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skelanime update wip

This commit is contained in:
KrimtonZ 2020-03-30 17:53:26 -05:00
parent b337e1d518
commit 24babfa95a
9 changed files with 122 additions and 459 deletions

View file

@ -84,7 +84,7 @@ glabel SkelAnime_LinkChangeAnimation
/* B1B1DC 800A403C C7B20038 */ lwc1 $f18, 0x38($sp)
/* B1B1E0 800A4040 E6120018 */ swc1 $f18, 0x18($s0)
/* B1B1E4 800A4044 C7A4003C */ lwc1 $f4, 0x3c($sp)
/* B1B1E8 800A4048 0C0287F2 */ jal func_800A1FC8
/* B1B1E8 800A4048 0C0287F2 */ jal SkelAnime_GetTotalFrames
/* B1B1EC 800A404C E6040010 */ swc1 $f4, 0x10($s0)
/* B1B1F0 800A4050 44823000 */ mtc1 $v0, $f6
/* B1B1F4 800A4054 00000000 */ nop

View file

@ -1,297 +0,0 @@
glabel func_800A2E70
/* B1A010 800A2E70 27BDFFF8 */ addiu $sp, $sp, -8
/* B1A014 800A2E74 3C013F80 */ li $at, 0x3F800000 # 0.000000
/* B1A018 800A2E78 C7AC0018 */ lwc1 $f12, 0x18($sp)
/* B1A01C 800A2E7C 44812000 */ mtc1 $at, $f4
/* B1A020 800A2E80 AFB00004 */ sw $s0, 4($sp)
/* B1A024 800A2E84 00A08025 */ move $s0, $a1
/* B1A028 800A2E88 4604603C */ c.lt.s $f12, $f4
/* B1A02C 800A2E8C 00000000 */ nop
/* B1A030 800A2E90 450000E6 */ bc1f .L800A322C
/* B1A034 800A2E94 00000000 */ nop
/* B1A038 800A2E98 18800111 */ blez $a0, .L800A32E0
/* B1A03C 800A2E9C 00001025 */ move $v0, $zero
/* B1A040 800A2EA0 30830001 */ andi $v1, $a0, 1
/* B1A044 800A2EA4 50600030 */ beql $v1, $zero, .L800A2F68
/* B1A048 800A2EA8 24420002 */ addiu $v0, $v0, 2
/* B1A04C 800A2EAC 84C30000 */ lh $v1, ($a2)
/* B1A050 800A2EB0 84EE0000 */ lh $t6, ($a3)
/* B1A054 800A2EB4 24020001 */ li $v0, 1
/* B1A058 800A2EB8 26100006 */ addiu $s0, $s0, 6
/* B1A05C 800A2EBC 01C32823 */ subu $a1, $t6, $v1
/* B1A060 800A2EC0 00052C00 */ sll $a1, $a1, 0x10
/* B1A064 800A2EC4 00052C03 */ sra $a1, $a1, 0x10
/* B1A068 800A2EC8 44853000 */ mtc1 $a1, $f6
/* B1A06C 800A2ECC 24C60006 */ addiu $a2, $a2, 6
/* B1A070 800A2ED0 24E70006 */ addiu $a3, $a3, 6
/* B1A074 800A2ED4 46803220 */ cvt.s.w $f8, $f6
/* B1A078 800A2ED8 460C4282 */ mul.s $f10, $f8, $f12
/* B1A07C 800A2EDC 4600540D */ trunc.w.s $f16, $f10
/* B1A080 800A2EE0 44088000 */ mfc1 $t0, $f16
/* B1A084 800A2EE4 00000000 */ nop
/* B1A088 800A2EE8 01034821 */ addu $t1, $t0, $v1
/* B1A08C 800A2EEC A609FFFA */ sh $t1, -6($s0)
/* B1A090 800A2EF0 84EAFFFC */ lh $t2, -4($a3)
/* B1A094 800A2EF4 84C3FFFC */ lh $v1, -4($a2)
/* B1A098 800A2EF8 01432823 */ subu $a1, $t2, $v1
/* B1A09C 800A2EFC 00052C00 */ sll $a1, $a1, 0x10
/* B1A0A0 800A2F00 00052C03 */ sra $a1, $a1, 0x10
/* B1A0A4 800A2F04 44859000 */ mtc1 $a1, $f18
/* B1A0A8 800A2F08 00000000 */ nop
/* B1A0AC 800A2F0C 46809120 */ cvt.s.w $f4, $f18
/* B1A0B0 800A2F10 460C2182 */ mul.s $f6, $f4, $f12
/* B1A0B4 800A2F14 4600320D */ trunc.w.s $f8, $f6
/* B1A0B8 800A2F18 440E4000 */ mfc1 $t6, $f8
/* B1A0BC 800A2F1C 00000000 */ nop
/* B1A0C0 800A2F20 01C37821 */ addu $t7, $t6, $v1
/* B1A0C4 800A2F24 A60FFFFC */ sh $t7, -4($s0)
/* B1A0C8 800A2F28 84F8FFFE */ lh $t8, -2($a3)
/* B1A0CC 800A2F2C 84C3FFFE */ lh $v1, -2($a2)
/* B1A0D0 800A2F30 03032823 */ subu $a1, $t8, $v1
/* B1A0D4 800A2F34 00052C00 */ sll $a1, $a1, 0x10
/* B1A0D8 800A2F38 00052C03 */ sra $a1, $a1, 0x10
/* B1A0DC 800A2F3C 44855000 */ mtc1 $a1, $f10
/* B1A0E0 800A2F40 00000000 */ nop
/* B1A0E4 800A2F44 46805420 */ cvt.s.w $f16, $f10
/* B1A0E8 800A2F48 460C8482 */ mul.s $f18, $f16, $f12
/* B1A0EC 800A2F4C 4600910D */ trunc.w.s $f4, $f18
/* B1A0F0 800A2F50 440A2000 */ mfc1 $t2, $f4
/* B1A0F4 800A2F54 00000000 */ nop
/* B1A0F8 800A2F58 01435821 */ addu $t3, $t2, $v1
/* B1A0FC 800A2F5C 104400E0 */ beq $v0, $a0, .L800A32E0
/* B1A100 800A2F60 A60BFFFE */ sh $t3, -2($s0)
