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Decompile z_play.c and Match/Document some of z_view.c (#74)

* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
This commit is contained in:
Roman971 2020-04-16 23:36:12 +02:00 committed by GitHub
parent 9ac1f8130d
commit 262f6c507c
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GPG key ID: 4AEE18F83AFDEB23
278 changed files with 5139 additions and 5939 deletions

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@ -88,7 +88,7 @@ void MapMark_Draw(GlobalContext* globalCtx) {
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
dungeonId = gSaveContext.dungeon_index;
dungeonId = gSaveContext.dungeonIndex;
interfaceCtx = &globalCtx->interfaceCtx;
if ((D_8015FFD0 != NULL) && (globalCtx->interfaceCtx.roomNum >= D_8015FFD0[7][dungeonId])) {