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en_reeba OK (#434)
* leever progress * leever progress * leever progress * 2 non matchings * test * merge master, match two functions * progress * OK * revert permissions change * remove unwanted file * review * use decr * merge * merge and review * early return * vt
This commit is contained in:
parent
5d39ae1cc7
commit
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29 changed files with 649 additions and 1907 deletions
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@ -1,4 +1,13 @@
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/*
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* File: z_en_reeba.c
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* Overlay: ovl_En_Reeba
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* Description: Leever
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*/
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#include "z_en_reeba.h"
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#include "overlays/actors/ovl_En_Encount1/z_en_encount1.h"
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#include "vt.h"
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#define FLAGS 0x08000015
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@ -9,7 +18,24 @@ void EnReeba_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnReeba_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void func_80AE4F40(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5054(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5270(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5688(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE56E0(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE538C(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE53AC(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5E48(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5854(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5C38(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5938(EnReeba* this, GlobalContext* globalCtx);
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void func_80AE5A9C(EnReeba* this, GlobalContext* globalCtx);
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static DamageTable sDamageTable = {
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0x00, 0xE2, 0xE1, 0xE2, 0xC1, 0xE2, 0xE2, 0xD2, 0xE1, 0xE4, 0xE6, 0xE2, 0x34, 0xE2, 0xE2, 0xE2,
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0xE2, 0x00, 0x34, 0x00, 0x00, 0x00, 0xE2, 0xE8, 0xE4, 0xE2, 0xE8, 0xE4, 0x10, 0x00, 0x00, 0x00,
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};
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const ActorInit En_Reeba_InitVars = {
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ACTOR_EN_REEBA,
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ACTORTYPE_MISC,
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@ -21,45 +47,611 @@ const ActorInit En_Reeba_InitVars = {
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(ActorFunc)EnReeba_Update,
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(ActorFunc)EnReeba_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Destroy.s")
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static ColliderCylinderInit sCylinderInit = {
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{ COLTYPE_UNK5, 0x11, 0x09, 0x39, 0x10, COLSHAPE_CYLINDER },
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{ 0x00, { 0xFFCFFFFF, 0x08, 0x08 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x01, 0x05, 0x01 },
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{ 20, 40, 0, { 0, 0, 0 } },
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE4F40.s")
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extern AnimationHeader D_060001E4;
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extern SkeletonHeader D_06001EE8;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5054.s")
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void EnReeba_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnReeba* this = THIS;
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f32 temp_f0;
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s32 surfaceType;
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5270.s")
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this->actor.naviEnemyId = 0x47;
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this->actor.unk_1F = 3;
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this->actor.gravity = -3.5f;
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this->actor.posRot2.pos = this->actor.posRot.pos;
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SkelAnime_Init(globalCtx, &this->skelanime, &D_06001EE8, &D_060001E4, this->limbDrawTable,
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this->transitionDrawTable, 18);
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this->actor.colChkInfo.mass = 0xFE;
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this->actor.colChkInfo.health = 4;