/* B1A104 800A2F64 24420002 */ addiu $v0, $v0, 2
.L800A2F68:
/* B1A108 800A2F68 84C30000 */ lh $v1, ($a2)
/* B1A10C 800A2F6C 10440059 */ beq $v0, $a0, .L800A30D4
/* B1A110 800A2F70 84EC0000 */ lh $t4, ($a3)
.L800A2F74:
/* B1A114 800A2F74 01832823 */ subu $a1, $t4, $v1
/* B1A118 800A2F78 00052C00 */ sll $a1, $a1, 0x10
/* B1A11C 800A2F7C 00052C03 */ sra $a1, $a1, 0x10
/* B1A120 800A2F80 44859000 */ mtc1 $a1, $f18
/* B1A124 800A2F84 24420002 */ addiu $v0, $v0, 2
/* B1A128 800A2F88 2610000C */ addiu $s0, $s0, 0xc
/* B1A12C 800A2F8C 468094A0 */ cvt.s.w $f18, $f18
/* B1A130 800A2F90 24C6000C */ addiu $a2, $a2, 0xc
/* B1A134 800A2F94 24E7000C */ addiu $a3, $a3, 0xc
/* B1A138 800A2F98 460C9482 */ mul.s $f18, $f18, $f12
/* B1A13C 800A2F9C 4600948D */ trunc.w.s $f18, $f18
/* B1A140 800A2FA0 44189000 */ mfc1 $t8, $f18
/* B1A144 800A2FA4 00000000 */ nop
/* B1A148 800A2FA8 0303C821 */ addu $t9, $t8, $v1
/* B1A14C 800A2FAC A619FFF4 */ sh $t9, -0xc($s0)
/* B1A150 800A2FB0 84C3FFF6 */ lh $v1, -0xa($a2)
/* B1A154 800A2FB4 84E8FFF6 */ lh $t0, -0xa($a3)
/* B1A158 800A2FB8 01032823 */ subu $a1, $t0, $v1
/* B1A15C 800A2FBC 00052C00 */ sll $a1, $a1, 0x10
/* B1A160 800A2FC0 00052C03 */ sra $a1, $a1, 0x10
/* B1A164 800A2FC4 44859000 */ mtc1 $a1, $f18
/* B1A168 800A2FC8 00000000 */ nop
/* B1A16C 800A2FCC 468094A0 */ cvt.s.w $f18, $f18
/* B1A170 800A2FD0 460C9482 */ mul.s $f18, $f18, $f12
/* B1A174 800A2FD4 4600948D */ trunc.w.s $f18, $f18
/* B1A178 800A2FD8 440C9000 */ mfc1 $t4, $f18
/* B1A17C 800A2FDC 00000000 */ nop
/* B1A180 800A2FE0 01836821 */ addu $t5, $t4, $v1
/* B1A184 800A2FE4 A60DFFF6 */ sh $t5, -0xa($s0)
/* B1A188 800A2FE8 84C3FFF8 */ lh $v1, -8($a2)
/* B1A18C 800A2FEC 84EEFFF8 */ lh $t6, -8($a3)
/* B1A190 800A2FF0 01C32823 */ subu $a1, $t6, $v1
/* B1A194 800A2FF4 00052C00 */ sll $a1, $a1, 0x10
/* B1A198 800A2FF8 00052C03 */ sra $a1, $a1, 0x10
/* B1A19C 800A2FFC 44859000 */ mtc1 $a1, $f18
/* B1A1A0 800A3000 00000000 */ nop
/* B1A1A4 800A3004 468094A0 */ cvt.s.w $f18, $f18
/* B1A1A8 800A3008 460C9482 */ mul.s $f18, $f18, $f12
/* B1A1AC 800A300C 4600948D */ trunc.w.s $f18, $f18
/* B1A1B0 800A3010 44089000 */ mfc1 $t0, $f18
/* B1A1B4 800A3014 00000000 */ nop
/* B1A1B8 800A3018 01034821 */ addu $t1, $t0, $v1
/* B1A1BC 800A301C A609FFF8 */ sh $t1, -8($s0)
/* B1A1C0 800A3020 84C3FFFA */ lh $v1, -6($a2)
/* B1A1C4 800A3024 84EAFFFA */ lh $t2, -6($a3)
/* B1A1C8 800A3028 01432823 */ subu $a1, $t2, $v1
/* B1A1CC 800A302C 00052C00 */ sll $a1, $a1, 0x10
/* B1A1D0 800A3030 00052C03 */ sra $a1, $a1, 0x10
/* B1A1D4 800A3034 44859000 */ mtc1 $a1, $f18
/* B1A1D8 800A3038 00000000 */ nop
/* B1A1DC 800A303C 468094A0 */ cvt.s.w $f18, $f18
/* B1A1E0 800A3040 460C9482 */ mul.s $f18, $f18, $f12
/* B1A1E4 800A3044 4600948D */ trunc.w.s $f18, $f18
/* B1A1E8 800A3048 440E9000 */ mfc1 $t6, $f18
/* B1A1EC 800A304C 00000000 */ nop
/* B1A1F0 800A3050 01C37821 */ addu $t7, $t6, $v1
/* B1A1F4 800A3054 A60FFFFA */ sh $t7, -6($s0)
/* B1A1F8 800A3058 84C3FFFC */ lh $v1, -4($a2)
/* B1A1FC 800A305C 84F8FFFC */ lh $t8, -4($a3)
/* B1A200 800A3060 03032823 */ subu $a1, $t8, $v1
/* B1A204 800A3064 00052C00 */ sll $a1, $a1, 0x10
/* B1A208 800A3068 00052C03 */ sra $a1, $a1, 0x10
/* B1A20C 800A306C 44859000 */ mtc1 $a1, $f18
/* B1A210 800A3070 00000000 */ nop
/* B1A214 800A3074 468094A0 */ cvt.s.w $f18, $f18
/* B1A218 800A3078 460C9482 */ mul.s $f18, $f18, $f12
/* B1A21C 800A307C 4600948D */ trunc.w.s $f18, $f18
/* B1A220 800A3080 440A9000 */ mfc1 $t2, $f18
/* B1A224 800A3084 00000000 */ nop
/* B1A228 800A3088 01435821 */ addu $t3, $t2, $v1
/* B1A22C 800A308C A60BFFFC */ sh $t3, -4($s0)
/* B1A230 800A3090 84C3FFFE */ lh $v1, -2($a2)
