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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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9ac1f8130d
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278 changed files with 5139 additions and 5939 deletions
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@ -5,15 +5,15 @@ void SaveContext_Init(void) {
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bzero(&gSaveContext, sizeof(gSaveContext));
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D_8015FA88 = 0;
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D_8015FA8C = 0;
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gSaveContext.seq_index = 0xFF;
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gSaveContext.night_sfx = 0xFF;
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gSaveContext.seqIndex = 0xFF;
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gSaveContext.nightSeqIndex = 0xFF;
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gSaveContext.unk_140E = 0;
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gSaveContext.next_cutscene_index = 0xFFEF;
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gSaveContext.cutscene_trigger = 0;
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gSaveContext.chamber_cutscene_num = 0;
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gSaveContext.next_day_time = 0xFFFF;
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gSaveContext.environment_time = 0;
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gSaveContext.dogIsLost = 1;
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gSaveContext.transition_type = 0xFF;
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gSaveContext.nextCutsceneIndex = 0xFFEF;
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gSaveContext.cutsceneTrigger = 0;
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gSaveContext.chamberCutsceneNum = 0;
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gSaveContext.nextDayTime = 0xFFFF;
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gSaveContext.environmentTime = 0;
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gSaveContext.dogIsLost = true;
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gSaveContext.nextTransition = 0xFF;
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gSaveContext.unk_13EE = 50;
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}
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