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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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9ac1f8130d
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262f6c507c
278 changed files with 5139 additions and 5939 deletions
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@ -174,7 +174,7 @@ void GfxPrint_InitDlist(GfxPrint* this) {
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gDPSetTileSize(this->dlist++, i * 2, 0, 0, 60, 1020);
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}
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gDPSetPrimColorMod(this->dlist++, 0, 0, *(u32*)&this->color);
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gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
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gDPSetTextureImage(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_8b, 1, sGfxPrintUnkData);
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gDPSetTile(this->dlist++, G_IM_FMT_CI, G_IM_SIZ_8b, 1, 0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, 3,
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@ -204,7 +204,7 @@ void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a) {
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this->color.b = b;
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this->color.a = a;
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gDPPipeSync(this->dlist++);
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gDPSetPrimColorMod(this->dlist++, 0, 0, *(u32*)&this->color);
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gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
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}
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void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y) {
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@ -252,7 +252,7 @@ void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c) {
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c * 2, (u16)(c & 4) * 64, (u16)(c >> 3) * 256, 1024, 1024);
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}
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gDPSetPrimColorMod(this->dlist++, 0, 0, *(u32*)&this->color);
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gDPSetPrimColorMod(this->dlist++, 0, 0, this->color.rgba);
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}
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if (this->flag & GFXPRINT_FLAG64) {
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@ -350,7 +350,7 @@ void GfxPrint_Ctor(GfxPrint* this) {
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this->posY = 0;
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this->baseX = 0;
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this->baseY = 0;
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*(u32*)&this->color = 0;
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this->color.rgba = 0;
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this->flag &= ~GFXPRINT_FLAG1;
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this->flag &= ~GFXPRINT_USE_RGBA16;
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