/* B1A234 800A3094 84ECFFFE */ lh $t4, -2($a3)
/* B1A238 800A3098 01832823 */ subu $a1, $t4, $v1
/* B1A23C 800A309C 00052C00 */ sll $a1, $a1, 0x10
/* B1A240 800A30A0 00052C03 */ sra $a1, $a1, 0x10
/* B1A244 800A30A4 44859000 */ mtc1 $a1, $f18
/* B1A248 800A30A8 00000000 */ nop
/* B1A24C 800A30AC 468094A0 */ cvt.s.w $f18, $f18
/* B1A250 800A30B0 460C9482 */ mul.s $f18, $f18, $f12
/* B1A254 800A30B4 4600948D */ trunc.w.s $f18, $f18
/* B1A258 800A30B8 44189000 */ mfc1 $t8, $f18
/* B1A25C 800A30BC 00000000 */ nop
/* B1A260 800A30C0 0303C821 */ addu $t9, $t8, $v1
/* B1A264 800A30C4 A619FFFE */ sh $t9, -2($s0)
/* B1A268 800A30C8 84C30000 */ lh $v1, ($a2)
/* B1A26C 800A30CC 1444FFA9 */ bne $v0, $a0, .L800A2F74
/* B1A270 800A30D0 84EC0000 */ lh $t4, ($a3)
.L800A30D4:
/* B1A274 800A30D4 01832823 */ subu $a1, $t4, $v1
/* B1A278 800A30D8 00052C00 */ sll $a1, $a1, 0x10
/* B1A27C 800A30DC 00052C03 */ sra $a1, $a1, 0x10
/* B1A280 800A30E0 44859000 */ mtc1 $a1, $f18
/* B1A284 800A30E4 2610000C */ addiu $s0, $s0, 0xc
/* B1A288 800A30E8 24C6000C */ addiu $a2, $a2, 0xc
/* B1A28C 800A30EC 468094A0 */ cvt.s.w $f18, $f18
/* B1A290 800A30F0 24E7000C */ addiu $a3, $a3, 0xc
/* B1A294 800A30F4 460C9482 */ mul.s $f18, $f18, $f12
/* B1A298 800A30F8 4600948D */ trunc.w.s $f18, $f18
/* B1A29C 800A30FC 44189000 */ mfc1 $t8, $f18
/* B1A2A0 800A3100 00000000 */ nop
/* B1A2A4 800A3104 0303C821 */ addu $t9, $t8, $v1
/* B1A2A8 800A3108 A619FFF4 */ sh $t9, -0xc($s0)
/* B1A2AC 800A310C 84C3FFF6 */ lh $v1, -0xa($a2)
/* B1A2B0 800A3110 84E8FFF6 */ lh $t0, -0xa($a3)
/* B1A2B4 800A3114 01032823 */ subu $a1, $t0, $v1
/* B1A2B8 800A3118 00052C00 */ sll $a1, $a1, 0x10
/* B1A2BC 800A311C 00052C03 */ sra $a1, $a1, 0x10
/* B1A2C0 800A3120 44859000 */ mtc1 $a1, $f18
/* B1A2C4 800A3124 00000000 */ nop
/* B1A2C8 800A3128 468094A0 */ cvt.s.w $f18, $f18
/* B1A2CC 800A312C 460C9482 */ mul.s $f18, $f18, $f12
/* B1A2D0 800A3130 4600948D */ trunc.w.s $f18, $f18
/* B1A2D4 800A3134 440C9000 */ mfc1 $t4, $f18
/* B1A2D8 800A3138 00000000 */ nop
/* B1A2DC 800A313C 01836821 */ addu $t5, $t4, $v1
/* B1A2E0 800A3140 A60DFFF6 */ sh $t5, -0xa($s0)
/* B1A2E4 800A3144 84C3FFF8 */ lh $v1, -8($a2)
/* B1A2E8 800A3148 84EEFFF8 */ lh $t6, -8($a3)
/* B1A2EC 800A314C 01C32823 */ subu $a1, $t6, $v1
/* B1A2F0 800A3150 00052C00 */ sll $a1, $a1, 0x10
/* B1A2F4 800A3154 00052C03 */ sra $a1, $a1, 0x10
/* B1A2F8 800A3158 44859000 */ mtc1 $a1, $f18
/* B1A2FC 800A315C 00000000 */ nop
/* B1A300 800A3160 468094A0 */ cvt.s.w $f18, $f18
/* B1A304 800A3164 460C9482 */ mul.s $f18, $f18, $f12
/* B1A308 800A3168 4600948D */ trunc.w.s $f18, $f18
/* B1A30C 800A316C 44089000 */ mfc1 $t0, $f18
/* B1A310 800A3170 00000000 */ nop
/* B1A314 800A3174 01034821 */ addu $t1, $t0, $v1
/* B1A318 800A3178 A609FFF8 */ sh $t1, -8($s0)
/* B1A31C 800A317C 84EAFFFA */ lh $t2, -6($a3)
/* B1A320 800A3180 84C3FFFA */ lh $v1, -6($a2)
/* B1A324 800A3184 01432823 */ subu $a1, $t2, $v1
/* B1A328 800A3188 00052C00 */ sll $a1, $a1, 0x10
/* B1A32C 800A318C 00052C03 */ sra $a1, $a1, 0x10
/* B1A330 800A3190 44859000 */ mtc1 $a1, $f18
/* B1A334 800A3194 00000000 */ nop
/* B1A338 800A3198 468094A0 */ cvt.s.w $f18, $f18
/* B1A33C 800A319C 460C9482 */ mul.s $f18, $f18, $f12
/* B1A340 800A31A0 4600948D */ trunc.w.s $f18, $f18
/* B1A344 800A31A4 440E9000 */ mfc1 $t6, $f18
/* B1A348 800A31A8 00000000 */ nop
/* B1A34C 800A31AC 01C37821 */ addu $t7, $t6, $v1
/* B1A350 800A31B0 A60FFFFA */ sh $t7, -6($s0)
/* B1A354 800A31B4 84F8FFFC */ lh $t8, -4($a3)
/* B1A358 800A31B8 84C3FFFC */ lh $v1, -4($a2)
/* B1A35C 800A31BC 03032823 */ subu $a1, $t8, $v1
/* B1A360 800A31C0 00052C00 */ sll $a1, $a1, 0x10
