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Remove "z64" prefix from all headers (#2518)

* z64 - a

* z64 - b

* z64 - c

* z64 - d

* z64 - e

* z64 - f

* z64 - g

* z64 - h

* z64 - i

* z64 - l

* z64 - m

* z64 - o

* z64 - p

* z64 - q

* z64 - r

* z64 - s

* z64 - t

* z64 - v

* restore file

* fix merge

* fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
fig02 2025-06-04 14:38:33 -04:00 committed by GitHub
parent e8b708a448
commit 28cc9d68cf
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GPG key ID: B5690EEEBB952194
1255 changed files with 2596 additions and 2594 deletions

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@ -35,7 +35,7 @@ class PlayerAnimationDataResource(CDataArrayResource):
return f"s16 {self.symbol_name}[{self.frame_count_name} * (PLAYER_LIMB_MAX * 3 + 1)]"
def get_h_includes(self):
return ("ultra64.h", "z64player.h")
return ("ultra64.h", "player.h")
class PlayerAnimationResource(CDataResource):
@ -99,4 +99,4 @@ class PlayerAnimationResource(CDataResource):
return f"LinkAnimationHeader {self.symbol_name}"
def get_h_includes(self):
return ("z64animation.h",)
return ("animation.h",)