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Remove "z64" prefix from all headers (#2518)

* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2025-06-04 14:38:33 -04:00 committed by GitHub
parent e8b708a448
commit 28cc9d68cf
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
1255 changed files with 2596 additions and 2594 deletions

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
#include "z_math.h" // TODO: libultra should not have access to game-side headers
static const du P[] = {
{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
#include "z_math.h" // TODO: libultra should not have access to game-side headers
void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) {
f32 length;

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@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
#include "z_math.h" // TODO: libultra should not have access to game-side headers
void guNormalize(f32* x, f32* y, f32* z) {
f32 m = 1 / sqrtf(SQ(*x) + SQ(*y) + SQ(*z));

View file

@ -1,5 +1,5 @@
#include "ultra64.h"
#include "z64math.h" // TODO: libultra should not have access to game-side headers
#include "z_math.h" // TODO: libultra should not have access to game-side headers
static const du P[] = {
{ 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 },