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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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278 changed files with 5139 additions and 5939 deletions
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@ -69,7 +69,7 @@ static ActorDamageChart damageChart = { {
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{ 0x0, 0x2 }, { 0x0, 0x2 }, { 0x0, 0x8 }, { 0x0, 0x4 }, { 0x0, 0x0 }, { 0x0, 0x0 }, { 0x0, 0x4 }, { 0x0, 0x0 },
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} };
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static InitChainEntry initChain[3] = {
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static InitChainEntry initChain[] = {
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ICHAIN_S8(naviEnemyId, 0x30, 1),
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ICHAIN_F32(unk_4C, 0x157C, 1),
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ICHAIN_F32_DIV1000(gravity, 0xFA24, 0),
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@ -295,7 +295,7 @@ void EnWallmas_WaitToDrop(EnWallmas* this, GlobalContext* globalCtx) {
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void EnWallmas_Drop(EnWallmas* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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if ((func_8008E988(globalCtx) == 0) && (player->stateFlags2 & 0x10) == 0 && (player->unk_A78 >= 0) &&
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if (!func_8008E988(globalCtx) && (player->stateFlags2 & 0x10) == 0 && (player->unk_A78 >= 0) &&
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(this->actor.xzDistanceFromLink < 30.0f) && (this->actor.yDistanceFromLink < -5.0f) &&
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(-(f32)(player->unk_4DA + 0xA) < this->actor.yDistanceFromLink)) {
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EnWallmas_TakePlayerBegin(this, globalCtx);
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@ -417,14 +417,14 @@ void EnWallmas_TakePlayer(EnWallmas* this, GlobalContext* globalCtx) {
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this->actor.posRot.pos.y = this->actor.posRot.pos.y + 10.0f;
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}
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if (gSaveContext.link_age != 0) {
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if (LINK_IS_CHILD) {
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player->actor.posRot.pos.y = this->actor.posRot.pos.y - 30.0f;
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} else {
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player->actor.posRot.pos.y = this->actor.posRot.pos.y - 50.0f;
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}
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if (this->timer == -0x1E) {
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if (gSaveContext.link_age != 0) {
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if (LINK_IS_CHILD) {
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func_8002F7DC(&this->actor, NA_SE_VO_LI_TAKEN_AWAY_KID);
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} else {
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func_8002F7DC(&this->actor, NA_SE_VO_LI_TAKEN_AWAY);
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@ -436,8 +436,7 @@ void EnWallmas_TakePlayer(EnWallmas* this, GlobalContext* globalCtx) {
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this->timer = this->timer + 2;
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} else {
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Math_ApproxF(&this->actor.posRot.pos.y,
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player->actor.posRot.pos.y + (gSaveContext.link_age != 0 ? 30.0f : 50.0f), 5.0f);
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Math_ApproxF(&this->actor.posRot.pos.y, player->actor.posRot.pos.y + (LINK_IS_CHILD ? 30.0f : 50.0f), 5.0f);
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}
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Math_ApproxF(&this->actor.posRot.pos.x, player->actor.posRot.pos.x, 3.0f);
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@ -445,7 +444,7 @@ void EnWallmas_TakePlayer(EnWallmas* this, GlobalContext* globalCtx) {
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if (this->timer == 0x1E) {
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func_80078884(NA_SE_OC_ABYSS);
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func_800C0C88(globalCtx);
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Gameplay_TriggerRespawn(globalCtx);
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}
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}
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