/* B1A364 800A31C4 00052C03 */ sra $a1, $a1, 0x10
/* B1A368 800A31C8 44859000 */ mtc1 $a1, $f18
/* B1A36C 800A31CC 00000000 */ nop
/* B1A370 800A31D0 468094A0 */ cvt.s.w $f18, $f18
/* B1A374 800A31D4 460C9482 */ mul.s $f18, $f18, $f12
/* B1A378 800A31D8 4600948D */ trunc.w.s $f18, $f18
/* B1A37C 800A31DC 440A9000 */ mfc1 $t2, $f18
/* B1A380 800A31E0 00000000 */ nop
/* B1A384 800A31E4 01435821 */ addu $t3, $t2, $v1
/* B1A388 800A31E8 A60BFFFC */ sh $t3, -4($s0)
/* B1A38C 800A31EC 84ECFFFE */ lh $t4, -2($a3)
/* B1A390 800A31F0 84C3FFFE */ lh $v1, -2($a2)
/* B1A394 800A31F4 01832823 */ subu $a1, $t4, $v1
/* B1A398 800A31F8 00052C00 */ sll $a1, $a1, 0x10
/* B1A39C 800A31FC 00052C03 */ sra $a1, $a1, 0x10
/* B1A3A0 800A3200 44859000 */ mtc1 $a1, $f18
/* B1A3A4 800A3204 00000000 */ nop
/* B1A3A8 800A3208 468094A0 */ cvt.s.w $f18, $f18
/* B1A3AC 800A320C 460C9482 */ mul.s $f18, $f18, $f12
/* B1A3B0 800A3210 4600948D */ trunc.w.s $f18, $f18
/* B1A3B4 800A3214 44189000 */ mfc1 $t8, $f18
/* B1A3B8 800A3218 00000000 */ nop
/* B1A3BC 800A321C 0303C821 */ addu $t9, $t8, $v1
/* B1A3C0 800A3220 A619FFFE */ sh $t9, -2($s0)
/* B1A3C4 800A3224 1000002F */ b .L800A32E4
/* B1A3C8 800A3228 8FB00004 */ lw $s0, 4($sp)
.L800A322C:
/* B1A3CC 800A322C 1880002C */ blez $a0, .L800A32E0
/* B1A3D0 800A3230 00001025 */ move $v0, $zero
/* B1A3D4 800A3234 30850003 */ andi $a1, $a0, 3
/* B1A3D8 800A3238 10A0000D */ beqz $a1, .L800A3270
/* B1A3DC 800A323C 00A01825 */ move $v1, $a1
.L800A3240:
/* B1A3E0 800A3240 84E80000 */ lh $t0, ($a3)
/* B1A3E4 800A3244 24420001 */ addiu $v0, $v0, 1
/* B1A3E8 800A3248 26100006 */ addiu $s0, $s0, 6
/* B1A3EC 800A324C A608FFFA */ sh $t0, -6($s0)
/* B1A3F0 800A3250 84E90002 */ lh $t1, 2($a3)
/* B1A3F4 800A3254 24E70006 */ addiu $a3, $a3, 6
/* B1A3F8 800A3258 A609FFFC */ sh $t1, -4($s0)
/* B1A3FC 800A325C 84EAFFFE */ lh $t2, -2($a3)
/* B1A400 800A3260 1462FFF7 */ bne $v1, $v0, .L800A3240
/* B1A404 800A3264 A60AFFFE */ sh $t2, -2($s0)
/* B1A408 800A3268 5044001E */ beql $v0, $a0, .L800A32E4
/* B1A40C 800A326C 8FB00004 */ lw $s0, 4($sp)
.L800A3270:
/* B1A410 800A3270 84EB0000 */ lh $t3, ($a3)
/* B1A414 800A3274 24420004 */ addiu $v0, $v0, 4
/* B1A418 800A3278 26100018 */ addiu $s0, $s0, 0x18
/* B1A41C 800A327C A60BFFE8 */ sh $t3, -0x18($s0)
/* B1A420 800A3280 84EC0002 */ lh $t4, 2($a3)
/* B1A424 800A3284 24E70018 */ addiu $a3, $a3, 0x18
/* B1A428 800A3288 A60CFFEA */ sh $t4, -0x16($s0)
/* B1A42C 800A328C 84EDFFEC */ lh $t5, -0x14($a3)
/* B1A430 800A3290 A60DFFEC */ sh $t5, -0x14($s0)
/* B1A434 800A3294 84EEFFEE */ lh $t6, -0x12($a3)
/* B1A438 800A3298 A60EFFEE */ sh $t6, -0x12($s0)
/* B1A43C 800A329C 84EFFFF0 */ lh $t7, -0x10($a3)
/* B1A440 800A32A0 A60FFFF0 */ sh $t7, -0x10($s0)
/* B1A444 800A32A4 84F8FFF2 */ lh $t8, -0xe($a3)
/* B1A448 800A32A8 A618FFF2 */ sh $t8, -0xe($s0)
/* B1A44C 800A32AC 84F9FFF4 */ lh $t9, -0xc($a3)
/* B1A450 800A32B0 A619FFF4 */ sh $t9, -0xc($s0)
/* B1A454 800A32B4 84E8FFF6 */ lh $t0, -0xa($a3)
/* B1A458 800A32B8 A608FFF6 */ sh $t0, -0xa($s0)
/* B1A45C 800A32BC 84E9FFF8 */ lh $t1, -8($a3)
/* B1A460 800A32C0 A609FFF8 */ sh $t1, -8($s0)
/* B1A464 800A32C4 84EAFFFA */ lh $t2, -6($a3)
/* B1A468 800A32C8 A60AFFFA */ sh $t2, -6($s0)
/* B1A46C 800A32CC 84EBFFFC */ lh $t3, -4($a3)
/* B1A470 800A32D0 A60BFFFC */ sh $t3, -4($s0)
/* B1A474 800A32D4 84ECFFFE */ lh $t4, -2($a3)
/* B1A478 800A32D8 1444FFE5 */ bne $v0, $a0, .L800A3270
/* B1A47C 800A32DC A60CFFFE */ sh $t4, -2($s0)
.L800A32E0:
/* B1A480 800A32E0 8FB00004 */ lw $s0, 4($sp)
.L800A32E4:
/* B1A484 800A32E4 03E00008 */ jr $ra
/* B1A488 800A32E8 27BD0008 */ addiu $sp, $sp, 8

