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skelanime WIP
This commit is contained in:
parent
7bf1c2fb50
commit
2a158f79ce
8 changed files with 578 additions and 334 deletions
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@ -1123,7 +1123,7 @@ void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTab
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s32 SkelAnime_GetFrameCount(u32 animation);
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// ? func_800A2044(?);
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// ? func_800A24A0(?);
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Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1, Actor* actor, Gfx* gfx);
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Gfx* func_800A273C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 arg3, SkelAnime_LimbUpdateMatrix2 arg4, SkelAnime_LimbAppendDlist2 arg5, Actor* arg6, Gfx *arg7);
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// ? func_800A2E70(?);
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// ? func_800A32EC(?);
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// ? func_800A3334(?);
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@ -11,6 +11,8 @@
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#include <z64scene.h>
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#include <z64effect.h>
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#include <z64item.h>
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#include <z64animation.h>
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#include <z64dma.h>
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#include <bgm.h>
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#include <sfx.h>
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#include <color.h>
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@ -530,18 +532,6 @@ typedef struct
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/* 0xE40E */ char unk_E40E[0x0A];
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} MessageContext; // size = 0xE418
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typedef struct
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{
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/* 0x00 */ u32 vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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/* 0x08 */ u32 size; // File Transfer size
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/* 0x0C */ char* filename; // Filename for debugging
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/* 0x10 */ s32 line; // Line for debugging
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct
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{
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/* 0x0000 */ View view;
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@ -863,22 +853,6 @@ typedef struct
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/* 0x01E2 */ char unk_1E2[6];
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} TitleContext; // size = 0x1E8
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typedef struct
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{
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/* 0x000 */ u8 unk_00;
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/* 0x001 */ char unk_01[3];
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/* 0x004 */ char unk_04[0x20];
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/* 0x024 */ OSMesgQueue msgQueue;
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/* 0x03C */ OSMesg msg;
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} AnimationEntry; // size = 0x40
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typedef struct
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{
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s16 animationCount;
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char unk_02[2];
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AnimationEntry entries[0x32];
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} AnimationContext;
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// Global Context (dbg ram start: 80212020)
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typedef struct GlobalContext
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{
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@ -1036,46 +1010,6 @@ typedef struct LoadedParticleEntry
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/* 0x005F */ u8 type;
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} LoadedParticleEntry; // size = 0x60
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typedef s32 (*SkelAnime_LimbUpdateMatrix)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3f* pos, Vec3s* rot, Actor* actor);
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typedef void (*SkelAnime_LimbAppendDlist)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3s* rot, Actor* actor);
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typedef struct
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{
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Vec3s pos;
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u8 firstChildIndex;
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u8 nextLimbIndex;
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Gfx* displayLists[1]; // maybe?
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} SkelLimbEntry;
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typedef struct SkelAnime
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{
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/* 0x00 */ u8 limbCount;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ u8 dListCount;
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/* 0x03 */ s8 unk_03;
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/* 0x04 */ u32 limbIndex;
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/* 0x08 */ u32 animCurrent;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 animFrameCount;
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/* 0x14 */ f32 unk_14;
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/* 0x18 */ f32 animCurrentFrame;
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/* 0x1C */ f32 animPlaybackSpeed;
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/* 0x20 */ u32 actorDrawTbl;
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/* 0x24 */ u32 unk_24;
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/* 0x28 */ u32 unk_28;
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/* 0x2C */ u32 unk_2C;
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/* 0x30 */ void* funcUnk30; /* Some function pointer */
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/* 0x34 */ s32 unk_34;
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/* 0x38 */ s32 unk_38;
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/* 0x3C */ u16 unk_3C;
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/* 0x3E */ u16 unk_3E;
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/* 0x40 */ u16 unk_40;
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/* 0x42 */ u16 unk_42;
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} SkelAnime; // size = 0x44
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typedef struct
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{
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/* 0x00 */ u32 unk_00;
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@ -1300,14 +1234,6 @@ typedef struct
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/* 0x20 */ u8 data[0x10000-0x20];
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} ISVDbg;
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typedef struct
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{
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ u32 romStart;
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/* 0x0C */ u32 romEnd;
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} DmaEntry;
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typedef struct
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{
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char name[0x18];
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205
include/z64animation.h
Executable file
205
include/z64animation.h
Executable file
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@ -0,0 +1,205 @@
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#ifndef _Z64_ANIMATION_H
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#define _Z64_ANIMATION_H
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#include <ultra64.h>
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#include <ultra64/gbi.h>
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#include <z64dma.h>
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struct GlobalContext;
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struct Actor;
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typedef s32 (*SkelAnime_LimbUpdateMatrix)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3f* pos, Vec3s* rot, struct Actor* actor);
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typedef void (*SkelAnime_LimbAppendDlist)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3s* rot, struct Actor* actor);
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typedef s32 (*SkelAnime_LimbUpdateMatrix2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3f* pos, Vec3s* rot, struct Actor* actor, Gfx** gfx);
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typedef void (*SkelAnime_LimbAppendDlist2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
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Vec3s* rot, struct Actor* actor, Gfx** gfx);
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typedef struct
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{
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/* 0x000 */ u32 limbs[1]; // One ore more limbs, index 0 is the root limb.
