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skelanime update wip

This commit is contained in:
KrimtonZ 2020-03-30 17:53:26 -05:00
parent b337e1d518
commit 24babfa95a
9 changed files with 122 additions and 459 deletions

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@ -1144,12 +1144,12 @@ void Scene_Draw(GlobalContext* globalCtx);
void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex);
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor, s32 dListIndex);
void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
Actor* actor);
s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg);
@ -1159,7 +1159,7 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorD
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
Actor* actor, Gfx* gfx);
void func_800A2E70(s32, Vec3s*, Vec3s*, Vec3s*, f32);
void SkelAnime_InterpolateRotation(s32, Vec3s*, Vec3s*, Vec3s*, f32);
void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
void func_800A32F4(GlobalContext* globalCtx);
void func_800A3310(GlobalContext* globalCtx);