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Decompile z_play.c and Match/Document some of z_view.c (#74)

* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
This commit is contained in:
Roman971 2020-04-16 23:36:12 +02:00 committed by GitHub
parent 9ac1f8130d
commit 262f6c507c
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GPG key ID: 4AEE18F83AFDEB23
278 changed files with 5139 additions and 5939 deletions

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@ -10,13 +10,13 @@ Arena gSystemArena;
void SystemArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
if (!ptr) {
if (gSystemArenaLogSeverity >= LOG_SEVERITY_ERROR) {
//"%s: %u bytes %s failed\n"
// "%s: %u bytes %s failed\n"
osSyncPrintf("%s: %u バイトの%sに失敗しました\n", name, size, action);
__osDisplayArena(&gSystemArena);
return;
}
} else if (gSystemArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
//"%s: %u bytes %s succeeded\n"
// "%s: %u bytes %s succeeded\n"
osSyncPrintf("%s: %u バイトの%sに成功しました\n", name, size, action);
}
}