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Decompile z_play.c and Match/Document some of z_view.c (#74)

* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
This commit is contained in:
Roman971 2020-04-16 23:36:12 +02:00 committed by GitHub
parent 9ac1f8130d
commit 262f6c507c
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GPG key ID: 4AEE18F83AFDEB23
278 changed files with 5139 additions and 5939 deletions

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@ -5,15 +5,15 @@ void SaveContext_Init(void) {
bzero(&gSaveContext, sizeof(gSaveContext));
D_8015FA88 = 0;
D_8015FA8C = 0;
gSaveContext.seq_index = 0xFF;
gSaveContext.night_sfx = 0xFF;
gSaveContext.seqIndex = 0xFF;
gSaveContext.nightSeqIndex = 0xFF;
gSaveContext.unk_140E = 0;
gSaveContext.next_cutscene_index = 0xFFEF;
gSaveContext.cutscene_trigger = 0;
gSaveContext.chamber_cutscene_num = 0;
gSaveContext.next_day_time = 0xFFFF;
gSaveContext.environment_time = 0;
gSaveContext.dogIsLost = 1;
gSaveContext.transition_type = 0xFF;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = 0;
gSaveContext.nextDayTime = 0xFFFF;
gSaveContext.environmentTime = 0;
gSaveContext.dogIsLost = true;
gSaveContext.nextTransition = 0xFF;
gSaveContext.unk_13EE = 50;
}