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} SkelLimbTable; // Size >= 4
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typedef struct
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{
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/* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model.
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/* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table.
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/* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table.
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/* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the far model display list.
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} SkelLimbEntry; // Size = 0xC or 0x10
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typedef struct
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{
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u32 limbIndexSeg; // Segment address of SkelLimbIndex.
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u8 limbCount; // Number of limbs in the model.
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char pad[3]; // Padding.
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u8 dListCount; // Number of display lists in the model.
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char pad2[3]; // Padding.
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} SkelAnimeLimbHeader; // Size = 0xC
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typedef struct SkelAnime
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{
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/* 0x00 */ u8 limbCount; // joint_Num
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/* 0x01 */ u8 unk_01; // state? 00 = loop 02 = don't loop ?
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/* 0x02 */ u8 dListCount;
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/* 0x03 */ s8 unk_03;
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/* 0x04 */ u32 limbIndex;
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/* 0x08 */ u32 animCurrent;
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/* 0x0C */ f32 unk_0C;
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/* 0x10 */ f32 animFrameCount; // ending frame?
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/* 0x14 */ f32 unk_14; // Loop frame?
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/* 0x18 */ f32 animCurrentFrame;
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/* 0x1C */ f32 animPlaybackSpeed;
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/* 0x20 */ Vec3s* actorDrawTbl; // now_joint
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/* 0x24 */ Vec3s* unk_24; // morf_joint
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/* 0x28 */ f32 unk_28;
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/* 0x2C */ f32 unk_2C;
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/* 0x30 */ s32 (*animUpdate)();
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/* 0x34 */ s8 unk_34;
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/* 0x35 */ u8 unk_35; // flags
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/* 0x36 */ s16 unk_36;
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/* 0x38 */ s16 unk_38;
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/* 0x3A */ s16 unk_3A;
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/* 0x3C */ s16 unk_3C;
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/* 0x3E */ s16 unk_3E;
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/* 0x40 */ s16 unk_40;
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/* 0x42 */ s16 unk_42;
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} SkelAnime; // size = 0x44
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typedef s16 AnimationRotationValue;
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typedef struct
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{
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u16 x;
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u16 y;
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u16 z;
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} AnimationRotationIndex;
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typedef struct
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{
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/* 0x000 */ s16 frameCount;
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/* 0x002 */ char pad[2];
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/* 0x004 */ u32 rotationValueSeg; // tbl
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/* 0x008 */ u32 rotationIndexSeg; //ref_tbl
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/* 0x00C */ u16 limit;
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/* 0x00E */ char pad2[2];
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} AnimationHeader; // size = 0x10
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typedef enum {
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ANIMATION_TYPE0,
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ANIMATION_TYPE1,
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ANIMATION_TYPE2,
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ANIMATION_TYPE3,
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ANIMATION_TYPE4,
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ANIMATION_TYPE5,
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} AnimationType;
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typedef struct
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{
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DmaRequest req;
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OSMesgQueue msgQueue;
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OSMesg msg;
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} AnimationEntryType0;
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typedef struct
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{
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u8 unk_00;
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u8 vecCount;
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char pad[2];
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Vec3s* dst;
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Vec3s* src;
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char unk_0C[0x30];
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} AnimationEntryType1;
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typedef struct
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{
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u8 unk_00;
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u8 unk_01;
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char pad[2];
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Vec3s* unk_04;
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Vec3s* unk_08;
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f32 unk_0C;
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char unk_10[0x2C];
