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Remove "z64" prefix from all headers (#2518)
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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1255 changed files with 2596 additions and 2594 deletions
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#include "ultra64.h"
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#include "z64math.h" // TODO: libultra should not have access to game-side headers
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#include "z_math.h" // TODO: libultra should not have access to game-side headers
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static const du P[] = {
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{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },
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#include "ultra64.h"
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#include "z64math.h" // TODO: libultra should not have access to game-side headers
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#include "z_math.h" // TODO: libultra should not have access to game-side headers
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void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) {
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f32 length;
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#include "ultra64.h"
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#include "z64math.h" // TODO: libultra should not have access to game-side headers
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#include "z_math.h" // TODO: libultra should not have access to game-side headers
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void guNormalize(f32* x, f32* y, f32* z) {
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f32 m = 1 / sqrtf(SQ(*x) + SQ(*y) + SQ(*z));
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#include "ultra64.h"
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#include "z64math.h" // TODO: libultra should not have access to game-side headers
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#include "z_math.h" // TODO: libultra should not have access to game-side headers
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static const du P[] = {
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{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },
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