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Rename scene lists (#1344)
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
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33 changed files with 148 additions and 143 deletions
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@ -1183,16 +1183,16 @@ typedef struct PlayState {
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/* 0x11DE4 */ u32 gameplayFrames;
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/* 0x11DE8 */ u8 linkAgeOnLoad;
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/* 0x11DE9 */ u8 unk_11DE9;
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/* 0x11DEA */ u8 curSpawn;
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/* 0x11DEB */ u8 numSetupActors;
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/* 0x11DEA */ u8 spawn;
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/* 0x11DEB */ u8 numActorEntries;
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/* 0x11DEC */ u8 numRooms;
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/* 0x11DF0 */ RomFile* roomList;
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/* 0x11DF4 */ ActorEntry* linkActorEntry;
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/* 0x11DF8 */ ActorEntry* setupActorList;
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/* 0x11DF4 */ ActorEntry* playerEntry;
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/* 0x11DF8 */ ActorEntry* actorEntryList;
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/* 0x11DFC */ void* unk_11DFC;
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/* 0x11E00 */ EntranceEntry* setupEntranceList;
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/* 0x11E04 */ s16* setupExitList;
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/* 0x11E08 */ Path* setupPathList;
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/* 0x11E00 */ Spawn* spawnList;
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/* 0x11E04 */ s16* exitList;
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/* 0x11E08 */ Path* pathList;
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/* 0x11E0C */ QuestHintCmd* naviQuestHints;
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/* 0x11E10 */ void* specialEffects;
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/* 0x11E14 */ u8 skyboxId;
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