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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this->isBig = this->actor.params;
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this->scale = 0.04f;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE538C.s")
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if (this->isBig) {
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this->collider.dim.radius = 35;
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this->collider.dim.height = 45;
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this->scale *= 1.5f;
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ リーバぼす登場 ☆☆☆☆☆ %f\n" VT_RST, this->scale);
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this->actor.colChkInfo.health = 20;
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this->collider.body.toucher.effect = 4;
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this->collider.body.toucher.damage = 16;
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Actor_ChangeType(globalCtx, &globalCtx->actorCtx, &this->actor, ACTORTYPE_ENEMY);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE53AC.s")
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temp_f0 = this->scale * -27500.0f;
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this->unk_284 = temp_f0;
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this->actor.shape.unk_08 = temp_f0;
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ActorShape_Init(&this->actor.shape, temp_f0, ActorShadow_DrawFunc_Circle, 0.0f);
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this->actor.colChkInfo.damageTable = &sDamageTable;
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func_8002E4B4(globalCtx, &this->actor, 35.0f, 60.0f, 60.0f, 0x1D);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE561C.s")
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surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5688.s")
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if ((surfaceType != 4) && (surfaceType != 7)) {
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Actor_Kill(&this->actor);
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return;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE56E0.s")
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this->actionfunc = func_80AE4F40;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE57F0.s")
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void EnReeba_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnReeba* this = THIS;
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EnEncount1* spawner;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5854.s")
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Collider_DestroyCylinder(globalCtx, &this->collider);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE58EC.s")
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if (this->actor.parent != NULL) {
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spawner = (EnEncount1*)this->actor.parent;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5938.s")
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if (spawner->actor.update != NULL) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5A9C.s")
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if (spawner->unk_152 > 0) {
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spawner->unk_152--;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5BC4.s")
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if (this->isBig) {
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spawner->unk_16C = 0;
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spawner->unk_164 = 0x258;
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}
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}
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5C38.s")
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void func_80AE4F40(EnReeba* this, GlobalContext* globalCtx) {
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f32 frames = SkelAnime_GetFrameCount(&D_060001E4.genericHeader);
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Player* player = PLAYER;
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s16 absPlayerVel;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5E48.s")
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SkelAnime_ChangeAnim(&this->skelanime, &D_060001E4, 2.0f, 0.0f, frames, 0, -10.0f);
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/func_80AE5EDC.s")
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absPlayerVel = fabsf(player->linearVelocity);
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this->unk_278 = (20 - (absPlayerVel * 2));
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Update.s")
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if (this->unk_278 < 0) {
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this->unk_278 = 2;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Reeba/EnReeba_Draw.s")
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if (this->unk_278 > 20) {
