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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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278 changed files with 5139 additions and 5939 deletions
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@ -19,7 +19,7 @@ void func_801109B0(GlobalContext* globalCtx) {
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gSaveContext.unk_13EA = 0;
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gSaveContext.unk_13E8 = 0;
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func_800AA278(&interfaceCtx->view, globalCtx->state.gfxCtx);
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View_Init(&interfaceCtx->view, globalCtx->state.gfxCtx);
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interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = 0;
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interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0;
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@ -94,71 +94,71 @@ void func_801109B0(GlobalContext* globalCtx) {
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__assert("parameter->icon_itemSegment != NULL", "../z_construct.c", 193);
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}
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osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.button_items[0],
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gSaveContext.equips.button_items[1], gSaveContext.equips.button_items[2],
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gSaveContext.equips.button_items[3]);
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osSyncPrintf("Register_Item[%x, %x, %x, %x]\n", gSaveContext.equips.buttonItems[0],
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gSaveContext.equips.buttonItems[1], gSaveContext.equips.buttonItems[2],
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gSaveContext.equips.buttonItems[3]);
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if (gSaveContext.equips.button_items[0] < 0xF0) {
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if (gSaveContext.equips.buttonItems[0] < 0xF0) {
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DmaMgr_SendRequest1(interfaceCtx->icon_itemSegment,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[0] * 0x80, 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x80, 0x1000,
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"../z_construct.c", 198);
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} else if (gSaveContext.equips.button_items[0] != 0xFF) {
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} else if (gSaveContext.equips.buttonItems[0] != 0xFF) {
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DmaMgr_SendRequest1(interfaceCtx->icon_itemSegment,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[0] * 0x80, 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[0] * 0x80, 0x1000,
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"../z_construct.c", 203);
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}
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if (gSaveContext.equips.button_items[1] < 0xF0) {
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if (gSaveContext.equips.buttonItems[1] < 0xF0) {
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x1000),
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_icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[1] * 0x80, 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[1] * 0x80, 0x1000,
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"../z_construct.c", 209);
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}
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if (gSaveContext.equips.button_items[2] < 0xF0) {
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if (gSaveContext.equips.buttonItems[2] < 0xF0) {
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x2000),
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_icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[2] * 0x80, 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[2] * 0x80, 0x1000,
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"../z_construct.c", 214);
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}
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if (gSaveContext.equips.button_items[3] < 0xF0) {
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if (gSaveContext.equips.buttonItems[3] < 0xF0) {
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DmaMgr_SendRequest1((void*)((u32)interfaceCtx->icon_itemSegment + 0x3000),
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_icon_item_staticSegmentRomStart + gSaveContext.equips.button_items[3] * 0x80, 0x1000,
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_icon_item_staticSegmentRomStart + gSaveContext.equips.buttonItems[3] * 0x80, 0x1000,
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"../z_construct.c", 219);
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}
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osSyncPrintf("EVENT=%d\n", gSaveContext.timer_1_state);
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osSyncPrintf("EVENT=%d\n", gSaveContext.timer1State);
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if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8) || (gSaveContext.timer_2_state == 4) ||
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(gSaveContext.timer_2_state == 10)) {
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osSyncPrintf("restart_flag=%d\n", gSaveContext.respawn_flag);
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if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8) || (gSaveContext.timer2State == 4) ||
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(gSaveContext.timer2State == 10)) {
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osSyncPrintf("restart_flag=%d\n", gSaveContext.respawnFlag);
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if ((gSaveContext.respawn_flag == -1) || (gSaveContext.respawn_flag == 1)) {
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if (gSaveContext.timer_1_state == 4) {
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gSaveContext.timer_1_state = 1;
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gSaveContext.timer_x[0] = 140;
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gSaveContext.timer_y[0] = 80;
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if ((gSaveContext.respawnFlag == -1) || (gSaveContext.respawnFlag == 1)) {
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if (gSaveContext.timer1State == 4) {
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gSaveContext.timer1State = 1;
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gSaveContext.timerX[0] = 140;
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gSaveContext.timerY[0] = 80;
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}
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}
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if ((gSaveContext.timer_1_state == 4) || (gSaveContext.timer_1_state == 8)) {
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if ((gSaveContext.timer1State == 4) || (gSaveContext.timer1State == 8)) {
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temp = 0;
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} else {
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temp = 1;
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}
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gSaveContext.timer_x[temp] = 26;
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gSaveContext.timerX[temp] = 26;
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if (gSaveContext.health_capacity > 0xA0) {
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gSaveContext.timer_y[temp] = 54;
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if (gSaveContext.healthCapacity > 0xA0) {
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gSaveContext.timerY[temp] = 54;
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} else {
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gSaveContext.timer_y[temp] = 46;
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gSaveContext.timerY[temp] = 46;
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}
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}
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if ((gSaveContext.timer_1_state >= 11) && (gSaveContext.timer_1_state < 16)) {
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gSaveContext.timer_1_state = 0;
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if ((gSaveContext.timer1State >= 11) && (gSaveContext.timer1State < 16)) {
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gSaveContext.timer1State = 0;
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// Translates to: "Timer Stop!!!!!!!!!!!!!!!!!!!!!!"
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osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer_1_state);
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osSyncPrintf("タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d\n", gSaveContext.timer1State);
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}
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// Translates to: "Parameter Area = %x"
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@ -199,7 +199,7 @@ void func_80110F68(GlobalContext* globalCtx) {
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msgCtx->unk_E2F8 = msgCtx->unk_E3E4 = msgCtx->choiceIndex = msgCtx->unk_E3F0 = msgCtx->unk_E3D6 = 0;
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msgCtx->unk_E3E2 = 0xFF;
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func_800AA278(&msgCtx->view, globalCtx->state.gfxCtx);
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View_Init(&msgCtx->view, globalCtx->state.gfxCtx);
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msgCtx->textboxSegment = Game_Alloc(&globalCtx->state, 0x2200, "../z_construct.c", 349);
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@ -532,7 +532,7 @@ void func_80111070(void) {
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WREG(94) = 3;
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WREG(95) = 6;
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if (gSaveContext.game_mode == 0) {
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if (gSaveContext.gameMode == 0) {
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VREG(0) = 0x34;
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VREG(1) = 0x24;
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VREG(2) = 0xD6;
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