View file

@ -25,14 +25,14 @@ glabel func_800A4AD8
/* B1BCC0 800A4B20 4600320D */ trunc.w.s $f8, $f6
/* B1BCC4 800A4B24 46022182 */ mul.s $f6, $f4, $f2
/* B1BCC8 800A4B28 44064000 */ mfc1 $a2, $f8
/* B1BCCC 800A4B2C 00000000 */ nop
/* B1BCCC 800A4B2C 00000000 */ nop
/* B1BCD0 800A4B30 00063400 */ sll $a2, $a2, 0x10
/* B1BCD4 800A4B34 46060201 */ sub.s $f8, $f0, $f6
/* B1BCD8 800A4B38 00063403 */ sra $a2, $a2, 0x10
/* B1BCDC 800A4B3C E4880028 */ swc1 $f8, 0x28($a0)
/* B1BCE0 800A4B40 C4800028 */ lwc1 $f0, 0x28($a0)
/* B1BCE4 800A4B44 460A003E */ c.le.s $f0, $f10
/* B1BCE8 800A4B48 00000000 */ nop
/* B1BCE8 800A4B48 00000000 */ nop
/* B1BCEC 800A4B4C 45020008 */ bc1fl .L800A4B70
/* B1BCF0 800A4B50 3C014680 */ li $at, 0x46800000 # 0.000000
/* B1BCF4 800A4B54 0C02926C */ jal func_800A49B0
@ -50,7 +50,7 @@ glabel func_800A4AD8
/* B1BD20 800A4B80 00042403 */ sra $a0, $a0, 0x10
/* B1BD24 800A4B84 4600218D */ trunc.w.s $f6, $f4
/* B1BD28 800A4B88 44053000 */ mfc1 $a1, $f6
/* B1BD2C 800A4B8C 00000000 */ nop
/* B1BD2C 800A4B8C 00000000 */ nop
/* B1BD30 800A4B90 00052C00 */ sll $a1, $a1, 0x10
/* B1BD34 800A4B94 05010011 */ bgez $t0, .L800A4BDC
/* B1BD38 800A4B98 00052C03 */ sra $a1, $a1, 0x10
@ -91,14 +91,14 @@ glabel func_800A4AD8
/* B1BDBC 800A4C1C 46041083 */ div.s $f2, $f2, $f4
/* B1BDC0 800A4C20 44801000 */ mtc1 $zero, $f2
.L800A4C24:
/* B1BDC4 800A4C24 00000000 */ nop
/* B1BDC4 800A4C24 00000000 */ nop
.L800A4C28:
/* B1BDC8 800A4C28 46023201 */ sub.s $f8, $f6, $f2
/* B1BDCC 800A4C2C 8E050020 */ lw $a1, 0x20($s0)
/* B1BDD0 800A4C30 92040000 */ lbu $a0, ($s0)
/* B1BDD4 800A4C34 8E070024 */ lw $a3, 0x24($s0)
/* B1BDD8 800A4C38 E7A80010 */ swc1 $f8, 0x10($sp)
/* B1BDDC 800A4C3C 0C028B9C */ jal func_800A2E70
/* B1BDDC 800A4C3C 0C028B9C */ jal SkelAnime_InterpolateRotation
/* B1BDE0 800A4C40 00A03025 */ move $a2, $a1
/* B1BDE4 800A4C44 8FBF0024 */ lw $ra, 0x24($sp)
/* B1BDE8 800A4C48 8FB00020 */ lw $s0, 0x20($sp)

View file

@ -45,7 +45,7 @@ glabel func_800A4C58
/* B1BE8C 800A4CEC 92040000 */ lbu $a0, ($s0)
/* B1BE90 800A4CF0 27A70038 */ addiu $a3, $sp, 0x38
/* B1BE94 800A4CF4 E7A20010 */ swc1 $f2, 0x10($sp)
/* B1BE98 800A4CF8 0C028B9C */ jal func_800A2E70
/* B1BE98 800A4CF8 0C028B9C */ jal SkelAnime_InterpolateRotation
/* B1BE9C 800A4CFC 00A03025 */ move $a2, $a1
/* B1BEA0 800A4D00 C6000028 */ lwc1 $f0, 0x28($s0)
.L800A4D04:
@ -81,7 +81,7 @@ glabel func_800A4C58
/* B1BF14 800A4D74 92040000 */ lbu $a0, ($s0)
/* B1BF18 800A4D78 8E070024 */ lw $a3, 0x24($s0)
/* B1BF1C 800A4D7C E7A00010 */ swc1 $f0, 0x10($sp)
/* B1BF20 800A4D80 0C028B9C */ jal func_800A2E70
/* B1BF20 800A4D80 0C028B9C */ jal SkelAnime_InterpolateRotation
/* B1BF24 800A4D84 00A03025 */ move $a2, $a1
.L800A4D88:
/* B1BF28 800A4D88 8FBF0024 */ lw $ra, 0x24($sp)

View file

@ -158,7 +158,7 @@ glabel L80863884
/* 04278 808638C8 8E0701A8 */ lw $a3, 0x01A8($s0) ## 000001A8
/* 0427C 808638CC 00A03025 */ or $a2, $a1, $zero ## $a2 = 00000000
/* 04280 808638D0 46086281 */ sub.s $f10, $f12, $f8
/* 04284 808638D4 0C028B9C */ jal func_800A2E70
/* 04284 808638D4 0C028B9C */ jal SkelAnime_InterpolateRotation
/* 04288 808638D8 E7AA0010 */ swc1 $f10, 0x0010($sp)
/* 0428C 808638DC 3C078086 */ lui $a3, %hi(D_80864510) ## $a3 = 80860000
/* 04290 808638E0 24E74510 */ addiu $a3, $a3, %lo(D_80864510) ## $a3 = 80864510

View file

@ -1144,12 +1144,12 @@ void Scene_Draw(GlobalContext* globalCtx);
void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex);
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex);
void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor);
s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg);
@ -1159,7 +1159,7 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorD
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx);
void func_800A2E70(s32, Vec3s*, Vec3s*, Vec3s*, f32);
void SkelAnime_InterpolateRotation(s32, Vec3s*, Vec3s*, Vec3s*, f32);
void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
void func_800A32F4(GlobalContext* globalCtx);
void func_800A3310(GlobalContext* globalCtx);

View file

@ -152,7 +152,7 @@ struct SkelAnime {
};
/* 0x0C */ f32 initialFrame;
/* 0x10 */ f32 animFrameCount; // ending frame?
/* 0x14 */ f32 unk_14; // Loop frame?
/* 0x14 */ f32 totalFrames; // Loop frame?
/* 0x18 */ f32 animCurrentFrame;
/* 0x1C */ f32 animPlaybackSpeed;
/* 0x20 */ Vec3s* actorDrawTbl; // now_joint