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} AnimationEntryType2;
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typedef struct
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{
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u8 unk_00;
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u8 vecCount;
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char pad[2];
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Vec3s* dst;
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Vec3s* src;
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u8* index;
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char unk_10[0x2C];
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} AnimationEntryType3;
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typedef struct
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{
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u8 unk_00;
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u8 vecCount;
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char unk_02[0x2];
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Vec3s* dst;
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Vec3s* src;
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u8* index;
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char unk_10[0x2C];
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} AnimationEntryType4;
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typedef struct
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{
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struct Actor* actor;
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SkelAnime* skelAnime;
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f32 unk_08;
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char unk_0C[0x30];
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} AnimationEntryType5;
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typedef struct
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{
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u8 raw[0x3C];
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} AnimationEntryRaw;
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typedef union
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{
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AnimationEntryRaw raw;
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AnimationEntryType0 type0;
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AnimationEntryType1 type1;
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AnimationEntryType2 type2;
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AnimationEntryType3 type3;
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AnimationEntryType4 type4;
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AnimationEntryType5 type5;
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} AnimationEntryType;
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typedef struct
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{
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/* 0x000 */ u8 type;
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/* 0x001 */ u8 unk_01;
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/* 0x002 */ char pad[2];
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/* 0x004 */ AnimationEntryType types;
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} AnimationEntry; // size = 0x40
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typedef struct AnimationContext
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{
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s16 animationCount;
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char unk_02[2];
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AnimationEntry entries[0x32];
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} AnimationContext;
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typedef struct
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{
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u16 frameCount;
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char pad[2];
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u32 animationSegAddress;
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} LinkAnimetionEntry;
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#endif
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extern u32 link_animetion_segment; // 0x07000000
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#define LINK_ANIMETION_OFFSET(addr,offset) (((u32)&_link_animetionSegmentRomStart)+((u32)addr)-((u32)&link_animetion_segment)+((u32)offset))
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#define LIMB_DONE 0xFF
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#define LOG(file,line,msg,arg) LogUtils_LogThreadId(file, line); osSyncPrintf(msg, arg)
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25
include/z64dma.h
Executable file
25
include/z64dma.h
Executable file
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@ -0,0 +1,25 @@
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#ifndef _Z64_DMA_H_
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#define _Z64_DMA_H_
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#include <ultra64.h>
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typedef struct
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{
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/* 0x00 */ u32 vromAddr; // VROM address (source)
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/* 0x04 */ void* dramAddr; // DRAM address (destination)
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/* 0x08 */ u32 size; // File Transfer size
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/* 0x0C */ char* filename; // Filename for debugging
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/* 0x10 */ s32 line; // Line for debugging
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
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/* 0x1C */ OSMesg notifyMsg; // Completion notification message
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} DmaRequest; // size = 0x20
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typedef struct
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{
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/* 0x00 */ u32 vromStart;
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/* 0x04 */ u32 vromEnd;
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/* 0x08 */ u32 romStart;
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/* 0x0C */ u32 romEnd;
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} DmaEntry;
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#endif
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2
spec
2
spec
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@ -367,8 +367,6 @@ beginseg
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include "build/src/code/z_scene.o"
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include "build/src/code/z_scene_table.o"
