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Create separate build directories based on version (#1591)

* Create separate build directories based on version

* Fix find_unused_asm.sh

* Remove find_unused_asm.sh from Jenkinsfile

* Revert diff.py

* Clarify that gc-eu-mq is not "supported" yet

* Revert xmlcreate.py (to be deleted)

* Remove gc-eu-mq for now

* Add version flags to diff_settings.py and sym_info.py

* --version -> --oot-version

* Fix --oot-version

* Revert adding version flags to tools

* Delete find_unused_asm.sh

* Revert changes to first_diff.py output in tutorial

* Factor out sed usages for spec
This commit is contained in:
cadmic 2024-01-05 14:27:19 -08:00 committed by GitHub
parent 1f9c28f370
commit 25ff0a27de
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18 changed files with 2500 additions and 2534 deletions

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@ -29,7 +29,7 @@ The only build currently supported is Master Quest (Debug), but other versions a
It builds the following ROM:
* zelda_ocarina_mq_dbg.z64 `md5: f0b7f35375f9cc8ca1b2d59d78e35405`
* oot-gc-eu-mq-dbg.z64 `md5: f0b7f35375f9cc8ca1b2d59d78e35405`
**Note: This repository does not include any of the assets necessary to build the ROM. A prior copy of the game is required to extract the needed assets.**
@ -123,16 +123,16 @@ Make sure your path to the project is not too long, otherwise this process may e
make
```
If all goes well, a new ROM called "zelda_ocarina_mq_debug.z64" should be built and the following text should be printed:
If all goes well, a new ROM called "oot-gc-eu-mq-dbg.z64" should be built and the following text should be printed:
```bash
zelda_ocarina_mq_dbg.z64: OK
oot-gc-eu-mq-dbg.z64: OK
```
If you instead see the following:
```bash
zelda_ocarina_mq_dbg.z64: FAILED
oot-gc-eu-mq-dbg.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match
```