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Rename scene lists (#1344)

* first pass

* revert unwanted zap change

* review

* name Actor_InitContext, change arg name

* change bzero to use type
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fig02 2022-10-16 18:00:18 -04:00 committed by GitHub
parent bea53e1cc3
commit 26d6028ff1
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33 changed files with 148 additions and 143 deletions

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@ -1183,16 +1183,16 @@ typedef struct PlayState {
/* 0x11DE4 */ u32 gameplayFrames;
/* 0x11DE8 */ u8 linkAgeOnLoad;
/* 0x11DE9 */ u8 unk_11DE9;
/* 0x11DEA */ u8 curSpawn;
/* 0x11DEB */ u8 numSetupActors;
/* 0x11DEA */ u8 spawn;
/* 0x11DEB */ u8 numActorEntries;
/* 0x11DEC */ u8 numRooms;
/* 0x11DF0 */ RomFile* roomList;
/* 0x11DF4 */ ActorEntry* linkActorEntry;
/* 0x11DF8 */ ActorEntry* setupActorList;
/* 0x11DF4 */ ActorEntry* playerEntry;
/* 0x11DF8 */ ActorEntry* actorEntryList;
/* 0x11DFC */ void* unk_11DFC;
/* 0x11E00 */ EntranceEntry* setupEntranceList;
/* 0x11E04 */ s16* setupExitList;
/* 0x11E08 */ Path* setupPathList;
/* 0x11E00 */ Spawn* spawnList;
/* 0x11E04 */ s16* exitList;
/* 0x11E08 */ Path* pathList;
/* 0x11E0C */ QuestHintCmd* naviQuestHints;
/* 0x11E10 */ void* specialEffects;
/* 0x11E14 */ u8 skyboxId;