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Remove "z64" prefix from all headers (#2518)

* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2025-06-04 14:38:33 -04:00 committed by GitHub
parent e8b708a448
commit 28cc9d68cf
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
1255 changed files with 2596 additions and 2594 deletions

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@ -3,7 +3,7 @@
#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_ADULT_EYES_TEX_WIDTH 64
#define LINK_ADULT_EYES_TEX_HEIGHT 32

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@ -3,7 +3,7 @@
#include "array_count.h"
#include "gfx.h"
#include "z64player.h"
#include "player.h"
// Eyes textures

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#include "animation.h"
#define LINK_CHILD_EYES_TEX_WIDTH 64
#define LINK_CHILD_EYES_TEX_HEIGHT 32

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];
extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)];

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@ -5,7 +5,7 @@
#include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h"
#include "tex_len.h"
#include "versions.h"
#include "z64interface.h"
#include "interface.h"
extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];
extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)];

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@ -4,7 +4,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64item.h"
#include "item.h"
#if OOT_NTSC

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "tex_len.h"
#include "versions.h"
#include "z64actor.h"
#include "actor.h"
#if OOT_NTSC
u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = {