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marginally improve comments
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2e010a8f12
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1 changed files with 15 additions and 15 deletions
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@ -57,17 +57,17 @@ static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
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typedef enum EnMdAnimState {
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/* 0x0 */ ENMD_ANIM_STATE_NONE, // no animation sequence
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/* 0x1 */ ENMD_ANIM_STATE_AKIMBO_TO_HALT, // hands on hips -> tilted head
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/* 0x1 */ ENMD_ANIM_STATE_AKIMBO_TO_HALT, // hands on hips -> halt gesture
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/* 0x2 */ ENMD_ANIM_STATE_HALT_TO_CURIOUS, // halt gesture -> tilted head
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/* 0x3 */ ENMD_ANIM_STATE_WALK_AWAY, // stop halt gesture -> start walking -> walking
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/* 0x4 */ ENMD_ANIM_STATE_TWITCH_TO_AKIMBO_UNUSED, // start walking -> hands on hips; never set
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/* 0x4 */ ENMD_ANIM_STATE_TWITCH_AKIMBO_UNUSED, // start walking -> hands on hips; never set
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/* 0x5 */ ENMD_ANIM_STATE_HALT_TO_AKIMBO, // halt gesture -> hands on hips
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/* 0x6 */ ENMD_ANIM_STATE_SURPRISE_TO_ANNOYED, // slightly raise arms from hips -> look away
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/* 0x7 */ ENMD_ANIM_STATE_SURPRISE_TO_AKIMBO, // lower slightly raised arms to hips -> hands on hips
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/* 0x8 */ ENMD_ANIM_STATE_CURIOUS_TO_ANNOYED, // tilted head and *slam* -> looking away
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/* 0x9 */ ENMD_ANIM_STATE_ANNOYED_TO_HALT, // looking away -> halt gesture
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/* 0xA */ ENMD_ANIM_STATE_AKIMBO_TO_ANNOYED, // hands on hips -> looking away
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/* 0xB */ ENMD_ANIM_STATE_STOP_WALKING // stop -> akimbo
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/* 0xB */ ENMD_ANIM_STATE_STOP_WALKING // stop walking -> akimbo
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} EnMdAnimState;
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typedef enum EnMdAnimIndex {
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@ -168,7 +168,7 @@ void EnMd_UpdateAnimState_WalkAway(EnMd* this) {
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}
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}
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void EnMd_UpdateAnimState_TwitchToAkimbo_Unused(EnMd* this) {
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void EnMd_UpdateAnimState_TwitchAkimbo_Unused(EnMd* this) {
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switch (this->animEntry) {
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case 0:
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENMD_ANIM_INDEX_AKIMBO_TO_WALK);
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@ -307,9 +307,9 @@ void EnMd_UpdateAnimState(EnMd* this) {
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case ENMD_ANIM_STATE_WALK_AWAY:
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EnMd_UpdateAnimState_WalkAway(this);
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break;
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case ENMD_ANIM_STATE_TWITCH_TO_AKIMBO_UNUSED:
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case ENMD_ANIM_STATE_TWITCH_AKIMBO_UNUSED:
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// unreachable
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EnMd_UpdateAnimState_TwitchToAkimbo_Unused(this);
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EnMd_UpdateAnimState_TwitchAkimbo_Unused(this);
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break;
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case ENMD_ANIM_STATE_HALT_TO_AKIMBO:
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EnMd_UpdateAnimState_HaltToAkimbo(this);
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