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this->unk_278 = 20;
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}
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this->actor.flags &= ~0x08000000;
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this->actor.posRot.pos.y = this->actor.groundY;
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if (this->isBig) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_BIG_APPEAR);
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} else {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_APPEAR);
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}
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this->actionfunc = func_80AE5054;
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}
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void func_80AE5054(EnReeba* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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f32 playerLinearVel;
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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if ((globalCtx->gameplayFrames % 4) == 0) {
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func_80033260(globalCtx, &this->actor, &this->actor.posRot.pos, this->actor.shape.unk_10, 1, 8.0f, 0x1F4, 0xA,
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1);
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}
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if (this->unk_278 == 0) {
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Math_SmoothScaleMaxF(&this->actor.shape.unk_10, 12.0f, 1.0f, 1.0f);
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if (this->actor.shape.unk_08 < 0.0f) {
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Math_SmoothDownscaleMaxF(&this->actor.shape.unk_08, 1.0f, this->unk_288);
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Math_SmoothScaleMaxF(&this->unk_288, 300.0f, 1.0f, 5.0f);
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} else {
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this->unk_288 = 0.0f;
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this->actor.shape.unk_08 = 0.0f;
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playerLinearVel = player->linearVelocity;
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switch (this->unk_280) {
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case 0:
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this->actor.posRot.rot.y = this->actor.yawTowardsLink;
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break;
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case 1:
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this->actor.posRot.rot.y = this->actor.yawTowardsLink + (800.0f * playerLinearVel);
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break;
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case 2:
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case 3:
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this->actor.posRot.rot.y =
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this->actor.yawTowardsLink +
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(player->actor.shape.rot.y - this->actor.yawTowardsLink) * (playerLinearVel * 0.15f);
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break;
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case 4:
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this->actor.posRot.rot.y = this->actor.yawTowardsLink - (800.0f * playerLinearVel);
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}
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if (this->isBig) {
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this->actionfunc = func_80AE538C;
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} else {
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this->unk_272 = 130;
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this->actor.speedXZ = Math_Rand_ZeroFloat(4.0f) + 6.0f;
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this->actionfunc = func_80AE5270;
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}
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}
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}
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}
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void func_80AE5270(EnReeba* this, GlobalContext* globalCtx) {
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s32 surfaceType;
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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if (this->actor.shape.unk_10 < 12.0f) {
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Math_SmoothScaleMaxF(&this->actor.shape.unk_10, 12.0f, 3.0f, 1.0f);
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}
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surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
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if ((surfaceType != 4) && (surfaceType != 7)) {
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this->actor.speedXZ = 0.0f;