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include "build/src/code/z_skelanime.o"
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include "build/data/z_skelanime.data.o"
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include "build/data/z_skelanime.bss.o"
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include "build/src/code/z_skin.o"
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include "build/data/z_skin.bss.o"
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include "build/src/code/z_skin_awb.o"
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@ -6,26 +6,22 @@ void func_800A52F8(SkelAnime* skelAnime, u32 animation);
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void func_800A54FC(SkelAnime*,Vec3f*,s16);
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s32 func_800A3D70(GlobalContext*,SkelAnime*);
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s32 func_800A3E0C(GlobalContext*,SkelAnime*);
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void func_800A34DC(GlobalContext*,u8,Vec3s*,Vec3s*,f32);
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void func_800A336C(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 limbCount, void* ram);
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void func_800A34DC(GlobalContext*,s32,Vec3s*,Vec3s*,f32);
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void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s32 limbCount, void* ram);
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s32 func_800A4D9C(SkelAnime* skelAnime);
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s32 func_800A4EE0(SkelAnime* skelAnime);
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s32 func_800A4E38(SkelAnime* skelAnime);
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void func_800A1D8C(u32,s32,u8,Vec3s*);
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void func_800A1D8C(u32 animation, s32 currentFrame, s32 limbCount, Vec3s *arg3);
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void func_800A2E70(u8,Vec3s*,Vec3s*,Vec3s*,f32);
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void func_800A49B0(SkelAnime*);
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typedef struct
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{
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u32 limbIndexSeg;
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u8 limbCount;
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char unk_05[3];
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u8 dListCount;
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} SkelAnimeInit;
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void func_800A3478(GlobalContext*,s32,Vec3s*,Vec3s*);
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void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7);
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void func_800A4FE4(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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Gfx* func_800A24A0(GlobalContext*, u8, u32*, Vec3s*, SkelAnime_LimbUpdateMatrix2, SkelAnime_LimbAppendDlist2, Actor*, Mtx**, Gfx*);
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//.data
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static u32 D_8012A480 = 0;
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typedef void (*testfunc)(GlobalContext*,char*);
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u32 D_8012A480 = 0;
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typedef void (*testfunc)(GlobalContext*, AnimationEntryType*);
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static testfunc D_8012A484[] =
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{
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(testfunc)0x800A3678,
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@ -40,6 +36,7 @@ static testfunc D_8012A484[] =
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u32 D_801600B0;
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// SkelAnime_LodDrawLimb
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// func_800A08A0
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void func_800A08A0(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor, s32 dListIndex)
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{
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SkelLimbEntry* limbEntry;
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@ -56,9 +53,9 @@ void func_800A08A0(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec
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limbIndex++;
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rot = actorDrawTable[limbIndex];
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pos.x = limbEntry->pos.x;
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pos.y = limbEntry->pos.y;
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pos.z = limbEntry->pos.z;
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pos.x = limbEntry->translation.x;
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pos.y = limbEntry->translation.y;
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pos.z = limbEntry->translation.z;
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dList = limbEntry->displayLists[dListIndex];
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if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0))
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@ -82,14 +79,14 @@ void func_800A08A0(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec
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appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
|
||||
}
|
||||
|
||||
if (limbEntry->firstChildIndex != 0xFF)
|
||||
if (limbEntry->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A08A0(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex);
|
||||
}
|
||||
|
||||
Matrix_Pull();
|
||||
|
||||
if (limbEntry->nextLimbIndex != 0xFF)
|
||||
if (limbEntry->nextLimbIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A08A0(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex);
|
||||
}
|
||||
|
@ -97,6 +94,7 @@ void func_800A08A0(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec
|
|||
}
|
||||
|
||||
// SkelAnime_LodDraw
|
||||
// func_800A0B40
|
||||
void func_800A0B40(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor, s32 dListIndex)
|
||||
{
|
||||
SkelLimbEntry* limbEntry;
|
||||
|
@ -149,6 +147,7 @@ void func_800A0B40(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTab
|
|||
|
||||
#ifdef NON_MATCHING
|
||||
// SkelAnime_LodDrawLimbSV
|
||||
// func_800A0D94
|
||||
void func_800A0D94(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
|
||||
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
|
||||
Actor* actor, s32 dListIndex, Mtx** mtx)
|
||||
|
@ -192,7 +191,7 @@ void func_800A0D94(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3
|
|||
{
|
||||
appendDlistFunc(globalCtx, limbIndex, &dList[1], &rot, actor);
|
||||
}
|
||||
if (limbEntry->firstChildIndex != 0xFF)
|
||||
