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Various minor cleanups (#940)

* Fix includes using braces instead of quotes

* Remove some unused printf arguments

* Fix a condition in Door_Shutter

* Run the formatter

* Cleanup incorrect uses of DynaPolyMoveFlag as function arguments

* Cleanup combined Math_StepToF checks
This commit is contained in:
Roman971 2021-09-05 14:00:24 +02:00 committed by GitHub
parent 3de7c21196
commit 2862aa6d03
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GPG key ID: 4AEE18F83AFDEB23
35 changed files with 75 additions and 77 deletions

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@ -338,12 +338,12 @@ void func_80A7492C(EnIk* this, GlobalContext* globalCtx) {
void func_80A74AAC(EnIk* this) {
this->unk_2F8 = 5;
if (this->unk_2FB == 0) {
Animation_Change(&this->skelAnime, &object_ik_Anim_00ED24, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_00ED24), ANIMMODE_LOOP,
-4.0f);
Animation_Change(&this->skelAnime, &object_ik_Anim_00ED24, 1.0f, 0.0f,
Animation_GetLastFrame(&object_ik_Anim_00ED24), ANIMMODE_LOOP, -4.0f);
this->actor.speedXZ = 0.9f;
} else {
Animation_Change(&this->skelAnime, &object_ik_Anim_006734, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_006734), ANIMMODE_LOOP,
-4.0f);
Animation_Change(&this->skelAnime, &object_ik_Anim_006734, 1.0f, 0.0f,
Animation_GetLastFrame(&object_ik_Anim_006734), ANIMMODE_LOOP, -4.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_IRONNACK_DASH);
this->actor.speedXZ = 2.5f;
}
@ -592,12 +592,12 @@ void func_80A75790(EnIk* this) {
this->unk_2F8 = 0;
yawDiff = yaw - this->actor.shape.rot.y;
if (ABS(yawDiff) <= 0x4000) {
Animation_Change(&this->skelAnime, &object_ik_Anim_006194, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_006194), ANIMMODE_ONCE,
-4.0f);
Animation_Change(&this->skelAnime, &object_ik_Anim_006194, 1.0f, 0.0f,
Animation_GetLastFrame(&object_ik_Anim_006194), ANIMMODE_ONCE, -4.0f);
this->actor.speedXZ = -6.0f;
} else {
Animation_Change(&this->skelAnime, &object_ik_Anim_0045BC, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_0045BC), ANIMMODE_ONCE,
-4.0f);
Animation_Change(&this->skelAnime, &object_ik_Anim_0045BC, 1.0f, 0.0f,
Animation_GetLastFrame(&object_ik_Anim_0045BC), ANIMMODE_ONCE, -4.0f);
this->actor.speedXZ = 6.0f;
}
this->unk_2FE = 0;
@ -1070,8 +1070,8 @@ void func_80A77148(EnIk* this) {
}
void func_80A77158(EnIk* this, GlobalContext* globalCtx) {
Animation_Change(&this->skelAnime, &object_ik_Anim_00C114, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_00C114), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, &object_ik_Anim_00C114, 1.0f, 0.0f,
Animation_GetLastFrame(&object_ik_Anim_00C114), ANIMMODE_ONCE, 0.0f);
func_80A770C0(this, globalCtx, 4);
this->action = 1;
this->drawMode = 1;
@ -1079,8 +1079,8 @@ void func_80A77158(EnIk* this, GlobalContext* globalCtx) {
}
void func_80A771E4(EnIk* this) {
Animation_Change(&this->skelAnime, &object_ik_Anim_00C114, 1.0f, 0.0f, Animation_GetLastFrame(&object_ik_Anim_00C114), ANIMMODE_ONCE,
0.0f);
Animation_Change(&this->skelAnime, &object_ik_Anim_00C114, 1.0f, 0.0f,
Animation_GetLastFrame(&object_ik_Anim_00C114), ANIMMODE_ONCE, 0.0f);
this->action = 2;
this->drawMode = 1;
this->unk_4D4 = 0;
@ -1111,7 +1111,8 @@ void func_80A7735C(EnIk* this, GlobalContext* globalCtx) {
s32 pad[3];
f32 frames = Animation_GetLastFrame(&object_ik_Anim_0203D8);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ik_Skel_0205C0, NULL, this->jointTable, this->morphTable, 30);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ik_Skel_0205C0, NULL, this->jointTable, this->morphTable,
30);
Animation_Change(&this->skelAnime, &object_ik_Anim_0203D8, 1.0f, 0.0f, frames, ANIMMODE_ONCE, 0.0f);
this->action = 3;
this->drawMode = 2;
@ -1442,8 +1443,8 @@ void EnIk_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_Kill(&this->actor);
} else {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ik_Skel_01E178, &object_ik_Anim_00C114, this->jointTable, this->morphTable,
30);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &object_ik_Skel_01E178, &object_ik_Anim_00C114,
this->jointTable, this->morphTable, 30);
func_80A74398(&this->actor, globalCtx);
func_80A780D0(this, globalCtx);
}