View file

@ -298,7 +298,7 @@ void Matrix_RotateZ(f32 z, u8 mode) {
/*
* Rotates the top of the matrix stack by `z` degrees, then
* rotates that matrix by `y` degrees, then rotates that matrix
* by `x` degrees.
* by `x` degrees. (roll-pitch-yaw)
* Original Name: Matrix_RotateXYZ, changed to reflect rotation order.
*/
void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
@ -388,7 +388,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
/*
* Translates the top of the matrix stack by `translation` units,
* then rotates that matrix by `rotation` in Z-Y-X order
* then rotates that matrix by `rotation` in Z-Y-X order (roll-pitch-yaw)
*/
void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation) {
MtxF* cmf = sCurrentMatrix;

View file

@ -15,7 +15,7 @@ void SkelAnime_AnimationType2Loaded(GlobalContext* globalCtx, AnimationEntryType
void SkelAnime_AnimationType3Loaded(GlobalContext* globalCtx, AnimationEntryType3* entry);
void SkelAnime_AnimationType4Loaded(GlobalContext* globalCtx, AnimationEntryType4* entry);
void SkelAnime_AnimationType5Loaded(GlobalContext* globalCtx, AnimationEntryType5* entry);
#define NON_MATCHING
//.data
u32 D_8012A480 = 0;
static AnimationEntryCallback sAnimationLoadDone[] = {
@ -26,6 +26,9 @@ static AnimationEntryCallback sAnimationLoadDone[] = {
//.bss
u32 D_801600B0;
/*
* Draws the limb at `limbIndex` with a level of detail display lists index by `dListIndex`
*/
void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex) {
@ -81,6 +84,9 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* sk
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 821);
}
/*
* Draws the Skeleton described by `skeleton` with a level of detail display list indexed by `dListIndex`
*/
void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex) {
@ -131,8 +137,10 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* acto
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 894);
}
#ifdef NON_MATCHING
// regalloc
/*
* Draws the limb at `limbIndex` with a level of detail display lists index by `dListIndex`, Limb matrices come
* from a dynamic allocation from the graph arena.
*/
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex, Mtx** mtx) {
@ -153,7 +161,9 @@ void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton*
pos.x = limbEntry->translation.x;
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
dList[1] = dList[0] = limbEntry->displayLists[dListIndex];
// Double assignment here would not work.
dList[0] = limbEntry->displayLists[dListIndex];
dList[1] = dList[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
@ -185,16 +195,17 @@ void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton*
appendDlistFunc, actor, dListIndex, mtx);
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_LodDrawLimbSV.s")
#endif
#ifdef NON_MATCHING
// regalloc
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
/*
* Draws the Skeleton described by `skeleton` with a level of detail display list indexed by `dListIndex`
* Matricies for the limbs are dynamically allocted from the graph arena. The dynamic allocation occurs
* because the Skeleton is too large to be supported by the normal matrix stack.
*/
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex) {
SkelLimbEntry* limbEntry;
char pad[4];
Gfx* dList[2];
Vec3f pos;
Vec3s rot;
@ -202,7 +213,7 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* ac
GraphicsContext* gfxCtx;
Gfx* gfx[4];
mtx = Graph_Alloc(globalCtx->state.gfxCtx, limbCount * sizeof(Mtx));
mtx = Graph_Alloc(globalCtx->state.gfxCtx, dListCount * sizeof(Mtx));
if (skeleton == NULL) {
osSyncPrintf(VT_FGCOL(RED));
@ -216,14 +227,14 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* ac
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(skeleton->limbs[0]);
if (limbEntry) {}
pos.x = actorDrawTable->x;
pos.y = actorDrawTable->y;
pos.z = actorDrawTable->z;
rot = actorDrawTable[1];
dList[0] = dList[1] = limbEntry->displayLists[dListIndex];
dList[0] = limbEntry->displayLists[dListIndex];
dList[1] = dList[0];
if ((updateMtxFunc == 0) || (updateMtxFunc(globalCtx, 1, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
@ -250,10 +261,10 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* ac
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1053);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_LodDrawSV.s")
#endif
/*
* Draws the limb of the Skeleton `skeleton` at `limbIndex`
*/
void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor) {
@ -362,8 +373,6 @@ void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDr
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1190);
}
#ifdef NON_MATCHING
// close, needs a bit bmore work. Mainly seems centered around SEGMENTED_TO_VIRTUAL
void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, Mtx** limbMatricies) {
@ -386,7 +395,8 @@ void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* ske
pos.y = limbEntry->translation.y;
pos.z = limbEntry->translation.z;
dList[0] = dList[1] = limbEntry->displayLists[0];
dList[0] = limbEntry->displayLists[0];
dList[1] = dList[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
@ -419,13 +429,8 @@ void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, Skeleton* ske
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1265);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_DrawLimbSV.s")
#endif
#ifdef NON_MATCHING
// Regalloc, pretty much same as SkelAnime_LodDrawSV
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor) {
SkelLimbEntry* limbEntry;
@ -437,7 +442,7 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actor
GraphicsContext* gfxCtx;
Gfx* gfx[4];
mtx = Graph_Alloc(globalCtx->state.gfxCtx, limbCount * sizeof(Mtx));
mtx = Graph_Alloc(globalCtx->state.gfxCtx, dListCount * sizeof(Mtx));
if (skeleton == NULL) {
osSyncPrintf(VT_FGCOL(RED));
@ -457,12 +462,13 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actor
limbEntry = SEGMENTED_TO_VIRTUAL(skeleton->limbs[0]);
pos.x = actorDrawTable->x;
pos.y = actorDrawTable->x;
pos.y = actorDrawTable->y;
pos.z = actorDrawTable->z;
rot = actorDrawTable[1];
dList[0] = dList[1] = limbEntry->displayLists[0];