if (limbEntry->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A0D94(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable,
|
||||
updateMtxFunc, appendDlistFunc, actor, dListIndex, mtx);
|
||||
|
@ -200,7 +199,7 @@ void func_800A0D94(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3
|
|||
|
||||
Matrix_Pull();
|
||||
|
||||
if (limbEntry->nextLimbIndex != 0xFF)
|
||||
if (limbEntry->nextLimbIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A0D94(globalCtx, limbEntry->nextLimbIndex, limbTable,
|
||||
actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex, mtx);
|
||||
|
@ -213,6 +212,7 @@ void func_800A0D94(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3
|
|||
|
||||
#ifdef NON_MATCHING
|
||||
// SkelAnime_LodDrawSV
|
||||
// func_800A106C
|
||||
void func_800A106C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 limbCount,
|
||||
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
|
||||
Actor* actor, s32 dListIndex)
|
||||
|
@ -276,7 +276,7 @@ void func_800A106C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTab
|
|||
{
|
||||
appendDlistFunc(globalCtx, 1, &dList[0], &rot, actor);
|
||||
}
|
||||
if (limbEntry->firstChildIndex != 0xFF)
|
||||
if (limbEntry->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A0D94(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex, &mtx);
|
||||
}
|
||||
|
@ -290,6 +290,7 @@ void func_800A106C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTab
|
|||
|
||||
#ifdef NON_MATCHING
|
||||
// SkelAnime_DrawLimb
|
||||
// func_800A1344
|
||||
void func_800A1344(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable, SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor)
|
||||
{
|
||||
GraphicsContext* gfxCtx;
|
||||
|
@ -324,7 +325,7 @@ void func_800A1344(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3
|
|||
appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
|
||||
}
|
||||
|
||||
if (limbEntry->firstChildIndex != 0xFF)
|
||||
if (limbEntry->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A1344(globalCtx, limbEntry->firstChildIndex, limbTable,
|
||||
actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
|
||||
|
@ -332,7 +333,7 @@ void func_800A1344(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3
|
|||
|
||||
Matrix_Pull();
|
||||
|
||||
if (limbEntry->nextLimbIndex != 0xFF)
|
||||
if (limbEntry->nextLimbIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A1344(globalCtx, limbEntry->nextLimbIndex, limbTable,
|
||||
actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
|
||||
|
@ -390,7 +391,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTa
|
|||
appendDlistFunc(globalCtx, 1, &dList, &rot, actor);
|
||||
}
|
||||
|
||||
if (rootLimb->firstChildIndex != 0xFF)
|
||||
if (rootLimb->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A1344(globalCtx, rootLimb->firstChildIndex, limbTable,
|
||||
actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
|
||||
|
@ -452,14 +453,14 @@ void func_800A180C(GlobalContext *globalCtx, u32 limbIndex, u32* limbTable, Vec3
|
|||
appendDlistFunc(globalCtx, limbIndex, &limbDlist[1], &limbRot, actor);
|
||||
}
|
||||
|
||||
if (limbEntry->firstChildIndex != 0xFF)
|
||||
if (limbEntry->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A180C(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, limbMatricies);
|
||||
}
|
||||
|
||||
Matrix_Pull();
|
||||
|
||||
if (limbEntry->nextLimbIndex != 0xFF)
|
||||
if (limbEntry->nextLimbIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A180C(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable,
|
||||
updateMtxFunc, appendDlistFunc, actor, limbMatricies);
|
||||
|
@ -534,7 +535,7 @@ void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTab
|
|||
appendDlistFunc(globalCtx, 1, &skelDlist[1], &rot, actor);
|
||||
}
|
||||
|
||||
if (rootLimb->firstChildIndex != 0xFF)
|
||||
if (rootLimb->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
func_800A180C(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable,
|
||||
updateMtxFunc, appendDlistFunc, actor, &limbMatricies);
|
||||
|
@ -548,110 +549,45 @@ void func_800A1AC8(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTab
|
|||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
typedef struct
|
||||
/* SkelAnime_AnimateFrame
|
||||
* Copies the rotation values from the rotation value table, indexed by the rotation index table
|
||||
* When a rotation index is >= the animation limit, the output rotation value is copied from the frame's
|
||||
* rotation value list, otherwise it is copied from the initial rotation value list
|
||||
*/
|
||||
void func_800A1D8C(u32 animation, s32 currentFrame, s32 limbCount, Vec3s *dst)
|
||||
{
|
||||
s16 animFrameCount;
|
||||
u32 rotationValuesSeg;
|
||||
u32 actorDrawTableSeg;
|
||||
s16 limit;
|
||||
} AnimationHeader;
|
||||
AnimationRotationIndex* index;
|
||||
AnimationRotationValue* rotationValueTable;
|
||||
AnimationRotationValue* frameRotationValueTable;
|
||||
AnimationHeader *animationHeader;
|
||||
|
||||
s32 i;
|
||||
u16 limit;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Vec3s pos;
|
||||
Vec3s rotations[1];
|
||||
} RotationIndex;
|
||||
animationHeader = SEGMENTED_TO_VIRTUAL(animation);
|
||||
index = SEGMENTED_TO_VIRTUAL(animationHeader->rotationIndexSeg);
|
||||
rotationValueTable = SEGMENTED_TO_VIRTUAL(animationHeader->rotationValueSeg);
|
||||
frameRotationValueTable = &rotationValueTable[currentFrame];
|
||||
limit = animationHeader->limit;
|
||||
|
||||
u16 func_800A1D8C(u32 animationSeg, s32 arg1, s32 arg2, Vec3s* arg3)
|
||||
{
|
||||
s32 temp_s2;
|
||||
s32 temp_s3;
|
||||
s32 temp_s4;
|
||||
u16 temp_v0_2;
|
||||
u16 temp_v0_3;
|
||||
u16 temp_v0_4;
|
||||
void *temp_v0;
|
||||
void *phi_s0;
|
||||
void *phi_s1;
|
||||
s32 phi_s4;
|
||||
u16 phi_return;
|
||||
AnimationHeader* animation;
|
||||
Vec3s* rotationValues;
|
||||
u32* limbTable;
|
||||
u32 i;
|
||||
|
||||
animation = SEGMENTED_TO_VIRTUAL(animationSeg);
|
||||
rotationValues = SEGMENTED_TO_VIRTUAL(animation->rotationValuesSeg);
|
||||
|
||||
phi_return = temp_v0;
|
||||
for(i = 0;i < arg2; i++){
|
||||
|
||||
}
|
||||
if (arg2 > 0)
|
||||
for(i = 0; i < limbCount; i++, dst++, index++)
|
||||
{
|
||||
temp_s3 = (arg1 * 2) + temp_s2;
|
||||
phi_s0 = arg3;
|
||||
phi_s1 = (*(&gSegments + (((u32) (temp_v0->unk8 * 0x10) >> 0x1C) * 4)) + (temp_v0->unk8 & 0xFFFFFF)) + 0x80000000;
|
||||
phi_s4 = 0;
|
||||
loop_2:
|
||||
if ((((phi_s0 == 0) || (phi_s1 == 0)) || (temp_s3 == 0)) || (temp_s2 == 0))
|
||||
if ((dst == NULL) || (index == NULL) ||
|
||||
(frameRotationValueTable == NULL) ||
|
||||
(rotationValueTable == NULL))
|
||||
{
|
||||
LogUtils_LogThreadId("../z_skelanime.c", 0x570);
|
||||
osSyncPrintf("out = %08x\n", phi_s0);
|
||||
LogUtils_LogThreadId("../z_skelanime.c", 0x571);
|
||||
osSyncPrintf("ref_tbl = %08x\n", phi_s1);
|
||||
LogUtils_LogThreadId("../z_skelanime.c", 0x572);
|
||||
osSyncPrintf("frame_tbl = %08x\n", temp_s3);
|
||||
LogUtils_LogThreadId("../z_skelanime.c", 0x573);
|
||||
osSyncPrintf("tbl = %08x\n", temp_s2);
|
||||
if(1) { } // Necessary to match.