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this->actionfunc = func_80AE5688;
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return;
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}
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if ((this->unk_272 == 0) || (this->actor.xzDistFromLink < 30.0f) || (this->actor.xzDistFromLink > 400.0f) ||
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(this->actor.bgCheckFlags & 8)) {
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this->actionfunc = func_80AE5688;
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return;
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}
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if (this->unk_274 == 0) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_MOVE);
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this->unk_274 = 10;
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}
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}
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void func_80AE538C(EnReeba* this, GlobalContext* globalCtx) {
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this->actor.flags |= 5;
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this->actionfunc = func_80AE53AC;
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}
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void func_80AE53AC(EnReeba* this, GlobalContext* globalCtx) {
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f32 speed;
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s16 yawDiff;
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s16 yaw;
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s32 surfaceType;
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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if (this->actor.shape.unk_10 < 12.0f) {
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Math_SmoothScaleMaxF(&this->actor.shape.unk_10, 12.0f, 3.0f, 1.0f);
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}
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surfaceType = func_80041D4C(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
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if (((surfaceType != 4) && (surfaceType != 7)) || (this->actor.xzDistFromLink > 400.0f) ||
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(this->actor.bgCheckFlags & 8)) {
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this->actionfunc = func_80AE5688;
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return;
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}
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if ((this->actor.xzDistFromLink < 70.0f) && (this->unk_270 == 0)) {
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this->unk_270 = 30;
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}
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speed = (this->actor.xzDistFromLink - 20.0f) / ((Math_Rand_ZeroOne() * 50.0f) + 150.0f);
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this->actor.speedXZ += speed * 1.8f;
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if (this->actor.speedXZ >= 3.0f) {
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this->actor.speedXZ = 3.0f;
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}
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if (this->actor.speedXZ < -3.0f) {
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this->actor.speedXZ = -3.0f;
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}
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yawDiff = (this->unk_270 == 0) ? this->actor.yawTowardsLink : -this->actor.yawTowardsLink;
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yawDiff = yawDiff - this->actor.posRot.rot.y;
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yaw = (yawDiff > 0) ? ((yawDiff / 31.0f) + 10.0f) : ((yawDiff / 31.0f) - 10.0f);
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this->actor.posRot.rot.y += (yaw * 2.0f);
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if (this->unk_274 == 0) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_MOVE);
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this->unk_274 = 20;
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}
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}
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void func_80AE561C(EnReeba* this, GlobalContext* globalCtx) {
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Math_SmoothDownscaleMaxF(&this->actor.speedXZ, 1.0f, 0.3f);
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if (this->unk_272 == 0) {
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if (this->isBig) {
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this->actionfunc = func_80AE538C;
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} else {
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this->actionfunc = func_80AE5688;
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}
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}