dList[0] = limbEntry->displayLists[0];
dList[1] = dList[0];
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
@ -491,9 +497,6 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actor
Matrix_Pull();
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1347);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_DrawSV.s")
#endif
/*
* Copies the rotation values from the rotation value table, indexed by the rotation index table
@ -534,17 +537,22 @@ void SkelAnime_AnimateFrame(AnimationHeader* animationSeg, s32 currentFrame, s32
}
}
s16 func_800A1FC8(GenericAnimationHeader* animationSeg) {
s16 SkelAnime_GetTotalFrames(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->frameCount;
}
s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
// Loads an unsigned half for some reason.
return (u16)animation->frameCount - 1;
}
/*
* Draws the Skeleton `skeleton`'s limb at index `limbIndex`. Appends all generated graphics commands to
* `gfx`. Returns a pointer to the next gfx to be appended to.
*/
Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx) {
@ -593,6 +601,10 @@ Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, Skeleton* skel
return gfx;
}
/*
* Draws the Skeleton `skeleton` Appends all generated graphics to `gfx`, and returns a pointer to the
* next gfx to be appended to.
*/
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx) {
@ -754,57 +766,7 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* acto
return gfx;
}
#ifdef NON_MATCHING
/*
* Seems to be completely unused by the game, doesn't really make much sense with the
* rest of SkelAnime animation types. This does not match due to loop unrolling, but
* is functionally equal.
*/
typedef struct {
s16 limitx;
s16 indexx;
s16 limity;
s16 indexy;
s16 limitz;
s16 indexz;
} unk_struct;
s16 func_800A29BC(AnimationHeader* animationSeg, s32 arg1, Vec3s *arg2)
{
AnimationRotationValue* temp_t1;
unk_struct *temp_a3;
AnimationHeader *temp_v0;
s32 i;
temp_v0 = SEGMENTED_TO_VIRTUAL(animationSeg);
temp_a3 = SEGMENTED_TO_VIRTUAL(temp_v0->rotationIndexSeg);
temp_t1 = SEGMENTED_TO_VIRTUAL(temp_v0->rotationValueSeg);
arg2->x = arg1 < temp_a3->limitx ? (&temp_t1[arg1])[temp_a3->indexx] : temp_t1[temp_a3->indexx];
arg2->y = arg1 < temp_a3->limity ? (&temp_t1[arg1])[temp_a3->indexy] : temp_t1[temp_a3->indexy];
arg2->z = arg1 < temp_a3->limitz ? (&temp_t1[arg1])[temp_a3->indexz] : temp_t1[temp_a3->indexz];
arg2++;
temp_a3++;
i = 1;
if(temp_v0->genericHeader.unk_02 > 0){
do {
arg2->x = arg1 < temp_a3->limitx ? (&temp_t1[arg1])[temp_a3->indexx] : temp_t1[temp_a3->indexx];
arg2->y = arg1 < temp_a3->limity ? (&temp_t1[arg1])[temp_a3->indexy] : temp_t1[temp_a3->indexy];
arg2->z = arg1 < temp_a3->limitz ? (&temp_t1[arg1])[temp_a3->indexz] : temp_t1[temp_a3->indexz];
temp_a3++;
arg2++;
i++;
} while ((temp_v0->genericHeader.unk_02 + 1) != i);
}
return temp_v0->genericHeader.unk_02;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A29BC.s")
#endif
s16 func_800A2DBC(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
@ -812,46 +774,52 @@ s16 func_800A2DBC(GenericAnimationHeader* animationSeg) {
return animation->unk_02;
}
s16 func_800A2DF4(GenericAnimationHeader* animationSeg) {
/*
* Appears to be unused anywhere in the game. Appears to be a clone of
* SkelAnime_GetTotalFrames
*/
s16 SkelAnime_GetTotalFrames2(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->frameCount;
}
s16 func_800A2E2C(GenericAnimationHeader* animationSeg) {
/*
* Appears to be unused anywhere in the game. Appears to be a clone of
* SkelAnime_GetFrameCount
*/
s16 SkelAnime_GetFrameCount2(GenericAnimationHeader* animationSeg) {
GenericAnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->frameCount - 1;
}
#ifdef NON_MATCHING
// Functionally equal, but loop unrolling is way off.
void func_800A2E70(s32 limbCount, Vec3s* vec1, Vec3s* vec2, Vec3s* vec3, f32 unkf) {
Vec3s* pvec1;
Vec3s* pvec2;
Vec3s* pvec3;
s32 iVar3;
void SkelAnime_InterpolateRotation(s32 limbCount, Vec3s* dst, Vec3s* vec2, Vec3s* vec3, f32 unkf) {
s32 i;
s16 dist;
s16 temp2;
if (unkf < 1.0f) {
for (iVar3 = 0, pvec1 = vec1, pvec2 = vec2, pvec3 = vec3; iVar3 < limbCount;
iVar3++, pvec1++, pvec2++, pvec3++) {
pvec1->x = pvec2->x + ((s16)(pvec3->x - pvec2->x) * unkf);
pvec1->y = pvec2->y + ((s16)(pvec3->y - pvec2->y) * unkf);
pvec1->z = pvec2->z + ((s16)(pvec3->z - pvec2->z) * unkf);
if(unkf < 1.0f){
for(i = 0; i < limbCount;i++, dst++, vec2++, vec3++){
temp2 = vec2->x;
dist = vec3->x - temp2;
dst->x = (s16)(dist * unkf) + temp2;
temp2 = vec2->y;
dist = vec3->y - temp2;
dst->y = (s16)(dist * unkf) + temp2;
temp2 = vec2->z;
dist = vec3->z - temp2;
dst->z = (s16)(dist * unkf) + temp2;
}
} else {
for (iVar3 = 0; iVar3 < limbCount; iVar3++) {
pvec1 = &vec1[iVar3];
pvec3 = &vec3[iVar3];
pvec1->x = pvec3->x;
pvec1->y = pvec3->y;
pvec1->z = pvec3->z;
}
else {
for (i = 0;i < limbCount; i++, dst++, vec3++) {
dst->x = vec3->x;
dst->y = vec3->y;
dst->z = vec3->z;
}
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s")
#endif
void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx) {
animationCtx->animationCount = 0;
@ -977,7 +945,7 @@ void SkelAnime_AnimationType1Loaded(GlobalContext* globalCtx, AnimationEntryType
void SkelAnime_AnimationType2Loaded(GlobalContext* globalCtx, AnimationEntryType2* entry) {
if ((entry->unk_00 & D_8012A480) == 0) {
func_800A2E70(entry->limbCount, entry->unk_04, entry->unk_04, entry->unk_08, entry->unk_0C);
SkelAnime_InterpolateRotation(entry->limbCount, entry->unk_04, entry->unk_04, entry->unk_08, entry->unk_0C);
}
}
@ -1138,9 +1106,9 @@ s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime) {
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
} else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
skelAnime->animCurrentFrame += skelAnime->totalFrames;
} else if (skelAnime->totalFrames <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->totalFrames;
}
func_800A3C9C(globalCtx, skelAnime);
return 0;
@ -1158,9 +1126,9 @@ s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
skelAnime->animCurrentFrame = skelAnime->animFrameCount;
} else {
if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