|
||||
LOG("../z_skelanime.c", 0x570, "out = %08x\n", dst);
|
||||
LOG("../z_skelanime.c", 0x571, "ref_tbl = %08x\n", index);
|
||||
LOG("../z_skelanime.c", 0x572, "frame_tbl = %08x\n", frameRotationValueTable);
|
||||
LOG("../z_skelanime.c", 0x573, "tbl = %08x\n", rotationValueTable);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
temp_v0_2 = phi_s1->unk0;
|
||||
temp_s4 = phi_s4 + 1;
|
||||
if (temp_v0_2 >= temp_v0->unkC)
|
||||
{
|
||||
phi_s0->unk0 = (s16) *(temp_s3 + (temp_v0_2 * 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
phi_s0->unk0 = (s16) *(temp_s2 + (temp_v0_2 * 2));
|
||||
}
|
||||
temp_v0_3 = phi_s1->unk2;
|
||||
if (temp_v0_3 >= temp_v0->unkC)
|
||||
{
|
||||
phi_s0->unk2 = (s16) *(temp_s3 + (temp_v0_3 * 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
phi_s0->unk2 = (s16) *(temp_s2 + (temp_v0_3 * 2));
|
||||
}
|
||||
temp_v0_4 = phi_s1->unk4;
|
||||
if (temp_v0_4 >= temp_v0->unkC)
|
||||
{
|
||||
phi_s0->unk4 = (s16) *(temp_s3 + (temp_v0_4 * 2));
|
||||
}
|
||||
else
|
||||
{
|
||||
phi_s0->unk4 = (s16) *(temp_s2 + (temp_v0_4 * 2));
|
||||
}
|
||||
phi_s0 = phi_s0 + 6;
|
||||
phi_s1 = phi_s1 + 6;
|
||||
phi_s4 = temp_s4;
|
||||
phi_return = temp_v0_4;
|
||||
if (temp_s4 != arg2)
|
||||
{
|
||||
goto loop_2;
|
||||
}
|
||||
dst->x = index->x >= limit ? frameRotationValueTable[index->x] : rotationValueTable[index->x];
|
||||
dst->y = index->y >= limit ? frameRotationValueTable[index->y] : rotationValueTable[index->y];
|
||||
dst->z = index->z >= limit ? frameRotationValueTable[index->z] : rotationValueTable[index->z];
|
||||
}
|
||||
return phi_return;
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A1D8C.s")
|
||||
#endif
|
||||
|
||||
s32 func_800A1FC8(s32 arg0)
|
||||
{
|
||||
|
@ -672,7 +608,67 @@ s32 SkelAnime_GetFrameCount(u32 animation)
|
|||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A24A0.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A273C.s")
|
||||
// SkelAnime_DrawSV2
|
||||
Gfx* func_800A273C(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount, SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc, Actor* actor, Gfx* gfx)
|
||||
{
|
||||
SkelLimbEntry* limbEntry;
|
||||
char pad[4];
|
||||
Gfx* dList1;
|
||||
Gfx* dList2;
|
||||
Vec3f pos;
|
||||
Vec3s rot;
|
||||
Mtx* mtx;
|
||||
|
||||
mtx = Graph_Alloc(globalCtx->state.gfxCtx, dListCount * sizeof(*mtx));
|
||||
if (limbTable == NULL)
|
||||
{
|
||||
osSyncPrintf("\x1b[31m");
|
||||
osSyncPrintf("Si2_draw2_SV():skelがNULLです。NULLを返します。\n");
|
||||
osSyncPrintf("\x1b[m");
|
||||
return NULL;
|
||||
}
|
||||
gSPSegment(gfx++, 0xD, mtx);
|
||||
Matrix_Push();
|
||||
limbEntry = SEGMENTED_TO_VIRTUAL(*limbTable);
|
||||
|
||||
pos.x = actorDrawTable->x;
|
||||
pos.y = actorDrawTable->y;
|
||||
pos.z = actorDrawTable->z;
|
||||
|
||||
rot = actorDrawTable[1];
|
||||
|
||||
dList1 = dList2 = limbEntry->displayLists[0];
|
||||
|
||||
if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList1, &pos, &rot, actor, &gfx) == 0))
|
||||
{
|
||||
func_800D1340(&pos, &rot);
|
||||
if (dList1 != NULL)
|
||||
{
|
||||
Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6AE);
|
||||
gSPMatrix(gfx++, mtx, G_MTX_LOAD);
|
||||
gSPDisplayList(gfx++, dList1);
|
||||
mtx++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dList2 != NULL)
|
||||
{
|
||||
Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6B5);
|
||||
mtx++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (appendDlistFunc != NULL)
|
||||
{
|
||||
appendDlistFunc(globalCtx, 1, &dList2, &rot, actor, &gfx);
|
||||
}
|
||||
if (limbEntry->firstChildIndex != LIMB_DONE)
|
||||
{
|
||||
gfx = func_800A24A0(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, &mtx, gfx);
|
||||
}
|
||||
Matrix_Pull();
|
||||
return gfx;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A29BC.s")
|
||||
|
||||
|
@ -696,6 +692,7 @@ s32 func_800A2E2C(s32 arg0){
|
|||
return (s16)(*virt - 1);
|
||||
}
|
||||
|
||||
// Big boi function
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s")
|
||||
|
||||
void func_800A32EC(u16* arg0)
|
||||
|
@ -715,7 +712,8 @@ void func_800A3310(void* arg0)
|
|||
*D_8012A480Ptr |= D_801600B0;
|
||||
}
|
||||
|
||||
AnimationEntry* func_800A3334(AnimationContext* animationCtx, s32 arg1)
|
||||
// SkelAnime_NextEntry
|
||||
AnimationEntry* func_800A3334(AnimationContext* animationCtx, AnimationType type)
|
||||
{
|
||||
AnimationEntry *entry;
|
||||
s16 index = animationCtx->animationCount;
|
||||
|
@ -726,80 +724,187 @@ AnimationEntry* func_800A3334(AnimationContext* animationCtx, s32 arg1)
|
|||
}
|
||||
animationCtx->animationCount = index + 1;
|
||||
entry = &animationCtx->entries[index];
|
||||
entry->unk_00 = arg1;
|
||||
entry->type = type;
|
||||
return entry;
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
typedef struct
|
||||
{
|
||||
u32 unk_00;
|
||||
u32 rom;
|
||||
} anim;
|
||||
/*
|
||||
* These next 6 functions seem to inialize an entry in the global context's
|
||||
* animation context.
