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Various minor cleanups (#940)

* Fix includes using braces instead of quotes

* Remove some unused printf arguments

* Fix a condition in Door_Shutter

* Run the formatter

* Cleanup incorrect uses of DynaPolyMoveFlag as function arguments

* Cleanup combined Math_StepToF checks
This commit is contained in:
Roman971 2021-09-05 14:00:24 +02:00 committed by GitHub
parent 3de7c21196
commit 2862aa6d03
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 75 additions and 77 deletions

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@ -483,8 +483,8 @@ void BodyBreak_Alloc(BodyBreak* bodyBreak, s32 count, GlobalContext* globalCtx);
void BodyBreak_SetInfo(BodyBreak* bodyBreak, s32 limbIndex, s32 minLimbIndex, s32 maxLimbIndex, u32 count, Gfx** dList,
s16 objectId);
s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* globalCtx, s16 type);
void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne, f32 randAccelWeight,
s16 scale, s16 scaleStep, u8 useLighting);
void Actor_SpawnFloorDustRing(GlobalContext* globalCtx, Actor* actor, Vec3f* posXZ, f32 radius, s32 amountMinusOne,
f32 randAccelWeight, s16 scale, s16 scaleStep, u8 useLighting);
void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
Actor* Actor_GetCollidedExplosive(GlobalContext* globalCtx, Collider* collider);
Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
@ -681,7 +681,7 @@ void BgCheck_DrawDynaCollision(GlobalContext*, CollisionContext*);
void BgCheck_DrawStaticCollision(GlobalContext*, CollisionContext*);
void func_80043334(CollisionContext* colCtx, Actor* actor, s32 bgId);
s32 func_800433A4(CollisionContext* colCtx, s32 bgId, Actor* actor);
void DynaPolyActor_Init(DynaPolyActor* dynaActor, DynaPolyMoveFlag flags);
void DynaPolyActor_Init(DynaPolyActor* dynaActor, s32 flags);
void func_800434A0(DynaPolyActor* dynaActor);
void func_800434A8(DynaPolyActor* dynaActor);
void func_800434C8(CollisionContext* colCtx, s32 floorBgId);