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ovl_Door_Shutter OK (#413)
* Initial progress * Some more progress * Fix merge * OK * Small improvements * Further improvements * Some documentation, ran formatter * Small fix * Several review suggestions Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Further review changes * Space out declarations, better boolean comparisons Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Some ands to modulos * Swap condition Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Fix merge, PR suggestions * review Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com>
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@ -43,6 +43,7 @@
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#define CUR_CAPACITY(upg) CAPACITY(upg, CUR_UPG_VALUE(upg))
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.inventory.questItems)
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#define CHECK_DUNGEON_ITEM(item, dungeonIndex) (gSaveContext.inventory.dungeonItems[dungeonIndex] & gBitFlags[item])
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#define B_BTN_ITEM ((gSaveContext.buttonStatus[0] == ITEM_NONE) \
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? ITEM_NONE \
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