|
||||
*/
|
||||
|
||||
void func_800A336C(GlobalContext* globalCtx, s32 arg1, s32 arg2, s32 limbCount, void* ram)
|
||||
// SkelAnime_AnimationEntryType0Init
|
||||
void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s32 limbCount, void* ram)
|
||||
{
|
||||
s32 sp3C;
|
||||
anim *sp38;
|
||||
s32 sp30;
|
||||
OSMesgQueue temp_a0;
|
||||
s32 temp_a3;
|
||||
s32 temp_at;
|
||||
AnimationEntry* temp_ret;
|
||||
DmaRequest req;
|
||||
AnimationEntry* entry;
|
||||
LinkAnimetionEntry *linkAnimetionEntry;
|
||||
char pad[4];
|
||||
|
||||
temp_ret = func_800A3334(&globalCtx->animationCtx, 0);
|
||||
if (temp_ret != NULL)
|
||||
entry = func_800A3334(&globalCtx->animationCtx, 0);
|
||||
if (entry != NULL)
|
||||
{
|
||||
temp_a0 = temp_ret->msgQueue;
|
||||
sp38 = SEGMENTED_TO_VIRTUAL(arg1);
|
||||
sp3C = temp_ret;
|
||||
osCreateMesgQueue(temp_ret, &temp_ret->msg, 1);
|
||||
temp_a3 = sizeof(Vec3s) * limbCount;
|
||||
DmaMgr_SendRequest2(&req, ram, ((sp38->rom + (u32)&_link_animetionSegmentRomStart) - 0x7000000) + (temp_a3 * arg2), temp_a3, 0, &temp_ret->msgQueue, NULL, "../z_skelanime.c" , 0x7D4);
|
||||
linkAnimetionEntry = SEGMENTED_TO_VIRTUAL(linkAnimetionSeg);
|
||||
osCreateMesgQueue(&entry->types.type0.msgQueue, &entry->types.type0.msg, 1);
|
||||
DmaMgr_SendRequest2(&entry->types.type0.req, ram, LINK_ANIMETION_OFFSET(linkAnimetionEntry->animationSegAddress, ((sizeof(Vec3s) * limbCount + 2) * frame)),
|
||||
sizeof(Vec3s) * limbCount + 2, 0, &entry->types.type0.msgQueue, NULL,
|
||||
"../z_skelanime.c" , 0x7D4);
|
||||
}
|
||||
}
|
||||
//SkelAnime_AnimationEntryType1Init
|
||||
void func_800A3478(GlobalContext* globalCtx, s32 vecCount,
|
||||
Vec3s* dst, Vec3s* src)
|
||||
{
|
||||
AnimationEntry* entry = func_800A3334(&globalCtx->animationCtx, 1);
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->types.type1.unk_00 = D_801600B0;
|
||||
entry->types.type1.vecCount = vecCount;
|
||||
entry->types.type1.dst = dst;
|
||||
entry->types.type1.src = src;
|
||||
}
|
||||
}
|
||||
//SkelAnime_AnimationEntryType2Init
|
||||
void func_800A34DC(GlobalContext* globalCtx, s32 arg1,
|
||||
Vec3s* arg2, Vec3s* arg3, f32 arg4)
|
||||
{
|
||||
AnimationEntry* entry = func_800A3334(&globalCtx->animationCtx, 2);
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->types.type2.unk_00 = D_801600B0;
|
||||
entry->types.type2.unk_01 = arg1;
|
||||
entry->types.type2.unk_04 = arg2;
|
||||
entry->types.type2.unk_08 = arg3;
|
||||
entry->types.type2.unk_0C = arg4;
|
||||
}
|
||||
}
|
||||
//SkelAnime_AnimationEntryType3Init
|
||||
void func_800A3548(GlobalContext* globalCtx, s32 vecCount,
|
||||
s32 dst, s32 src, s32 index)
|
||||
{
|
||||
AnimationEntry* entry = func_800A3334(&globalCtx->animationCtx, 3);
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->types.type3.unk_00 = D_801600B0;
|
||||
entry->types.type3.vecCount = vecCount;
|
||||
entry->types.type3.dst = dst;
|
||||
entry->types.type3.src = src;
|
||||
entry->types.type3.index = index;
|
||||
}
|
||||
}
|
||||
//SkelAnime_AnimationEntryType4Init
|
||||
void func_800A35B4(GlobalContext* globalCtx, s32 vecCount,
|
||||
Vec3s* dst, Vec3s* src, u8* index)
|
||||
{
|
||||
AnimationEntry* entry = func_800A3334(&globalCtx->animationCtx, 4);
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->types.type4.unk_00 = D_801600B0;
|
||||
entry->types.type4.vecCount = vecCount;
|
||||
entry->types.type4.dst = dst;
|
||||
entry->types.type4.src = src;
|
||||
entry->types.type4.index = index;
|
||||
}
|
||||
}
|
||||
//SkelAnime_AnimationEntryType4Init
|
||||
void func_800A3620(GlobalContext* globalCtx, Actor* actor,
|
||||
