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Rename scene lists (#1344)
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
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parent
bea53e1cc3
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26d6028ff1
33 changed files with 148 additions and 143 deletions
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@ -403,7 +403,7 @@ void Play_Init(GameState* thisx) {
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(s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc));
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Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
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func_800304DC(this, &this->actorCtx, this->linkActorEntry);
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Actor_InitContext(this, &this->actorCtx, this->playerEntry);
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while (!func_800973FC(this, &this->roomCtx)) {
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; // Empty Loop
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@ -1399,14 +1399,17 @@ void Play_InitEnvironment(PlayState* this, s16 skyboxId) {
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}
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void Play_InitScene(PlayState* this, s32 spawn) {
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this->curSpawn = spawn;
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this->linkActorEntry = NULL;
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this->spawn = spawn;
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this->playerEntry = NULL;
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this->unk_11DFC = NULL;
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this->setupEntranceList = NULL;
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this->setupExitList = NULL;
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this->spawnList = NULL;
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this->exitList = NULL;
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this->naviQuestHints = NULL;
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this->setupPathList = NULL;
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this->numSetupActors = 0;
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this->pathList = NULL;
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this->numActorEntries = 0;
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Object_InitBank(this, &this->objectCtx);
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LightContext_Init(this, &this->lightCtx);
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TransitionActor_InitContext(&this->state, &this->transiActorCtx);
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