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}
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void func_80AE5688(EnReeba* this, GlobalContext* globalCtx) {
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this->unk_27E = 0;
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_AKINDONUTS_HIDE);
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this->actor.flags |= 0x8000000;
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this->actor.flags &= ~5;
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this->actionfunc = func_80AE56E0;
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}
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void func_80AE56E0(EnReeba* this, GlobalContext* globalCtx) {
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Math_SmoothDownscaleMaxF(&this->actor.shape.unk_10, 1.0f, 0.3f);
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Math_SmoothDownscaleMaxF(&this->actor.speedXZ, 0.1f, 0.3f);
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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if ((this->unk_284 + 10.0f) <= this->actor.shape.unk_08) {
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if ((globalCtx->gameplayFrames & 3) == 0) {
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func_80033260(globalCtx, &this->actor, &this->actor.posRot.pos, this->actor.shape.unk_10, 1, 8.0f, 500, 10,
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1);
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}
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Math_SmoothScaleMaxF(&this->actor.shape.unk_08, this->unk_284, 1.0f, this->unk_288);
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Math_SmoothScaleMaxF(&this->unk_288, 300.0f, 1.0f, 5.0f);
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} else {
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Actor_Kill(&this->actor);
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}
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}
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void func_80AE57F0(EnReeba* this, GlobalContext* globalCtx) {
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this->unk_276 = 14;
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this->actor.speedXZ = -8.0f;
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this->actor.posRot.rot.y = this->actor.yawTowardsLink;
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func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
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this->actionfunc = func_80AE5854;
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}
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void func_80AE5854(EnReeba* this, GlobalContext* globalCtx) {
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SkelAnime_FrameUpdateMatrix(&this->skelanime);
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if (this->actor.speedXZ < 0.0f) {
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this->actor.speedXZ++;
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}
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if (this->unk_276 == 0) {
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if (this->isBig) {
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this->unk_270 = 30;
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this->actionfunc = func_80AE538C;
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} else {
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this->actionfunc = func_80AE5688;
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}
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}
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}
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void func_80AE58EC(EnReeba* this, GlobalContext* globalCtx) {
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this->unk_278 = 14;
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this->actor.posRot.rot.y = this->actor.yawTowardsLink;
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this->actor.speedXZ = -8.0f;
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this->actor.flags |= 0x8000000;
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this->actor.flags &= ~5;
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this->actionfunc = func_80AE5938;
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}
|
||||
|
||||
void func_80AE5938(EnReeba* this, GlobalContext* globalCtx) {
|
||||
Vec3f pos;
|
||||
f32 scale;
|
||||
|
||||
if (this->unk_278 != 0) {
|
||||
if (this->actor.speedXZ < 0.0f) {
|
||||
this->actor.speedXZ += 1.0f;
|
||||
}
|
||||
} else {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
|
||||
if ((this->unk_27E == 4) || (this->actor.colChkInfo.health != 0)) {
|
||||
if (this->unk_27E == 2) {
|
||||
pos.x = this->actor.posRot.pos.x + Math_Rand_CenteredFloat(20.0f);
|
||||
pos.y = this->actor.posRot.pos.y + Math_Rand_CenteredFloat(20.0f);
|
||||
pos.z = this->actor.posRot.pos.z + Math_Rand_CenteredFloat(20.0f);
|
||||
scale = 3.0f;
