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Various minor cleanups (#940)
* Fix includes using braces instead of quotes * Remove some unused printf arguments * Fix a condition in Door_Shutter * Run the formatter * Cleanup incorrect uses of DynaPolyMoveFlag as function arguments * Cleanup combined Math_StepToF checks
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3de7c21196
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35 changed files with 75 additions and 77 deletions
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@ -483,8 +483,8 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx);
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void BodyBreak_SetInfo(BodyBreak* bodyBreak, s32 limbIndex, s32 minLimbIndex, s32 maxLimbIndex, u32 count, Gfx** dList,
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s16 objectId);
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s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* globalCtx, s16 type);
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void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne, f32 randAccelWeight,
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s16 scale, s16 scaleStep, u8 useLighting);
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void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne,
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f32 randAccelWeight, s16 scale, s16 scaleStep, u8 useLighting);
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
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Actor* Actor_GetCollidedExplosive(GlobalContext* globalCtx, Collider* collider);
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Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
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@ -681,7 +681,7 @@ void BgCheck_DrawDynaCollision(GlobalContext*, CollisionContext*);
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void BgCheck_DrawStaticCollision(GlobalContext*, CollisionContext*);
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void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId);
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s32 func_800433A4(CollisionContext* colCtx, s32 bgId, Actor* actor);
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void DynaPolyActor_Init(DynaPolyActor* dynaActor, DynaPolyMoveFlag flags);
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void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags);
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void func_800434A0(DynaPolyActor* dynaActor);
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void func_800434A8(DynaPolyActor* dynaActor);
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void func_800434C8(CollisionContext* colCtx, s32 floorBgId);
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