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[iQue] Match gzip/zlib decompression (#2416)

* [iQue] Match gzip/zlib decompression

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update missed renames in disassembly

* Fix some formatting

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
This commit is contained in:
cadmic 2025-01-10 05:31:20 -08:00 committed by GitHub
parent 84e5afabf9
commit 26f91bd3bb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
7 changed files with 1039 additions and 6 deletions

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@ -15,6 +15,22 @@ DmaMgr_ThreadEntry = 0x80000D60; // type:func
DmaMgr_RequestAsync = 0x80000DC4; // type:func
DmaMgr_RequestSync = 0x80000E14; // type:func
DmaMgr_Init = 0x80000EAC; // type:func
gzip_malloc = 0x80000FA0; // type:func
gzip_free = 0x80000FE8; // type:func
huft_build = 0x80001004; // type:func
huft_free = 0x800015E8; // type:func
inflate_codes = 0x8000162C; // type:func
inflate_stored = 0x80001BCC; // type:func
inflate_fixed = 0x80001E4C; // type:func
inflate_dynamic = 0x80002018; // type:func
inflate_block = 0x80002808; // type:func
inflate = 0x800029B0; // type:func
gzip_read = 0x80002A88; // type:func
unzip = 0x80002B14; // type:func
clear_bufs = 0x80002B50; // type:func
fill_inbuf = 0x80002B68; // type:func
flush_window = 0x80002C2C; // type:func
gzip_decompress = 0x80002C3C; // type:func
Locale_Init = 0x80002C80; // type:func
Locale_ResetRegion = 0x80002CB4; // type:func
osSyncPrintfUnused = 0x80002CC0; // type:func
@ -10285,7 +10301,7 @@ EnGe1_Init = 0x80A8EFD0; // type:func
EnGe1_Destroy = 0x80A8F294; // type:func
EnGe1_SetTalkAction = 0x80A8F2C0; // type:func
EnGe1_SetAnimationIdle = 0x80A8F3A0; // type:func
EnGe1_CheckCarpentersFreed = 0x80A8F424; // type:func
EnGe1_CheckAllCarpentersRescued = 0x80A8F424; // type:func
EnGe1_KickPlayer = 0x80A8F460; // type:func
EnGe1_SpotPlayer = 0x80A8F540; // type:func
EnGe1_WatchForPlayerFrontOnly = 0x80A8F5A0; // type:func
@ -11822,7 +11838,7 @@ EnGe2_Init = 0x80B25578; // type:func
EnGe2_Destroy = 0x80B25790; // type:func
Ge2_DetectPlayerInAction = 0x80B257BC; // type:func
Ge2_DetectPlayerInUpdate = 0x80B25868; // type:func
EnGe2_CheckCarpentersFreed = 0x80B25998; // type:func
EnGe2_CheckAllCarpentersRescued = 0x80B25998; // type:func
EnGe2_CaptureClose = 0x80B259C4; // type:func
EnGe2_CaptureCharge = 0x80B25A98; // type:func
EnGe2_CaptureTurn = 0x80B25BCC; // type:func