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Various minor cleanups (#940)
* Fix includes using braces instead of quotes * Remove some unused printf arguments * Fix a condition in Door_Shutter * Run the formatter * Cleanup incorrect uses of DynaPolyMoveFlag as function arguments * Cleanup combined Math_StepToF checks
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35 changed files with 75 additions and 77 deletions
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@ -84,7 +84,8 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.flags &= ~0x10;
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Actor_ProcessInitChain(&this->actor, sInitChain);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_boj_Skel_0000F0, NULL, this->jointTable, this->morphTable, 16);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_boj_Skel_0000F0, NULL, this->jointTable,
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this->morphTable, 16);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
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Animation_Change(&this->skelAnime, &gObjOsAnim_42AC, 1.0f, 0.0f, Animation_GetLastFrame(&gObjOsAnim_42AC),
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ANIMMODE_LOOP, 0.0f);
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