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Rename scene lists (#1344)
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
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33 changed files with 148 additions and 143 deletions
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@ -452,7 +452,7 @@ void func_8002F974(Actor* actor, u16 sfxId);
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void func_8002F994(Actor* actor, s32 arg1);
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s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, Vec3f* pos);
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void Actor_DisableLens(PlayState* play);
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void func_800304DC(PlayState* play, ActorContext* actorCtx, ActorEntry* actorEntry);
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void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* playerEntry);
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void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx);
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s32 func_800314D4(PlayState* play, Actor* actor, Vec3f* arg2, f32 arg3);
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void func_800315AC(PlayState* play, ActorContext* actorCtx);
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