_SetupAction(&this->actor, ArrowFire_Charge);
|
||||
Actor_SetScale(this, 0.01f);
|
||||
this->alpha = 0xA0;
|
||||
this->alpha = 160;
|
||||
this->timer = 0;
|
||||
this->unk_15C = 0.0f;
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) {
|
|||
this->unkPos = this->actor.posRot.pos;
|
||||
this->radius = 10;
|
||||
ArrowFire_SetupAction(this, ArrowFire_Fly);
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -170,9 +170,9 @@ void ArrowFire_Fly(ArrowFire* this, GlobalContext* globalCtx) {
|
|||
Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_FRAME);
|
||||
ArrowFire_SetupAction(this, ArrowFire_Hit);
|
||||
this->timer = 32;
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
} else if (arrow->timer < 34) {
|
||||
if (this->alpha < 0x23) {
|
||||
if (this->alpha < 35) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
this->alpha -= 0x19;
|
||||
|
@ -218,7 +218,7 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
// Draw red effect over the screen when arrow hits
|
||||
if (this->unk_15C > 0) {
|
||||
gfxCtx->polyXlu.p = func_800937C0(gfxCtx->polyXlu.p);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0x00, 0x00,
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, (s32)(40.0f * this->unk_15C) & 0xFF, 0, 0,
|
||||
(s32)(150.0f * this->unk_15C) & 0xFF);
|
||||
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_DISABLE);
|
||||
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_DISABLE);
|
||||
|
@ -227,8 +227,8 @@ void ArrowFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
// Draw fire on the arrow
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0xFF, 0xC8, 0x00, this->alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 255, 200, 0, this->alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 0, 0, 128);
|
||||
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
|
||||
if (this->timer != 0) {
|
||||
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
|
|
|
@ -51,7 +51,7 @@ void ArrowIce_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->unk_160 = 1.0f;
|
||||
ArrowIce_SetupAction(this, ArrowIce_Charge);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
this->alpha = 0x64;
|
||||
this->alpha = 100;
|
||||
this->timer = 0;
|
||||
this->unk_164 = 0.0f;
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ void ArrowIce_Charge(ArrowIce* this, GlobalContext* globalCtx) {
|
|||
this->unkPos = this->actor.posRot.pos;
|
||||
this->radius = 10;
|
||||
ArrowIce_SetupAction(this, ArrowIce_Fly);
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -171,9 +171,9 @@ void ArrowIce_Fly(ArrowIce* this, GlobalContext* globalCtx) {
|
|||
Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_ICE);
|
||||
ArrowIce_SetupAction(this, ArrowIce_Hit);
|
||||
this->timer = 32;
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
} else if (arrow->timer < 34) {
|
||||
if (this->alpha < 0x23) {
|
||||
if (this->alpha < 35) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
this->alpha -= 0x19;
|
||||
|
@ -228,8 +228,8 @@ void ArrowIce_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
// Draw ice on the arrow
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0xAA, 0xFF, 0xFF, this->alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 170, 255, 255, this->alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 255, 128);
|
||||
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
|
||||
if (this->timer != 0) {
|
||||
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
|
|
|
@ -51,7 +51,7 @@ void ArrowLight_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
this->unk_160 = 1.0f;
|
||||
ArrowLight_SetupAction(this, ArrowLight_Charge);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
this->alpha = 0x82;
|
||||
this->alpha = 130;
|
||||
this->timer = 0;
|
||||
this->unk_164 = 0.0f;
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {
|
|||
this->unkPos = this->actor.posRot.pos;
|
||||
this->radius = 10;
|
||||
ArrowLight_SetupAction(this, ArrowLight_Fly);
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -171,9 +171,9 @@ void ArrowLight_Fly(ArrowLight* this, GlobalContext* globalCtx) {
|
|||
Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_LIGHT);
|
||||
ArrowLight_SetupAction(this, ArrowLight_Hit);
|
||||
this->timer = 32;
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
} else if (arrow->timer < 34) {
|
||||
if (this->alpha < 0x23) {
|
||||
if (this->alpha < 35) {
|
||||
Actor_Kill(&this->actor);
|
||||
} else {
|
||||
this->alpha -= 0x19;
|
||||
|
@ -228,8 +228,8 @@ void ArrowLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
// Draw light on the arrow
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0xFF, 0xFF, 0xAA, this->alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0xFF, 0x00, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 170, this->alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 255, 0, 128);
|
||||
Matrix_RotateRPY(0x4000, 0x0, 0x0, MTXMODE_APPLY);
|
||||
if (this->timer != 0) {
|
||||
Matrix_Translate(0.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
||||
|
|
|