} else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
skelAnime->animCurrentFrame += skelAnime->totalFrames;
} else if (skelAnime->totalFrames <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->totalFrames;
}
}
func_800A3C9C(globalCtx, skelAnime);
@ -1172,15 +1140,14 @@ void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitio
skelAnime->transitionStep = 1.0f / transitionRate;
}
#ifdef NON_MATCHING
void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
f32 frameCount, u8 arg6, f32 transitionRate) {
skelAnime->unk_01 = arg6;
if ((transitionRate != 0.0f) &&
((linkAnimetionEntrySeg == skelAnime->linkAnimetionSeg) || (frame != skelAnime->animCurrentFrame))) {
if (transitionRate < 0.0f) {
((linkAnimetionEntrySeg != skelAnime->linkAnimetionSeg) || (frame != skelAnime->animCurrentFrame))) {
if (transitionRate < 0) {
func_800A3B8C(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->transitionDrawTbl, skelAnime->actorDrawTbl);
transitionRate = -transitionRate;
@ -1198,16 +1165,14 @@ void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnim
skelAnime->transCurrentFrame = 0.0f;
}
skelAnime->linkAnimetionSeg = linkAnimetionEntrySeg;
skelAnime->animCurrentFrame = 0.0f;
skelAnime->initialFrame = frame;
skelAnime->animCurrentFrame = frame;
skelAnime->animFrameCount = frameCount;
skelAnime->unk_14 = func_800A1FC8(&linkAnimetionEntrySeg->genericHeader);
skelAnime->totalFrames = SkelAnime_GetTotalFrames(linkAnimetionEntrySeg);
skelAnime->animPlaybackSpeed = playbackSpeed;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_LinkChangeAnimation.s")
#endif
void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg) {
SkelAnime_LinkChangeAnimation(globalCtx, skelAnime, linkAnimetionEntrySeg, 1.0f, 0.0f,
@ -1291,15 +1256,15 @@ s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate) {
updateSpeed = skelAnime->animPlaybackSpeed * updateRate;
nextFrame = skelAnime->animCurrentFrame - updateSpeed;
if (nextFrame < 0.0f) {
nextFrame += skelAnime->unk_14;
nextFrame += skelAnime->totalFrames;
} else {
if (skelAnime->unk_14 <= nextFrame) {
nextFrame -= skelAnime->unk_14;
if (skelAnime->totalFrames <= nextFrame) {
nextFrame -= skelAnime->totalFrames;
}
}
if (arg1 == 0.0f) {
if (0.0f < updateSpeed) {
arg1 = skelAnime->unk_14;
arg1 = skelAnime->totalFrames;
}
}
temp_f12 = (nextFrame + updateSpeed) - arg1;
@ -1429,16 +1394,14 @@ s32 func_800A4A20(SkelAnime* skelAnime) {
func_800A49B0(skelAnime);
skelAnime->transCurrentFrame = 0.0f;
}
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
SkelAnime_InterpolateRotation(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
1.0f - (skelAnime->transCurrentFrame / prevUnk28));
return 0;
}
#ifdef NON_MATCHING
// small stack alloc
s32 func_800A4AD8(SkelAnime* skelAnime) {
s16 temp_a1;
s16 temp_a2;
s16 temp_a1;
f32 sp28;
f32 phi_f2;
f32 updateRate;
@ -1463,13 +1426,10 @@ s32 func_800A4AD8(SkelAnime* skelAnime) {
} else {
phi_f2 = 0.0f;
}
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
SkelAnime_InterpolateRotation(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
1.0f - phi_f2);
return 0;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A4AD8.s")
#endif
#ifdef NON_MATCHING
// regalloc
@ -1483,16 +1443,16 @@ void func_800A4C58(SkelAnime* skelAnime) {
SkelAnime_AnimateFrame(skelAnime->animCurrentSeg, skelAnime->animCurrentFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
if (skelAnime->unk_01) {
if (skelAnime->unk_01 & 0x1) {
temp_f8 = (s32)skelAnime->animCurrentFrame;
temp_f10 = temp_f8;
temp_f8++;
temp_f2 = skelAnime->animCurrentFrame - temp_f10;
if (temp_f8 >= (s32)skelAnime->unk_14) {
if (temp_f8 >= (s32)skelAnime->totalFrames) {
temp_f8 = 0;
}
SkelAnime_AnimateFrame(skelAnime->animCurrentSeg, temp_f8, skelAnime->limbCount, sp38);
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, sp38, temp_f2);
SkelAnime_InterpolateRotation(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, sp38, temp_f2);
}
if (skelAnime->transCurrentFrame != 0) {
skelAnime->transCurrentFrame -= skelAnime->transitionStep * (R_UPDATE_RATE * 0.33333334f);
@ -1501,7 +1461,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
skelAnime->transCurrentFrame = 0.0f;
return;
}
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
SkelAnime_InterpolateRotation(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->transitionDrawTbl,
skelAnime->transCurrentFrame);
}
}
@ -1513,9 +1473,9 @@ s32 func_800A4D9C(SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * 0.33333334f;
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
} else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
skelAnime->animCurrentFrame += skelAnime->totalFrames;
} else if (skelAnime->totalFrames <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->totalFrames;
}
func_800A4C58(skelAnime);
return 0;
@ -1550,10 +1510,10 @@ s32 func_800A4EE0(SkelAnime* skelAnime) {
skelAnime->animCurrentFrame = skelAnime->animFrameCount;
} else {
if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
skelAnime->animCurrentFrame += skelAnime->totalFrames;
} else {
if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
if (skelAnime->totalFrames <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->totalFrames;
}
}
}
@ -1590,13 +1550,13 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
skelAnime->animCurrentSeg = animationSeg;
skelAnime->initialFrame = frame;
skelAnime->animFrameCount = frameCount;
skelAnime->unk_14 = func_800A1FC8(&animationSeg->genericHeader);
skelAnime->totalFrames = SkelAnime_GetTotalFrames(&animationSeg->genericHeader);
if (skelAnime->unk_01 >= 4) {
skelAnime->animCurrentFrame = 0.0f;
} else {
skelAnime->animCurrentFrame = frame;
if (skelAnime->unk_01 < 2) {
skelAnime->animFrameCount = skelAnime->unk_14 - 1.0f;
skelAnime->animFrameCount = skelAnime->totalFrames - 1.0f;
}
}
skelAnime->animPlaybackSpeed = playbackSpeed;
@ -1638,7 +1598,7 @@ void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeade
void func_800A53DC(SkelAnime* skelAnime) {
skelAnime->unk_01 = 2;
skelAnime->animFrameCount = skelAnime->unk_14;
skelAnime->animFrameCount = skelAnime->totalFrames;
func_800A49B0(skelAnime);
}