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Rename scene lists (#1344)
* first pass * revert unwanted zap change * review * name Actor_InitContext, change arg name * change bzero to use type
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33 changed files with 148 additions and 143 deletions
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@ -287,7 +287,7 @@ s32 EnCs_HandleWalking(EnCs* this, PlayState* play) {
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s16 walkAngle1;
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s16 walkAngle2;
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EnCs_GetPathPoint(play->setupPathList, &pathPos, this->path, this->waypoint);
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EnCs_GetPathPoint(play->pathList, &pathPos, this->path, this->waypoint);
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xDiff = pathPos.x - this->actor.world.pos.x;
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zDiff = pathPos.z - this->actor.world.pos.z;
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walkAngle1 = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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@ -296,13 +296,13 @@ s32 EnCs_HandleWalking(EnCs* this, PlayState* play) {
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while (this->walkDist <= 10.44f) {
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this->waypoint++;
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waypointCount = EnCs_GetwaypointCount(play->setupPathList, this->path);
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waypointCount = EnCs_GetwaypointCount(play->pathList, this->path);
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if ((this->waypoint < 0) || (!(this->waypoint < waypointCount))) {
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this->waypoint = 0;
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}
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EnCs_GetPathPoint(play->setupPathList, &pathPos, this->path, this->waypoint);
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EnCs_GetPathPoint(play->pathList, &pathPos, this->path, this->waypoint);
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xDiff = pathPos.x - this->actor.world.pos.x;
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zDiff = pathPos.z - this->actor.world.pos.z;
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walkAngle2 = RAD_TO_BINANG(Math_FAtan2F(xDiff, zDiff));
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