@ -487,7 +487,7 @@ void BgHakaTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
static Gfx* sDLists[5] = {
|
||||
0x06007610, 0x06009860, 0x06007EF0, 0x06008A20, 0x060072C0,
|
||||
};
|
||||
static Color_RGBA8 D_8088103C = { 0 };
|
||||
static Color_RGBA8 D_8088103C = { 0, 0, 0, 0 };
|
||||
BgHakaTrap* this = THIS;
|
||||
s32 pad;
|
||||
Vec3f sp2C;
|
||||
|
|
|
@ -201,8 +201,8 @@ void BgHidanFirewall_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x14);
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80886D04[this->unk_150]));
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 255, 255, 0, 150);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 0, 0, 255);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_0600DA80);
|
||||
|
|
|
@ -72,38 +72,38 @@ void func_808AAD3C(GlobalContext* globalCtx, Vec3f* vec, u32 arg2) {
|
|||
effect.gravity = -1.0f;
|
||||
effect.uDiv = arg2;
|
||||
effect.vDiv = arg2;
|
||||
effect.colorStart[0].r = 0x00;
|
||||
effect.colorStart[0].g = 0x00;
|
||||
effect.colorStart[0].b = 0x00;
|
||||
effect.colorStart[0].a = 0xFF;
|
||||
effect.colorStart[1].r = 0x00;
|
||||
effect.colorStart[1].g = 0x00;
|
||||
effect.colorStart[1].b = 0x00;
|
||||
effect.colorStart[1].a = 0xFF;
|
||||
effect.colorStart[2].r = 0x00;
|
||||
effect.colorStart[2].g = 0x00;
|
||||
effect.colorStart[2].b = 0x00;
|
||||
effect.colorStart[2].a = 0xFF;
|
||||
effect.colorStart[3].r = 0x00;
|
||||
effect.colorStart[3].g = 0x00;
|
||||
effect.colorStart[3].b = 0x00;
|
||||
effect.colorStart[3].a = 0xFF;
|
||||
effect.colorEnd[0].r = 0x00;
|
||||
effect.colorEnd[0].g = 0x00;
|
||||
effect.colorEnd[0].b = 0x00;
|
||||
effect.colorEnd[0].a = 0x00;
|
||||
effect.colorEnd[1].r = 0x00;
|
||||
effect.colorEnd[1].g = 0x00;
|
||||
effect.colorEnd[1].b = 0x00;
|
||||
effect.colorEnd[1].a = 0x00;
|
||||
effect.colorEnd[2].r = 0x00;
|
||||
effect.colorEnd[2].g = 0x00;
|
||||
effect.colorEnd[2].b = 0x00;
|
||||
effect.colorEnd[2].a = 0x00;
|
||||
effect.colorEnd[3].r = 0x00;
|
||||
effect.colorEnd[3].g = 0x00;
|
||||
effect.colorEnd[3].b = 0x00;
|
||||
effect.colorEnd[3].a = 0x00;
|
||||
effect.colorStart[0].r = 0;
|
||||
effect.colorStart[0].g = 0;
|
||||
effect.colorStart[0].b = 0;
|
||||
effect.colorStart[0].a = 255;
|
||||
effect.colorStart[1].r = 0;
|
||||
effect.colorStart[1].g = 0;
|
||||
effect.colorStart[1].b = 0;
|
||||
effect.colorStart[1].a = 255;
|
||||
effect.colorStart[2].r = 0;
|
||||
effect.colorStart[2].g = 0;
|
||||
effect.colorStart[2].b = 0;
|
||||
effect.colorStart[2].a = 255;
|
||||
effect.colorStart[3].r = 0;
|
||||
effect.colorStart[3].g = 0;
|
||||
effect.colorStart[3].b = 0;
|
||||
effect.colorStart[3].a = 255;
|
||||
effect.colorEnd[0].r = 0;
|
||||
effect.colorEnd[0].g = 0;
|
||||
effect.colorEnd[0].b = 0;
|
||||
effect.colorEnd[0].a = 0;
|
||||
effect.colorEnd[1].r = 0;
|
||||
effect.colorEnd[1].g = 0;
|
||||
effect.colorEnd[1].b = 0;
|
||||
effect.colorEnd[1].a = 0;
|
||||
effect.colorEnd[2].r = 0;
|
||||
effect.colorEnd[2].g = 0;
|
||||
effect.colorEnd[2].b = 0;
|
||||
effect.colorEnd[2].a = 0;
|
||||
effect.colorEnd[3].r = 0;
|
||||
effect.colorEnd[3].g = 0;
|
||||
effect.colorEnd[3].b = 0;
|
||||
effect.colorEnd[3].a = 0;
|
||||
effect.timer = 0;
|
||||
effect.duration = 32;
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ void BgSpot16Doughnut_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
Actor_SetScale(&this->actor, 0.1f);
|
||||
this->fireFlag = 0;
|
||||
this->envColorAlpha = 0xFF;
|
||||
this->envColorAlpha = 255;
|
||||
params = this->actor.params;
|
||||
if (params == 1 || params == 2 || params == 3 || params == 4) {
|
||||
Actor_SetScale(&this->actor, sScales[this->actor.params] * 1.0e-4f);
|
||||
|
@ -91,10 +91,10 @@ void BgSpot16Doughnut_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
if (!(this->fireFlag & 1)) {
|
||||
this->actor.shape.rot.y -= 0x20;
|
||||
if (this->envColorAlpha < 0xFF) {
|
||||
if (this->envColorAlpha < 255) {
|
||||
this->envColorAlpha += 5;
|
||||
} else {
|
||||
this->envColorAlpha = 0xFF;
|
||||
this->envColorAlpha = 255;
|
||||
}
|
||||
} else if (globalCtx->csCtx.state != 0 && globalCtx->csCtx.npcActions[2] != NULL &&
|
||||
globalCtx->csCtx.npcActions[2]->action == 2) {
|
||||
|
@ -137,11 +137,11 @@ void BgSpot16Doughnut_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gSPSegment(
|
||||
gfxCtx->polyXlu.p++, 0x08,
|
||||
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * (-1), 0, 16, 32, 1, scroll, scroll * (-2), 16, 32));
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, this->envColorAlpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 0, 0, this->envColorAlpha);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_06000660);
|
||||
} else {
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0xFF, 0xFF, this->envColorAlpha);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 255, 255, this->envColorAlpha);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, 255);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_06000FC0);
|
||||
}
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 238);
|
||||
|
@ -158,8 +158,8 @@ void BgSpot16Doughnut_DrawExpanding(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 248),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0xFF, 0xFF, this->envColorAlpha);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 255, 255, this->envColorAlpha);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, 255);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_06000FC0);
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 256);
|
||||
}
|
||||
|
|
|
@ -225,7 +225,7 @@ void BgTreemouth_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
u16 alpha = 0x1F4;
|
||||
u16 alpha = 500;
|
||||
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
|
@ -234,7 +234,7 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
if ((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) {
|
||||
if (gSaveContext.eventChkInf[0] & 0x80) {
|
||||
alpha = 0x866;
|
||||
alpha = 2150;
|
||||
}
|
||||
} else { // neeeded to match
|
||||
}
|
||||
|
@ -243,7 +243,7 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
alpha = (globalCtx->unk_11D30[0] + 0x1F4);
|
||||
}
|
||||
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x80, 0x80, 0x80, alpha * 0.1f);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 128, 128, 128, alpha * 0.1f);
|
||||
gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 932),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gfxCtx->polyOpa.p++, &D_060009D0);
|
||||
|
|
|
@ -125,7 +125,7 @@ void func_8098E51C(DemoSa* this, s16 arg1) {
|
|||
void func_8098E530(DemoSa* this) {
|
||||
this->action = 7;
|
||||
this->drawConfig = 0;
|
||||
this->unk_1A4 = 0;
|
||||
this->alpha = 0;
|
||||
this->unk_1A8 = 0;
|
||||
this->actor.shape.unk_14 = 0;
|
||||
this->unk_1A0 = 0.0f;
|
||||
|
@ -379,7 +379,7 @@ void func_8098EEA8(DemoSa* this, GlobalContext* globalCtx) {
|
|||
if (func_8098E654(this, globalCtx, 4, 4)) {
|
||||
this->action = 8;
|
||||
this->drawConfig = 2;
|
||||
this->unk_1A4 = 0;
|
||||
this->alpha = 0;
|
||||
this->actor.shape.unk_14 = 0;
|
||||
this->unk_1A0 = 0.0f;
|
||||
func_8098EE08();
|
||||
|
@ -387,7 +387,7 @@ void func_8098EEA8(DemoSa* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_8098EEFC(DemoSa* this, GlobalContext* globalCtx) {
|
||||
s32 alpha = 0xFF;
|
||||
s32 alpha = 255;
|
||||
f32* unk_1A0 = &this->unk_1A0;
|
||||
|
||||
if (func_8098E654(this, globalCtx, 4, 4)) {
|
||||
|
@ -396,7 +396,7 @@ void func_8098EEFC(DemoSa* this, GlobalContext* globalCtx) {
|
|||
this->action = 9;
|
||||
this->drawConfig = 1;
|
||||
*unk_1A0 = kREG(5) + 10.0f;
|
||||
this->unk_1A4 = alpha;
|
||||
this->alpha = alpha;
|
||||
this->actor.shape.unk_14 = alpha;
|
||||
return;
|
||||
}
|
||||
|
@ -406,12 +406,12 @@ void func_8098EEFC(DemoSa* this, GlobalContext* globalCtx) {
|
|||
this->action = 7;
|
||||
this->drawConfig = 0;
|
||||
*unk_1A0 = 0.0f;
|
||||
this->unk_1A4 = 0;
|
||||
this->alpha = 0;
|
||||
this->actor.shape.unk_14 = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
this->actor.shape.unk_14 = this->unk_1A4 = (*unk_1A0 / (kREG(5) + 10.0f)) * 255.0f;
|
||||
this->actor.shape.unk_14 = this->alpha = (*unk_1A0 / (kREG(5) + 10.0f)) * 255.0f;
|
||||
}
|
||||
|
||||
void func_8098F050(DemoSa* this, GlobalContext* globalCtx) {
|
||||
|
@ -419,7 +419,7 @@ void func_8098F050(DemoSa* this, GlobalContext* globalCtx) {
|
|||
this->action = 8;
|
||||
this->drawConfig = 2;
|
||||
this->unk_1A0 = kREG(5) + 10.0f;
|
||||
this->unk_1A4 = 0xFF;
|
||||
this->alpha = 255;
|
||||
if (this->unk_1A8 == 0) {
|
||||
func_8098EE28(this, globalCtx);
|
||||
this->unk_1A8 = 1;
|
||||
|
@ -466,7 +466,7 @@ void func_8098F1C0(DemoSa* this, GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, this->unk_1A4);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, D_80116280);
|
||||
|
||||
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
@ -494,7 +494,7 @@ void func_8098F420(DemoSa* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_8098F480(DemoSa* this) {
|
||||
s32 alpha = 0xFF;
|
||||
s32 alpha = 255;
|
||||
f32* unk_1A0 = &this->unk_1A0;
|
||||
f32 temp_f0;
|
||||
|
||||
|
@ -502,9 +502,9 @@ void func_8098F480(DemoSa* this) {
|
|||
temp_f0 = kREG(17) + 10.0f;
|
||||
|
||||
if (temp_f0 <= *unk_1A0) {
|
||||
this->actor.shape.unk_14 = this->unk_1A4 = alpha;
|
||||
this->actor.shape.unk_14 = this->alpha = alpha;
|
||||
} else {
|
||||
this->actor.shape.unk_14 = this->unk_1A4 = (*unk_1A0 / temp_f0) * 255.0f;
|
||||
this->actor.shape.unk_14 = this->alpha = (*unk_1A0 / temp_f0) * 255.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -614,7 +614,7 @@ void func_8098F83C(DemoSa* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_8098F8F8(DemoSa* this) {
|
||||
s32 alpha = 0xFF;
|
||||
s32 alpha = 255;
|
||||
f32* unk_1A0 = &this->unk_1A0;
|
||||
f32 temp_f0;
|
||||
|
||||
|
@ -622,9 +622,9 @@ void func_8098F8F8(DemoSa* this) {
|
|||
temp_f0 = kREG(17) + 10.0f;
|
||||
|
||||
if (temp_f0 <= *unk_1A0) {
|
||||
this->actor.shape.unk_14 = this->unk_1A4 = alpha;
|
||||
this->actor.shape.unk_14 = this->alpha = alpha;
|
||||
} else {
|
||||
this->actor.shape.unk_14 = this->unk_1A4 = (*unk_1A0 / temp_f0) * 255.0f;
|
||||
this->actor.shape.unk_14 = this->alpha = (*unk_1A0 / temp_f0) * 255.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -805,7 +805,7 @@ void func_8098FEB4(DemoSa* this, GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp70));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 0, 255);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
|
||||
|
||||
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
|
|
@ -18,7 +18,7 @@ typedef struct DemoSa {
|
|||
/* 0x0198 */ s32 action;
|
||||
/* 0x019C */ s32 drawConfig;
|
||||
/* 0x01A0 */ f32 unk_1A0;
|
||||
/* 0x01A4 */ s32 unk_1A4;
|
||||
/* 0x01A4 */ s32 alpha;
|
||||
/* 0x01A8 */ s32 unk_1A8;
|
||||
/* 0x01AC */ s32 unk_1AC;
|
||||
/* 0x01B0 */ s32 unk_1B0;
|
||||
|
|
|
@ -9,7 +9,7 @@ struct DoorWarp1;
|
|||
typedef struct DoorWarp1 {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x5C];
|
||||
/* 0x01A8 */ f32 unk_1A8;
|
||||
/* 0x01A8 */ f32 alpha;
|
||||
/* 0x01AC */ char unk_1AC[0x40];
|
||||
/* 0x01EC */ s32 unk_1EC;
|
||||
} DoorWarp1; // size = 0x01F0
|
||||
|
|
|
@ -140,14 +140,14 @@ void func_809C2324(GlobalContext* globalCtx, Gfx* dList, s32 alpha) {
|
|||
|
||||
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_blkobj.c", 322);
|
||||
|
||||
if (alpha == 0xFF) {
|
||||
if (alpha == 255) {
|
||||
segment = D_809C2590;
|
||||
} else {
|
||||
segment = D_809C25A0;
|
||||
}
|
||||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, segment);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, alpha);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, dList);
|
||||
|
||||
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_blkobj.c", 330);
|
||||
|
|
|
@ -54,25 +54,25 @@ void EnBoom_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||
|
||||
trail.p1StartColor.r = 0xFF;
|
||||
trail.p1StartColor.g = 0xFF;
|
||||
trail.p1StartColor.b = 0x64;
|
||||
trail.p1StartColor.a = 0xFF;
|
||||
trail.p1StartColor.r = 255;
|
||||
trail.p1StartColor.g = 255;
|
||||
trail.p1StartColor.b = 100;
|
||||
trail.p1StartColor.a = 255;
|
||||
|
||||
trail.p2StartColor.r = 0xFF;
|
||||
trail.p2StartColor.g = 0xFF;
|
||||
trail.p2StartColor.b = 0x64;
|
||||
trail.p2StartColor.a = 0x40;
|
||||
trail.p2StartColor.r = 255;
|
||||
trail.p2StartColor.g = 255;
|
||||
trail.p2StartColor.b = 100;
|
||||
trail.p2StartColor.a = 64;
|
||||
|
||||
trail.p1EndColor.r = 0xFF;
|
||||
trail.p1EndColor.g = 0xFF;
|
||||
trail.p1EndColor.b = 0x64;
|
||||
trail.p1EndColor.a = 0x00;
|
||||
trail.p1EndColor.r = 255;
|
||||
trail.p1EndColor.g = 255;
|
||||
trail.p1EndColor.b = 100;
|
||||
trail.p1EndColor.a = 0;
|
||||
|
||||
trail.p2EndColor.r = 0xFF;
|
||||
trail.p2EndColor.g = 0xFF;
|
||||
trail.p2EndColor.b = 0x64;
|
||||
trail.p2EndColor.a = 0x00;
|
||||
trail.p2EndColor.r = 255;
|
||||
trail.p2EndColor.g = 255;
|
||||
trail.p2EndColor.b = 100;
|
||||
trail.p2EndColor.a = 0;
|
||||
|
||||
trail.elemDuration = 8;
|
||||
trail.unkFlag = 0;
|
||||
|
|
|
@ -450,7 +450,7 @@ void EnDog_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
|
|||
|
||||
void EnDog_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnDog* this = THIS;
|
||||
Color_RGBA8 colors[] = { { 0xFF, 0xFF, 0xC8, 0x00 }, { 0x96, 0x64, 0x32, 0x00 } };
|
||||
Color_RGBA8 colors[] = { { 255, 255, 200, 0 }, { 150, 100, 50, 0 } };
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
|
|
|
@ -217,8 +217,8 @@ void func_80A0F6F8(EnFhgFire* this, GlobalContext* globalCtx) {
|
|||
|
||||
for (i = 0; i < 8; i++) {
|
||||
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_FHG_FIRE,
|
||||
this->actor.posRot.pos.x, this->actor.posRot.pos.y,
|
||||
this->actor.posRot.pos.z, 0, (i * 8192) + randY, 0x4000, i + 0x64);
|
||||
this->actor.posRot.pos.x, this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0,
|
||||
(i * 8192) + randY, 0x4000, i + 0x64);
|
||||
}
|
||||
|
||||
for (i = 0; i < 8; i++) {
|
||||
|
@ -472,8 +472,8 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Graph_OpenDisps(dispRefs, gfxCtx, "../z_en_fhg_fire.c", 1723);
|
||||
if (thisx->params == 0x24) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0xFF, 0xFF, (s32)this->unk_160 & 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xA5, 0xFF, 0x4B, 0x00);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, (s32)this->unk_160 & 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 165, 255, 75, 0);
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1745),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
@ -486,9 +486,9 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0xFF, 0xFF, (s32)this->unk_160 & 0xFF);
|
||||
|
||||
if (this->fireMode > 0) {
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0xFF, 0xFF, 0x00);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 255, 255, 0);
|
||||
} else {
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xA5, 0xFF, 0x4B, 0x00);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 165, 255, 75, 0);
|
||||
}
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
|
@ -500,9 +500,8 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gSPDisplayList(gfxCtx->polyXlu.p++, D_06012160);
|
||||
} else if ((thisx->params == 0x27) || (thisx->params == 0x28) || (thisx->params == 0x29)) {
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, 0, 0,
|
||||
((u32)this->unk_188 & 0xFF)); // sic u32
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x5A, 0x32, 0x5F, (s32)(this->unk_188 * 0.5f));
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, 0, 0, ((u32)this->unk_188 & 0xFF));
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 90, 50, 95, (s32)(this->unk_188 * 0.5f));
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1833),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
@ -517,8 +516,8 @@ void EnFhgFire_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
Matrix_Translate(0.0f, -100.0f, 0.0f, 1);
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xFF, 0xFF, 0xFF, (s32)this->unk_160 & 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x1E, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 255, (s32)this->unk_160 & 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 30, 0, 255);
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fhg_fire.c", 1892),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
|
|
@ -96,10 +96,10 @@ static Vec3f sDustPos = {
|
|||
};
|
||||
|
||||
static Color_RGBA8 sMergeColor = {
|
||||
0x00,
|
||||
0xFF,
|
||||
0x00,
|
||||
0x00,
|
||||
0,
|
||||
255,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
// display lists
|
||||
|
|
|
@ -69,7 +69,7 @@ Gfx* func_80A280BC(GraphicsContext* gfxCtx, BossGanon* dorf) {
|
|||
do {
|
||||
if (1) {}
|
||||
} while (0);
|
||||
gDPSetEnvColor(displayListHead++, 0x19, 0x14, 0x00, dorf->organFadeTimer);
|
||||
gDPSetEnvColor(displayListHead++, 25, 20, 0, dorf->organFadeTimer);
|
||||
gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
|
||||
gSPEndDisplayList(displayListHead);
|
||||
return displayList;
|
||||
|
@ -86,7 +86,7 @@ Gfx* func_80A28148(GraphicsContext* gfxCtx, BossGanon* dorf) {
|
|||
do {
|
||||
if (1) {}
|
||||
} while (0);
|
||||
gDPSetEnvColor(displayListHead++, 0x00, 0x00, 0x00, dorf->organFadeTimer);
|
||||
gDPSetEnvColor(displayListHead++, 0, 0, 0, dorf->organFadeTimer);
|
||||
gDPSetRenderMode(displayListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
|
||||
gSPEndDisplayList(displayListHead);
|
||||
return displayList;
|
||||
|
|
|
@ -576,7 +576,7 @@ void func_80AAB5A4(EnMd* this, GlobalContext* globalCtx) {
|
|||
this->alpha = func_80034DD4(this, globalCtx, this->alpha, temp);
|
||||
this->actor.shape.unk_14 = this->alpha;
|
||||
} else {
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
this->actor.shape.unk_14 = this->alpha;
|
||||
}
|
||||
}
|
||||
|
@ -600,7 +600,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_80034EC0(&this->skelAnime, sAnimations, 0);
|
||||
Actor_SetScale(&this->actor, 0.01f);
|
||||
this->actor.unk_1F = 6;
|
||||
this->alpha = 0xFF;
|
||||
this->alpha = 255;
|
||||
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, this->actor.posRot.pos.x,
|
||||
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 3);
|
||||
|
||||
|
@ -812,7 +812,7 @@ void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_md.c", 1280);
|
||||
if (this->alpha == 0xFF) {
|
||||
if (this->alpha == 255) {
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeIdx]));
|
||||
func_80034BA0(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
|
||||
} else if (this->alpha != 0) {
|
||||
|
|
|
@ -2367,7 +2367,7 @@ void func_80AF0400(EnRu1* this, GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(addr1));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(addr1));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(addr2));
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 0, 255);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
|
||||
|
||||
gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
@ -2392,7 +2392,7 @@ void func_80AF05D4(EnRu1* this, GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(addr1));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(addr1));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(addr2));
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, this->unk_2A8);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, this->unk_2A8);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, &D_80116280[0]);
|
||||
|
||||
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
|
|
@ -145,7 +145,7 @@ s32 func_80AF26A0(EnRu2* this) {
|
|||
void func_80AF26AC(EnRu2* this) {
|
||||
this->action = 7;
|
||||
this->drawConfig = 0;
|
||||
this->unk_2B4 = 0;
|
||||
this->alpha = 0;
|
||||
this->unk_2B8 = 0;
|
||||
this->actor.shape.unk_14 = 0;
|
||||
this->unk_2B0 = 0.0f;
|
||||
|
@ -399,7 +399,7 @@ void func_80AF2F04(EnRu2* this, GlobalContext* globalCtx) {
|
|||
if (func_80AF27D0(this, globalCtx, 4, 3)) {
|
||||
this->action = 8;
|
||||
this->drawConfig = 2;
|
||||
this->unk_2B4 = 0;
|
||||
this->alpha = 0;
|
||||
this->actor.shape.unk_14 = 0;
|
||||
this->unk_2B0 = 0.0f;
|
||||
func_80AF2E64();
|
||||
|
@ -408,7 +408,7 @@ void func_80AF2F04(EnRu2* this, GlobalContext* globalCtx) {
|
|||
|
||||
void func_80AF2F58(EnRu2* this, GlobalContext* globalCtx) {
|
||||
f32* unk_2B0 = &this->unk_2B0;
|
||||
s32 something;
|
||||
s32 alpha;
|
||||
|
||||
if (func_80AF27D0(this, globalCtx, 4, 3)) {
|
||||
*unk_2B0 += 1.0f;
|
||||
|
@ -416,7 +416,7 @@ void func_80AF2F58(EnRu2* this, GlobalContext* globalCtx) {
|
|||
this->action = 9;
|
||||
this->drawConfig = 1;
|
||||
*unk_2B0 = kREG(5) + 10.0f;
|
||||
this->unk_2B4 = 0xFF;
|
||||
this->alpha = 255;
|
||||
this->actor.shape.unk_14 = 0xFF;
|
||||
return;
|
||||
}
|
||||
|
@ -426,14 +426,14 @@ void func_80AF2F58(EnRu2* this, GlobalContext* globalCtx) {
|
|||
this->action = 7;
|
||||
this->drawConfig = 0;
|
||||
*unk_2B0 = 0.0f;
|
||||
this->unk_2B4 = 0;
|
||||
this->alpha = 0;
|
||||
this->actor.shape.unk_14 = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
something = (*unk_2B0 / (kREG(5) + 10.0f)) * 255.0f;
|
||||
this->unk_2B4 = something;
|
||||
this->actor.shape.unk_14 = something;
|
||||
alpha = (*unk_2B0 / (kREG(5) + 10.0f)) * 255.0f;
|
||||
this->alpha = alpha;
|
||||
this->actor.shape.unk_14 = alpha;
|
||||
}
|
||||
|
||||
void func_80AF30AC(EnRu2* this, GlobalContext* globalCtx) {
|
||||
|
@ -441,7 +441,7 @@ void func_80AF30AC(EnRu2* this, GlobalContext* globalCtx) {
|
|||
this->action = 8;
|
||||
this->drawConfig = 2;
|
||||
this->unk_2B0 = kREG(5) + 10.0f;
|
||||
this->unk_2B4 = 0xFF;
|
||||
this->alpha = 255;
|
||||
if (this->unk_2B8 == 0) {
|
||||
func_80AF2E84(this, globalCtx);
|
||||
this->unk_2B8 = 1;
|
||||
|
@ -484,7 +484,7 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
|
|||
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(addr));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(addr));
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, this->unk_2B4);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, &D_80116280[0]);
|
||||
|
||||
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
@ -509,11 +509,11 @@ void func_80AF33E0(EnRu2* this) {
|
|||
|
||||
temp_f0 = kREG(17) + 10.0f;
|
||||
if (temp_f0 <= *unk_2B0) {
|
||||
this->unk_2B4 = 0xFF;
|
||||
this->alpha = 255;
|
||||
this->actor.shape.unk_14 = 0xFF;
|
||||
} else {
|
||||
temp_f18 = (*unk_2B0 / temp_f0) * 255.0f;
|
||||
this->unk_2B4 = temp_f18;
|
||||
this->alpha = temp_f18;
|
||||
this->actor.shape.unk_14 = temp_f18;
|
||||
}
|
||||
}
|
||||
|
@ -810,7 +810,7 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) {
|
|||
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(addr));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(addr));
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 0, 255);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
|
||||
|
||||
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
|
||||
|
|
|
@ -19,7 +19,7 @@ typedef struct EnRu2 {
|
|||
/* 0x02A8 */ s32 action;
|
||||
/* 0x02AC */ s32 drawConfig;
|
||||
/* 0x02B0 */ f32 unk_2B0;
|
||||
/* 0x02B4 */ u32 unk_2B4;
|
||||
/* 0x02B4 */ u32 alpha;
|
||||
/* 0x02B8 */ s32 unk_2B8;
|
||||
/* 0x02BC */ s32 unk_2BC;
|
||||
/* 0x02C0 */ u16 unk_2C0;
|
||||
|
|
|
@ -133,12 +133,12 @@ void EnTkEff_Draw(EnTk* this, GlobalContext* globalCtx) {
|
|||
if (gfxSetup == 0) {
|
||||
gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_0600BC90);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x64, 0x3C, 0x14, 0x00);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 60, 20, 0);
|
||||
gfxSetup = 1;
|
||||
}
|
||||
|
||||
alpha = eff->timeLeft * (255.f / eff->timeTotal);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0xAA, 0x82, 0x5A, alpha);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 170, 130, 90, alpha);
|
||||
|
||||
gDPPipeSync(gfxCtx->polyXlu.p++);
|
||||
Matrix_Translate(eff->pos.x, eff->pos.y, eff->pos.z, MTXMODE_NEW);
|
||||
|
|
|
@ -569,7 +569,7 @@ void EnWallmas_DrawXlu(EnWallmas* this, GlobalContext* globalCtx) {
|
|||
// clang-format on
|
||||
|
||||
func_80094044(globalCtx->state.gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 0, 0, 0, 255);
|
||||
|
||||
func_80038A28(this->actor.floorPoly, this->actor.posRot.pos.x, this->actor.groundY, this->actor.posRot.pos.z, &mf);
|
||||
Matrix_Mult(&mf, MTXMODE_NEW);
|
||||
|
|
|
@ -755,9 +755,9 @@ void func_80B500E0(EnZl2* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
|
||||
void func_80B501C4(EnZl2* this, s32 arg1) {
|
||||
void func_80B501C4(EnZl2* this, s32 alpha) {
|
||||
if (this->actor.attachedB != NULL) {
|
||||
((DoorWarp1*)this->actor.attachedB)->unk_1A8 = arg1;
|
||||
((DoorWarp1*)this->actor.attachedB)->alpha = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -765,9 +765,9 @@ void func_80B501E8(EnZl2* this, GlobalContext* globalCtx) {
|
|||
CsCmdActorAction* npcAction = EnZl2_GetNpcAction(globalCtx, 0);
|
||||
|
||||
if (npcAction != NULL) {
|
||||
this->actor.shape.unk_14 = this->unk_1A8 =
|
||||
this->actor.shape.unk_14 = this->alpha =
|
||||
(1.0f - func_8006F93C(npcAction->endFrame, npcAction->startFrame, globalCtx->csCtx.frames)) * 255.0f;
|
||||
func_80B501C4(this, this->unk_1A8);
|
||||