|
||||
|
||||
if (this->isBig) {
|
||||
scale = 6.0f;
|
||||
}
|
||||
|
||||
EffectSsEnIce_SpawnFlyingVec3f(globalCtx, &this->actor, &pos, 150, 150, 150, 250, 235, 245, 255, scale);
|
||||
}
|
||||
|
||||
this->unk_278 = 66;
|
||||
this->actionfunc = func_80AE5E48;
|
||||
} else {
|
||||
this->unk_278 = 30;
|
||||
this->actionfunc = func_80AE5A9C;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AE5A9C(EnReeba* this, GlobalContext* globalCtx) {
|
||||
Vec3f randPos;
|
||||
f32 scale;
|
||||
|
||||
if (this->unk_278 != 0) {
|
||||
if ((this->unk_27E == 2) && ((this->unk_278 & 0xF) == 0)) {
|
||||
randPos.x = this->actor.posRot.pos.x + Math_Rand_CenteredFloat(20.0f);
|
||||
randPos.y = this->actor.posRot.pos.y + Math_Rand_CenteredFloat(20.0f);
|
||||
randPos.z = this->actor.posRot.pos.z + Math_Rand_CenteredFloat(20.0f);
|
||||
scale = 3.0f;
|
||||
|
||||
if (this->isBig) {
|
||||
scale = 6.0f;
|
||||
}
|
||||
|
||||
EffectSsEnIce_SpawnFlyingVec3f(globalCtx, &this->actor, &randPos, 150, 150, 150, 250, 235, 245, 255, scale);
|
||||
}
|
||||
} else {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DEAD);
|
||||
func_80032C7C(globalCtx, &this->actor);
|
||||
this->actionfunc = func_80AE5C38;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AE5BC4(EnReeba* this, GlobalContext* globalCtx) {
|
||||
this->actor.speedXZ = -8.0f;
|
||||
this->actor.posRot.rot.y = this->actor.yawTowardsLink;
|
||||
func_8003426C(&this->actor, 0x4000, 0xFF, 0, 8);
|
||||
this->unk_278 = 14;
|
||||
this->actor.flags &= ~1;
|
||||
this->actionfunc = func_80AE5C38;
|
||||
}
|
||||
|
||||
void func_80AE5C38(EnReeba* this, GlobalContext* globalCtx) {
|
||||
Vec3f pos;
|
||||
Vec3f accel = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
EnEncount1* spawner;
|
||||
|
||||
if (this->unk_278 != 0) {
|
||||
if (this->actor.speedXZ < 0.0f) {
|
||||
this->actor.speedXZ++;
|
||||
}
|
||||
} else {
|
||||
this->actor.speedXZ = 0.0f;
|
||||
Math_SmoothDownscaleMaxF(&this->scale, 0.1f, 0.01f);
|
||||
|
||||
if (this->scale < 0.01f) {
|
||||
pos.x = this->actor.posRot.pos.x;
|
||||
pos.y = this->actor.posRot.pos.y;
|
||||
pos.z = this->actor.posRot.pos.z;
|
||||
velocity.y = 4.0f;
|
||||
EffectSsDeadDb_Spawn(globalCtx, &pos, &velocity, &accel, 120, 0, 255, 255, 255, 255, 255, 0, 0, 1, 9, true);
|
||||
|
||||
if (!this->isBig) {
|
||||
Item_DropCollectibleRandom(globalCtx, &this->actor, &pos, 0xE0);
|
||||
} else {
|
||||
Item_DropCollectibleRandom(globalCtx, &this->actor, &pos, 0xC0);
|
||||
}
|
||||
|
||||
if (this->actor.parent != NULL) {
|
||||
spawner = (EnEncount1*)this->actor.parent;
|
||||
|
||||
if (spawner->actor.update != NULL) {
|
||||
if (!this->isBig) {
|
||||
if (spawner->numLeeversDead < 10) {
|
||||
spawner->numLeeversDead++;
|
||||
}
|
||||
// How many are dead?
|
||||
osSyncPrintf("\n\n");
|
||||
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 何匹DEAD? ☆☆☆☆☆%d\n" VT_RST, spawner->numLeeversDead);
|
||||
osSyncPrintf("\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AE5E48(EnReeba* this, GlobalContext* globalCtx) {
|
||||
if (this->unk_278 < 37) {
|
||||
this->actor.shape.rot.x = Math_Rand_CenteredFloat(3000.0f);
|
||||
this->actor.shape.rot.z = Math_Rand_CenteredFloat(3000.0f);
|
||||
|
||||
if (this->unk_278 == 0) {
|
||||
if (this->isBig) {
|
||||
this->actionfunc = func_80AE538C;
|
||||
} else {
|
||||
this->actionfunc = func_80AE5688;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AE5EDC(EnReeba* this, GlobalContext* globalCtx) {
|
||||
if (this->collider.base.acFlags & 2) {
|
||||
this->collider.base.acFlags &= ~2;
|
||||
|
||||
if ((this->actionfunc != func_80AE5C38) && (this->actionfunc != func_80AE5854)) {
|
||||
this->actor.shape.rot.z = 0;
|
||||
this->unk_27E = 0;
|
||||
this->actor.shape.rot.x = this->actor.shape.rot.z;
|
||||
|
||||
switch (this->actor.colChkInfo.damageEffect) {
|
||||
case 11: // none
|
||||
case 12: // boomerang
|
||||
if ((this->actor.colChkInfo.health > 1) && (this->unk_27E != 4)) {
|
||||
this->unk_27E = 4;
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
|
||||
func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
|
||||
this->actionfunc = func_80AE58EC;
|
||||
break;
|
||||
}
|
||||
case 13: // hookshot/longshot
|
||||
if ((this->actor.colChkInfo.health > 2) && (this->unk_27E != 4)) {
|
||||
this->unk_27E = 4;
|
||||
func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GOMA_JR_FREEZE);
|
||||
this->actionfunc = func_80AE58EC;
|
||||
break;
|
||||
}
|
||||
case 14:
|
||||
this->unk_27C = 6;
|
||||
Actor_ApplyDamage(&this->actor);
|
||||
if (this->actor.colChkInfo.health == 0) {
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DEAD);
|
||||
func_80032C7C(globalCtx, &this->actor);
|
||||
this->actionfunc = func_80AE5BC4;
|
||||
break;
|
||||
}
|
||||
if (this->actionfunc == func_80AE5E48) {
|
||||
this->actor.shape.rot.z = 0;
|
||||
this->actor.shape.rot.x = this->actor.shape.rot.z;
|
||||
}
|
||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIVA_DAMAGE);
|
||||
this->actionfunc = func_80AE57F0;
|
||||
break;
|
||||
case 3: // ice arrows/ice magic
|
||||
Actor_ApplyDamage(&this->actor);
|
||||
this->unk_27C = 2;
|
||||
this->unk_27E = 2;
|
||||
func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
|
||||
this->actionfunc = func_80AE58EC;
|
||||
break;
|
||||
case 1: // unknown
|
||||
if (this->unk_27E != 4) {
|
||||
this->unk_27E = 4;
|
||||
func_8003426C(&this->actor, 0, 0xFF, 0, 0x50);
|
||||
this->actionfunc = func_80AE58EC;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnReeba_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
GlobalContext* globalCtx2 = globalCtx;
|
||||
EnReeba* this = THIS;
|
||||
Player* player = PLAYER;
|
||||
|
||||
func_80AE5EDC(this, globalCtx);
|
||||
this->actionfunc(this, globalCtx2);
|
||||
Actor_SetScale(&this->actor, this->scale);
|
||||
|
||||
if (this->unk_270 != 0) {
|
||||
this->unk_270--;
|
||||
}
|
||||
|
||||
if (this->unk_272 != 0) {
|
||||
this->unk_272--;
|
||||
}
|
||||
|
||||
if (this->unk_278 != 0) {
|
||||
this->unk_278--;
|
||||
}
|
||||
|
||||
if (this->unk_274 != 0) {
|
||||
this->unk_274--;
|
||||
}
|
||||
|
||||
if (this->unk_276 != 0) {
|
||||
this->unk_276--;
|
||||
}
|
||||
|
||||
Actor_MoveForward(&this->actor);
|
||||
func_8002E4B4(globalCtx2, &this->actor, 35.0f, 60.0f, 60.0f, 0x1D);
|
||||
|
||||
if (this->collider.base.atFlags & 4) {
|
||||
this->collider.base.atFlags &= ~4;
|
||||
|
||||
if ((this->actionfunc == func_80AE5270) || (this->actionfunc == func_80AE53AC)) {
|
||||
this->actor.speedXZ = 8.0f;
|
||||
this->actor.posRot.rot.y *= -1.0f;
|
||||
this->unk_272 = 14;
|
||||
this->actionfunc = func_80AE561C;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->collider.base.atFlags & 2) {
|
||||
this->collider.base.atFlags &= ~2;
|
||||
if ((this->collider.base.at == &player->actor) && !this->isBig && (this->actionfunc != func_80AE56E0)) {
|
||||
this->actionfunc = func_80AE5688;
|
||||
}
|
||||
}
|
||||
|
||||
this->actor.posRot2.pos = this->actor.posRot.pos;
|
||||
|
||||
if (!this->isBig) {
|
||||
this->actor.posRot2.pos.y += 15.0f;
|
||||
} else {
|
||||
this->actor.posRot2.pos.y += 30.0f;
|
||||
}
|
||||
|
||||
Collider_CylinderUpdate(&this->actor, &this->collider);
|
||||
|
||||
if ((this->actor.shape.unk_08 >= -700.0f) && (this->actor.colChkInfo.health > 0) &&
|
||||
(this->actionfunc != func_80AE56E0)) {
|
||||
CollisionCheck_SetOC(globalCtx2, &globalCtx2->colChkCtx, &this->collider.base);
|
||||
|
||||
if (!(this->actor.shape.unk_08 < 0.0f)) {
|
||||
CollisionCheck_SetAC(globalCtx2, &globalCtx2->colChkCtx, &this->collider.base);
|
||||
|
||||
if ((this->actionfunc == func_80AE5270) || (this->actionfunc == func_80AE53AC)) {
|
||||
CollisionCheck_SetAT(globalCtx2, &globalCtx2->colChkCtx, &this->collider.base);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnReeba_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnReeba* this = THIS;
|
||||
s32 pad;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_reeba.c", 1062);
|
||||
|
||||
func_80093D18(globalCtx->state.gfxCtx);
|
||||
|
||||
if (this->isBig) {
|
||||
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 155, 55, 255, 255);
|
||||
} else {
|
||||
gDPSetPrimColor(oGfxCtx->polyOpa.p++, 0x0, 0x01, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
SkelAnime_Draw(globalCtx, this->skelanime.skeleton, this->skelanime.limbDrawTbl, NULL, NULL, &this->actor);
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_reeba.c", 1088);
|
||||
|
||||
if (BREG(0)) {
|
||||
Vec3f debugPos;
|
||||
|
||||
debugPos.x = (Math_Sins(this->actor.posRot.rot.y) * 30.0f) + this->actor.posRot.pos.x;
|
||||
debugPos.y = this->actor.posRot.pos.y + 20.0f;
|
||||
debugPos.z = (Math_Coss(this->actor.posRot.rot.y) * 30.0f) + this->actor.posRot.pos.z;
|
||||
DebugDisplay_AddObject(debugPos.x, debugPos.y, debugPos.z, this->actor.posRot.rot.x, this->actor.posRot.rot.y,
|
||||
this->actor.posRot.rot.z, 1.0f, 1.0f, 1.0f, 255, 0, 0, 255, 4, globalCtx->state.gfxCtx);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,28 @@
|
|||
|
||||
struct EnReeba;
|
||||
|
||||
typedef void (*EnReebaActionFunc)(struct EnReeba*, GlobalContext*);
|
||||
|
||||
typedef struct EnReeba {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0x190];
|
||||
/* 0x014C */ SkelAnime skelanime;
|
||||
/* 0x0190 */ Vec3s limbDrawTable[18];
|
||||
/* 0x01FC */ Vec3s transitionDrawTable[18];
|
||||
/* 0x0268 */ char unk_268[0x4];
|
||||
/* 0x026C */ EnReebaActionFunc actionfunc;
|
||||
/* 0x0270 */ s16 unk_270;
|
||||
/* 0x0272 */ s16 unk_272;
|
||||
/* 0x0274 */ s16 unk_274;
|
||||
/* 0x0276 */ s16 unk_276;
|
||||
/* 0x0278 */ s16 unk_278;
|
||||
/* 0x027A */ s16 isBig;
|
||||
/* 0x027C */ s16 unk_27C;
|
||||
/* 0x027E */ s16 unk_27E;
|
||||
/* 0x0280 */ s16 unk_280;
|
||||
/* 0x0284 */ f32 unk_284;
|
||||
/* 0x0288 */ f32 unk_288;
|
||||
/* 0x028C */ f32 scale;
|
||||
/* 0x0290 */ ColliderCylinder collider;
|
||||
} EnReeba; // size = 0x02DC
|
||||
|
||||
extern const ActorInit En_Reeba_InitVars;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue