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Remove "z64" prefix from all headers (#2518)

* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2025-06-04 14:38:33 -04:00 committed by GitHub
parent e8b708a448
commit 28cc9d68cf
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1255 changed files with 2596 additions and 2594 deletions

19
include/path.h Normal file
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@ -0,0 +1,19 @@
#ifndef PATH_H
#define PATH_H
#include "ultra64.h"
#include "z_math.h"
struct PlayState;
struct Actor;
typedef struct Path {
/* 0x00 */ u8 count; // number of points in the path
/* 0x04 */ Vec3s* points; // Segment Address to the array of points
} Path; // size = 0x8
Path* Path_GetByIndex(struct PlayState* play, s16 index, s16 max);
f32 Path_OrientAndGetDistSq(struct Actor* actor, Path* path, s16 waypoint, s16* yaw);
void Path_CopyLastPoint(Path* path, Vec3f* dest);
#endif