func_80B501C4(this, this->alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -948,7 +948,7 @@ void func_80B50970(EnZl2* this, GlobalContext* globalCtx) {
|
|||
void func_80B50980(EnZl2* this, GlobalContext* globalCtx) {
|
||||
this->action = 23;
|
||||
this->drawConfig = 2;
|
||||
this->unk_1A8 = 0xFF;
|
||||
this->alpha = 255;
|
||||
}
|
||||
|
||||
void func_80B509A0(EnZl2* this, GlobalContext* globalCtx) {
|
||||
|
@ -1696,7 +1696,7 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp74));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp70));
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp64));
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0, 0, 0, 255);
|
||||
gSPSegment(gfxCtx->polyOpa.p++, 0x0B, &D_80116280[2]);
|
||||
|
||||
gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
@ -1720,7 +1720,7 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) {
|
|||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(sp78));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x09, SEGMENTED_TO_VIRTUAL(sp78));
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0A, SEGMENTED_TO_VIRTUAL(sp6C));
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, this->unk_1A8);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 0, 0, this->alpha);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x0B, &D_80116280[0]);
|
||||
|
||||
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
|
||||
|
|
|
@ -23,7 +23,7 @@ typedef struct EnZl2 {
|
|||
/* 0x019C */ s32 action;
|
||||
/* 0x01A0 */ s32 drawConfig;
|
||||
/* 0x01A4 */ char unk_1A4[0x4];
|
||||
/* 0x01A8 */ s32 unk_1A8;
|
||||
/* 0x01A8 */ s32 alpha;
|
||||
/* 0x01AC */ s16 unk_1AC[0x18]; // ???
|
||||
/* 0x01DC */ s16 unk_1DC[0x18]; // ???
|
||||
/* 0x020C */ s16 unk_20C[0x18]; // ???
|
||||
|
|
|
@ -91,7 +91,7 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
gfxCtx->overlay.p = func_80093F34(gfxCtx->overlay.p);
|
||||
gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 0xFF, 0x78, 0x1E, 0x00);
|
||||
gDPSetEnvColor(gfxCtx->overlay.p++, 255, 120, 30, 0);
|
||||
gDPSetRenderMode(gfxCtx->overlay.p++, G_RM_PASS, G_RM_XLU_SURF2);
|
||||
gSPClearGeometryMode(gfxCtx->overlay.p++, G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
|
||||
G_TEXTURE_GEN_LINEAR);
|
||||
|
|
|
@ -272,8 +272,8 @@ Gfx sInnerCylinderDList[] = {
|
|||
ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
|
||||
gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_SURF2),
|
||||
gsSPClearGeometryMode(G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
|
||||
gsDPSetPrimColor(0, 0x80, 0xFF, 0xFF, 0xAA, 0xFF),
|
||||
gsDPSetEnvColor(0x96, 0xFF, 0x00, 0x00),
|
||||
gsDPSetPrimColor(0, 0x80, 255, 255, 170, 255),
|
||||
gsDPSetEnvColor(150, 255, 0, 0),
|
||||
gsSPDisplayList(0x08000000),
|
||||
gsSPVertex(&sCylinderVtx[0], 18, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
|
||||
|
@ -299,8 +299,8 @@ Gfx sOuterCylinderDList[] = {
|
|||
ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, SHADE, 0),
|
||||
gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_XLU_SURF2),
|
||||
gsSPClearGeometryMode(G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
|
||||
gsDPSetPrimColor(0, 0x80, 0xFF, 0xFF, 0xAA, 0xFF),
|
||||
gsDPSetEnvColor(0x00, 0x96, 0x00, 0x00),
|
||||
gsDPSetPrimColor(0, 0x80, 255, 255, 170, 255),
|
||||
gsDPSetEnvColor(0, 150, 0, 0),
|
||||
gsSPDisplayList(0x09000000),
|
||||
gsSPVertex(&sCylinderVtx[18], 18, 0),
|
||||
gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
|
||||
|
|
|
@ -65,8 +65,8 @@ static Gfx sTextureDL[] = {
|
|||
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1),
|
||||
G_RM_AA_ZB_XLU_SURF2),
|
||||
gsSPClearGeometryMode(G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
|
||||
gsDPSetPrimColor(0x00, 0x00, 0xFF, 0xFF, 0xAA, 0xFF),
|
||||
gsDPSetEnvColor(0xC8, 0xFF, 0x00, 0x80),
|
||||
gsDPSetPrimColor(0x00, 0x00, 255, 255, 170, 255),
|
||||
gsDPSetEnvColor(200, 255, 0, 128),
|
||||
gsSPEndDisplayList(),
|
||||
};
|
||||
|
||||
|
|
|
@ -163,8 +163,8 @@ void OceffStorm_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
|
||||
func_80093D84(globalCtx->state.gfxCtx);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 0xFF, 0xFF, 0xC8, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x96, 0x96, 0x00, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x80, 0x80, 255, 255, 200, 255);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 150, 150, 0, 128);
|
||||
gDPSetAlphaDither(gfxCtx->polyXlu.p++, G_AD_NOISE);
|
||||
gDPSetColorDither(gfxCtx->polyXlu.p++, G_CD_NOISE);
|
||||
|
||||
|
|
|
@ -125,7 +125,7 @@ static Gfx sTextureDL[] = {
|
|||
gsDPSetTextureLUT(G_TT_NONE),
|
||||
gsDPSetRenderMode(IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1),
|
||||
G_RM_CLD_SURF2),
|
||||
gsDPSetEnvColor(0x32, 0x32, 0x00, 0x00),
|
||||
gsDPSetEnvColor(50, 50, 0, 0),
|
||||
gsSPClearGeometryMode(G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR),
|
||||
gsDPSetCombineLERP(TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, PRIMITIVE,
|
||||
ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0),
|
||||
|
|
|
@ -114,11 +114,11 @@ void OceffWipe_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
if (this->actor.params) {
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x96, 0xFF, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 170, 255, 255, 255);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0, 150, 255, 128);
|
||||
} else {
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0xFF, 0xC8, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 0x00, 0xFF, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 200, 255);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 0, 255, 128);
|
||||
}
|
||||
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL);
|
||||
|
|
|
@ -84,7 +84,7 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (this->counter >= 80) {
|
||||
alpha = 12 * (100 - this->counter);
|
||||
} else {
|
||||
alpha = 0xFF;
|
||||
alpha = 255;
|
||||
}
|
||||
|
||||
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
|
||||
|
@ -104,8 +104,8 @@ void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe2.c", 400),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0xFF, 0xAA, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x64, 0x00, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 170, 255);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 255, 100, 0, 128);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 6, scroll * (-6), 64, 64,
|
||||
1, scroll * (-6), 0, 64, 64));
|
||||
|
|
|
@ -86,7 +86,7 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (this->counter >= 80) {
|
||||
alpha = 12 * (100 - this->counter);
|
||||
} else {
|
||||
alpha = 0xFF;
|
||||
alpha = 255;
|
||||
}
|
||||
|
||||
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
|
||||
|
@ -106,8 +106,8 @@ void OceffWipe3_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_oceff_wipe3.c", 353),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0xFF, 0xFF, 0xAA, 0xFF);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x64, 0xC8, 0x00, 0x80);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, 255, 255, 170, 255);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, 100, 200, 0, 128);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, sTextureDL);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * 12, scroll * (-12), 64,
|
||||
64, 1, scroll * 8, scroll * (-8), 64, 64));
|
||||
|
|
|
@ -80,7 +80,7 @@ void OceffWipe4_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|||
if (this->counter >= 30) {
|
||||
alpha = 12 * (50 - this->counter);
|
||||
} else {
|
||||
alpha = 0xFF;
|
||||
alpha = 255;
|
||||
}
|
||||
|
||||
vtxPtr[1].v.cn[3] = vtxPtr[3].v.cn[3] = vtxPtr[5].v.cn[3] = vtxPtr[7].v.cn[3] = vtxPtr[9].v.cn[3] =
|
||||
|
|
|
@ -21,10 +21,10 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
|
|||
printer = alloca(sizeof(GfxPrint));
|
||||
GfxPrint_Init(printer);
|
||||
GfxPrint_Open(printer, g);
|
||||
GfxPrint_SetColor(printer, 0xFF, 0x9B, 0xFF, 0xFF);
|
||||
GfxPrint_SetColor(printer, 255, 155, 255, 255);
|
||||
GfxPrint_SetPos(printer, 9, 21);
|
||||
GfxPrint_Printf(printer, "NOT MARIO CLUB VERSION");
|
||||
GfxPrint_SetColor(printer, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
GfxPrint_SetColor(printer, 255, 255, 255, 255);
|
||||
GfxPrint_SetPos(printer, 7, 23);
|
||||
GfxPrint_Printf(printer, "[Creator:%s]", gBuildTeam);
|
||||
GfxPrint_SetPos(printer, 7, 24);
|
||||
|
@ -180,7 +180,7 @@ void Title_Init(TitleContext* this) {
|
|||
func_800A9CD4(&this->state, &this->sram);
|
||||
this->ult = 0;
|
||||
this->unk_1D4 = 0x14;
|
||||
this->coverAlpha = 0xFF;
|
||||
this->coverAlpha = 255;
|
||||
this->addAlpha = -3;
|
||||
this->visibleDuration = 0x3C;
|
||||
}
|
||||
|
|
0
sym_info.py
Normal file → Executable file
0
sym_info.py
Normal file → Executable file
32
tools/rgba5551.py
Executable file
32
tools/rgba5551.py
Executable file
|
@ -0,0 +1,32 @@
|
|||
#!/usr/bin/env python3
|
||||
|
||||
import argparse
|
||||
|
||||
def decode_rgba5551(short, max=False):
|
||||
red = (short & 0xF800) >> 8
|
||||
green = (short & 0x07C0) >> 3
|
||||
blue = (short & 0x003E) << 2
|
||||
alpha = 1 if (short % 2) else 0
|
||||
if max:
|
||||
red |= red >> 5
|
||||
green |= green >> 5
|
||||
blue |= blue >> 5
|
||||
return (red, green, blue, alpha)
|
||||
|
||||
def u16(x):
|
||||
x = int(x, 16)
|
||||
if x > 0xFFFF:
|
||||
raise argparse.ArgumentTypeError("expecting a short (u16) representing a single color.")
|
||||
return x
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Decodes a color encoded in rgba5551.")
|
||||
parser.add_argument("short", type=u16, help="u16 raw value of the color to decode")
|
||||
args = parser.parse_args()
|
||||
print("Min: GPACK_RGBA5551(%d, %d, %d, %d)" % decode_rgba5551(args.short, max=False))
|
||||
print("Max: GPACK_RGBA5551(%d, %d, %d, %d)" % decode_rgba5551(args.short, max=True))
|
||||
print("Note: All RGB values between these encode to the given value.")
|
||||
print(" Use the representation that makes the most sense.\n")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
Loading…
Reference in a new issue