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Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
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278 changed files with 5139 additions and 5939 deletions
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@ -6,6 +6,8 @@
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#include "z_obj_makekinsuta.h"
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#include <vt.h>
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#define FLAGS 0x00000010
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void ObjMakekinsuta_Init(ObjMakekinsuta* this, GlobalContext* globalCtx);
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@ -3,7 +3,6 @@
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#include <ultra64.h>
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#include <global.h>
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#include <vt.h>
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typedef struct {
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/* 0x0000 */ Actor actor;
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