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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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262f6c507c
278 changed files with 5139 additions and 5939 deletions
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@ -3,22 +3,22 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008E750.s")
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UNK_TYPE func_8008E8DC(GlobalContext* globalCtx, Player* player) {
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s32 func_8008E8DC(GlobalContext* globalCtx, Player* player) {
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return (player->stateFlags1 & 0x20000080 || player->action || globalCtx->sceneLoadFlag == 0x14 ||
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player->stateFlags1 & 1 || player->unk_692 & 0x80 ||
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gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0);
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(gSaveContext.unk_13F0 && func_8008F0D8(player, player->unk_154) >= 0));
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}
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UNK_TYPE func_8008E988(GlobalContext* globalCtx) {
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s32 func_8008E988(GlobalContext* globalCtx) {
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Player* player = PLAYER;
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return func_8008E8DC(globalCtx, player) || player->unk_6AD == 4;
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}
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UNK_TYPE func_8008E9C4(Player* player) {
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s32 func_8008E9C4(Player* player) {
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return player->stateFlags1 & 0x10;
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}
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UNK_TYPE func_8008E9D0(Player* player) {
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s32 func_8008E9D0(Player* player) {
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return LINK_IS_CHILD && player->currentShield == 2;
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}
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@ -38,7 +38,7 @@ void func_8008EC70(Player* player) {
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008ECAC.s")
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void func_8008ED9C(GlobalContext* globalCtx, Player* player, UNK_TYPE item, UNK_TYPE arg2) {
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void func_8008ED9C(GlobalContext* globalCtx, Player* player, s32 item, s32 arg2) {
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Inventory_UpdateBottleItem(globalCtx, item, player->unk_150);
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if (item != ITEM_BOTTLE) {
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player->unk_152 = item;
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@ -56,7 +56,7 @@ void func_8008EDF0(Player* player) {
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008EEAC.s")
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UNK_TYPE func_8008EF44(GlobalContext* globalCtx, UNK_TYPE arg1) {
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s32 func_8008EF44(GlobalContext* globalCtx, s32 arg1) {
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globalCtx->unk_11E5C = (arg1 + 1);
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return 1;
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}
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@ -75,17 +75,17 @@ void func_8008F08C(GlobalContext* globalCtx) {
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player->currentMask = 0;
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}
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UNK_TYPE func_8008F098(GlobalContext* globalCtx) {
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s32 func_8008F098(GlobalContext* globalCtx) {
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Player* player = PLAYER;
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return player->currentShield == 3;
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}
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UNK_TYPE func_8008F0AC(GlobalContext* globalCtx) {
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s32 func_8008F0AC(GlobalContext* globalCtx) {
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Player* player = PLAYER;
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return player->unk_15D == 0xa && player->currentShield == 3;
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}
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s32 func_8008F0D8(Player* player, UNK_TYPE arg1) {
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s32 func_8008F0D8(Player* player, s32 arg1) {
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s32 temp_v0 = arg1 - 0x15;
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if (temp_v0 >= 0 && temp_v0 < 6) {
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return temp_v0;
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@ -93,15 +93,15 @@ s32 func_8008F0D8(Player* player, UNK_TYPE arg1) {
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return -1;
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}
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UNK_TYPE func_8008F104(Player* player) {
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s32 func_8008F104(Player* player) {
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return player->unk_151 == 0x10 || player->unk_151 == 0x11;
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}
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UNK_TYPE func_8008F128(Player* player) {
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s32 func_8008F128(Player* player) {
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return func_8008F104(player) && player->heldActor == NULL;
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}
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s32 func_8008F158(UNK_TYPE arg0) {
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s32 func_8008F158(s32 arg0) {
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s32 temp_v0 = arg0 - 2;
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if (temp_v0 > 0 && temp_v0 < 6) {
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return temp_v0;
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@ -113,7 +113,7 @@ void func_8008F180(Player* player) {
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func_8008F158(player->unk_151);
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}
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UNK_TYPE func_8008F1A0(Player* player) {
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s32 func_8008F1A0(Player* player) {
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if (player->unk_151 >= 5 && player->unk_151 < 8) {
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return 1;
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}
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@ -122,7 +122,7 @@ UNK_TYPE func_8008F1A0(Player* player) {
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_player_lib/func_8008F1CC.s")
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s32 func_8008F224(Player* player, UNK_TYPE arg1) {
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s32 func_8008F224(Player* player, s32 arg1) {
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s32 temp_v0 = arg1 - 0x1E;
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if (temp_v0 >= 0 && temp_v0 < 0xD) {
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return temp_v0;
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@ -134,7 +134,7 @@ void func_8008F250(Player* player) {
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func_8008F224(player, player->unk_151);
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}
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s32 func_8008F270(Player* player, UNK_TYPE arg1) {
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s32 func_8008F270(Player* player, s32 arg1) {
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s32 temp_v0 = arg1 - 0x12;
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if (temp_v0 >= 0 && temp_v0 < 2) {
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return temp_v0;
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