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Merge branch 'master' into ovl_En_Ik
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commit
2941fd3540
170 changed files with 3270 additions and 9073 deletions
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@ -971,10 +971,10 @@ s32 Jpeg_Decode(void* data, u16* zbuffer, JpegWork* workBuff, u32 workSize);
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void KaleidoSetup_Update(GlobalContext* globalCtx);
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void KaleidoSetup_Init(GlobalContext* globalCtx);
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void KaleidoSetup_Destroy(GlobalContext* globalCtx);
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// ? func_8006EE50(?);
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// ? func_8006EE60(?);
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// ? func_8006EEBC(?);
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// ? func_8006EF10(?);
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void func_8006EE50(Font* font, s16 arg1, s16 arg2);
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void Font_LoadChar(u32 offset, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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s32 func_8006F0A0(s32 arg0);
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// ? func_8006F0D4(?);
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// ? func_8006F0FC(?);
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@ -1211,7 +1211,7 @@ void Player_DrawGetItem(GlobalContext* globalCtx, Player* player);
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u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime);
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void func_8009214C(GlobalContext* globalCtx, u8* segment, struct_80091A24_arg3* arg2, Vec3f* pos, Vec3s* rot, f32 scale,
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s32 sword, s32 tunic, s32 shield, s32 boots);
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void PreNMI_Init(PreNMIContext* prenmiCtx);
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void PreNMI_Init(GameState* thisx);
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Vec3f* Quake_AddVec(Vec3f* dst, Vec3f* arg1, VecSph* arg2);
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void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x);
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s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake);
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@ -1283,8 +1283,8 @@ s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum);
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s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx);
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void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags);
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void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx);
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void Sample_Destroy(SampleContext* this);
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void Sample_Init(SampleContext* this);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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@ -1380,6 +1380,8 @@ void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
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// ? func_800A5F60(?);
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// ? func_800A60D8(?);
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void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb*, void* callback, s32);
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void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb*, s32, s32, s32, s32, s32);
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void func_800A6408(ColliderJntSphItem* collider, u8 joint, Vec3f*, Vec3f*);
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// ? func_800A6460(?);
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void func_800A663C(GlobalContext* globalCtx, PSkinAwb*, SkeletonHeader*, AnimationHeader*);
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void func_800A6888(GlobalContext*, PSkinAwb*);
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@ -1398,14 +1400,21 @@ void SkinMatrix_SetScaleRotateYRPTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32
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f32 dx, f32 dy, f32 dz);
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Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src);
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void func_800A7EC0(MtxF* mf, s16 a, f32 x, f32 y, f32 z);
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// ? func_800A81A0(?);
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// ? func_800A82C8(?);
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// ? func_800A9A9C(?);
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// ? func_800A9D28(?);
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void func_800A9D40(u32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration,
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u8 handlePulse, u32 handleSpeed);
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void func_800A9E14(UNK_PTR dramAddr, size_t size, UNK_TYPE arg2);
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void Sram_ReadWrite(UNK_TYPE arg0, UNK_PTR dramAddr, size_t size, UNK_TYPE arg3);
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void Sram_InitNewSave(void);
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void Sram_InitDebugSave(void);
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void Sram_OpenSave(SramContext* sramCtx);
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void Sram_WriteSave(s32 unused);
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void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChoose, SramContext* sramCtx);
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void Sram_InitSave(FileChooseContext* fileChoose, SramContext* sramCtx);
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void Sram_EraseSave(FileChooseContext* fileChoose, SramContext* sramCtx);
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void Sram_CopySave(FileChooseContext* fileChoose, SramContext* sramCtx);
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void Sram_Write16Bytes(SramContext* sramCtx);
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void Sram_InitSram(GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(GameState* gameState, SramContext* sramCtx);
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void Sram_Init(GlobalContext* globalCtx, SramContext* sramCtx);
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void SsSram_Init(u32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration, u8 handlePulse, u32 handleSpeed);
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void SsSram_Dma(void* dramAddr, size_t size, s32 direction);
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void SsSram_ReadWrite(u32 addr, void* dramAddr, size_t size, s32 direction);
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void func_800A9F30(PadMgr*, s32);
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void func_800A9F6C(f32, u8, u8, u8);
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void func_800AA000(f32, u8, u8, u8);
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@ -1577,9 +1586,9 @@ s32 func_800BC56C(GlobalContext* globalCtx, s16 arg1);
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void func_800BC590(GlobalContext* globalCtx);
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void func_800BC5E0(GlobalContext* globalCtx, s32 arg1);
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Gfx* func_800BC8A0(GlobalContext* globalCtx, Gfx* gfx);
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void Gameplay_Destroy(GlobalContext* globalCtx);
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void Gameplay_Init(GlobalContext* globalCtx);
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void Gameplay_Main(GlobalContext* globalCtx);
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void Gameplay_Destroy(GameState* thisx);
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void Gameplay_Init(GameState* thisx);
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void Gameplay_Main(GameState* thisx);
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s32 Gameplay_InCsMode(GlobalContext* globalCtx);
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f32 func_800BFCB8(GlobalContext* globalCtx, MtxF* mf, Vec3f* vec);
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void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file);
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@ -2286,7 +2295,7 @@ void func_800F6584(UNK_TYPE);
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void func_800F6584(UNK_TYPE);
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// ? func_800F66C0(?);
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void func_800F66DC(s8);
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// ? func_800F6700(?);
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void func_800F6700(s8 outputMode);
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void func_800F67A0(u8);
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// ? func_800F6828(?);
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void func_800F68BC(s8);
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@ -2621,14 +2630,14 @@ void func_801109B0(GlobalContext* globalCtx);
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void func_80110F68(GlobalContext* globalCtx);
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void func_80112098(GlobalContext* globalCtx);
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void Title_Init(TitleContext*);
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void Title_Destroy(TitleContext* this);
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void Select_Init(SelectContext*);
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void Select_Destroy(SelectContext*);
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void Opening_Init(OpeningContext* this);
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void Opening_Destroy(OpeningContext* this);
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void func_80811A20(GameState*); // FileChoose_Init
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void func_80811A18(GameState*); // FileChoose_Destroy
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void Title_Init(GameState* thisx);
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void Title_Destroy(GameState* thisx);
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void Select_Init(GameState* thisx);
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void Select_Destroy(GameState* thisx);
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void Opening_Init(GameState* thisx);
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void Opening_Destroy(GameState* thisx);
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void func_80811A20(GameState* thisx); // FileChoose_Init
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void func_80811A18(GameState* thisx); // FileChoose_Destroy
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void func_80823994(PauseContext*, f32, f32, f32);
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void func_800949A8(GraphicsContext*);
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