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T() macro 4 (#2084)

* T() in z_kankyo.c

* T() in z_demo.c

* T() in z_effect.c

* remaining T() in z_sram.c

* T() in z_en_encount1.c

* T() in z_en_owl.c

* T() in z_en_wonder_item.c

* fix forgot T

* Demonstration -> Demo
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Dragorn421 2024-08-25 02:58:05 +02:00 committed by GitHub
parent 20b93a6488
commit 271eff9234
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GPG key ID: B5690EEEBB952194
7 changed files with 79 additions and 79 deletions

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@ -202,7 +202,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
}
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
PRINTF("\nデモ開始要求 発令!"); // "Cutscene start request announcement!"
PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.cutsceneTrigger = 1;
}
@ -577,7 +577,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
Audio_SetCutsceneFlag(0);
gSaveContext.cutsceneTransitionControl = 1;
PRINTF("\n分岐先指定!!=[%d]番", cmd->destination); // "Future fork designation=No. [%d]"
PRINTF(T("\n分岐先指定!!=[%d]番", "\nBranch destination specified!!=[%d]"), cmd->destination);
// `forceRisingButtonAlphas` has a secondary purpose, which is to signal to the title screen actor
// that it should display immediately. This occurs when a title screen cutscene that is not the main
@ -2257,7 +2257,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
csCtx->actorCues[i] = NULL;
}
PRINTF("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.gameMode = GAMEMODE_NORMAL;