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Decompile z_play.c and Match/Document some of z_view.c (#74)

* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
This commit is contained in:
Roman971 2020-04-16 23:36:12 +02:00 committed by GitHub
parent 9ac1f8130d
commit 262f6c507c
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GPG key ID: 4AEE18F83AFDEB23
278 changed files with 5139 additions and 5939 deletions

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@ -298,7 +298,7 @@ s32 func_8005D1E0(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D3BC.s")
void func_8005D400(UNK_TYPE arg0, UNK_TYPE arg1) {
void func_8005D400(GlobalContext* globalCtx, SubGlobalContext11E60* sub_11E60) {
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D40C.s")