SkelAnime* skelAnime, f32 arg3)
|
||||
{
|
||||
AnimationEntry* entry = func_800A3334(&globalCtx->animationCtx, 5);
|
||||
if (entry != NULL)
|
||||
{
|
||||
entry->types.type5.actor = actor;
|
||||
entry->types.type5.skelAnime = skelAnime;
|
||||
entry->types.type5.unk_08 = arg3;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A336C.s")
|
||||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3478.s")
|
||||
/* The next functions are callbacks to loading animations */
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A34DC.s")
|
||||
void func_800A3678(GlobalContext* globalCtx, AnimationEntryType0* entry)
|
||||
{
|
||||
osRecvMesg(&entry->msgQueue, NULL, OS_MESG_BLOCK);
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3548.s")
|
||||
void func_800A36A4(GlobalContext* globalCtx, AnimationEntryType1* entry)
|
||||
{
|
||||
s32 i;
|
||||
Vec3s* dst;
|
||||
Vec3s* src;
|
||||
AnimationEntryRaw* genericEntry = (AnimationEntryRaw*)entry;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A35B4.s")
|
||||
if ((genericEntry->raw[0] & D_8012A480) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3620.s")
|
||||
for(dst = entry->dst, src = entry->src, i = 0;
|
||||
i < genericEntry->raw[1];
|
||||
i++)
|
||||
{
|
||||
*dst++ = *src++;
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3678.s")
|
||||
void func_800A3714(GlobalContext* globalCtx, AnimationEntryType2* entry)
|
||||
{
|
||||
if ((entry->unk_00 & D_8012A480) == 0)
|
||||
{
|
||||
func_800A2E70(entry->unk_01, entry->unk_04, entry->unk_04, entry->unk_08, entry->unk_0C);
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A36A4.s")
|
||||
void func_800A3770(GlobalContext* globalCtx, AnimationEntryType3* entry)
|
||||
{
|
||||
s32 i;
|
||||
Vec3s* dst;
|
||||
Vec3s* src;
|
||||
u8* index;
|
||||
AnimationEntryRaw* rawEntry = (AnimationEntryRaw*)entry;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3714.s")
|
||||
if ((rawEntry->raw[0] & D_8012A480) == 0)
|
||||
{
|
||||
for(dst = entry->dst, src = entry->src, index = entry->index, i = 0;
|
||||
i < rawEntry->raw[1]; i++, dst++, src++)
|
||||
{
|
||||
if(*index++)
|
||||
{
|
||||
*dst = *src;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3770.s")
|
||||
void func_800A37F0(GlobalContext* globalCtx, AnimationEntryType4* entry)
|
||||
{
|
||||
s32 i;
|
||||
Vec3s* dst;
|
||||
Vec3s* src;
|
||||
u8* index;
|
||||
AnimationEntryRaw* rawEntry = (AnimationEntryRaw*)entry;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A37F0.s")
|
||||
if ((rawEntry->raw[0] & D_8012A480) == 0)
|
||||
{
|
||||
for(dst = entry->dst, src = entry->src, index = entry->index, i = 0;
|
||||
i < rawEntry->raw[1]; i++, dst++, src++)
|
||||
{
|
||||
if(*index++ < 1U)
|
||||
{
|
||||
*dst = *src;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
Actor* actor;
|
||||
SkelAnime* skelAnime;
|
||||
f32 unk_8;
|
||||
} UNK_800A3874_A1;
|
||||
|
||||
void func_800A3874(s32 arg0, UNK_800A3874_A1* arg1)
|
||||
void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry)
|
||||
{
|
||||
char pad[4];
|
||||
Actor* temp_v0 = arg1->actor;
|
||||
Actor* actor = entry->actor;
|
||||
Vec3f pos;
|
||||
|
||||
func_800A54FC(arg1->skelAnime, &pos, temp_v0->shape.rot.y);
|
||||
temp_v0->posRot.pos.x += pos.x * temp_v0->scale.x;
|
||||
temp_v0->posRot.pos.y += pos.y * temp_v0->scale.y * arg1->unk_8;
|
||||
temp_v0->posRot.pos.z += pos.z * temp_v0->scale.z;
|
||||
func_800A54FC(entry->skelAnime, &pos, actor->shape.rot.y);
|
||||
actor->posRot.pos.x += pos.x * actor->scale.x;
|
||||
actor->posRot.pos.y += pos.y * actor->scale.y * entry->unk_08;
|
||||
actor->posRot.pos.z += pos.z * actor->scale.z;
|
||||
}
|
||||
|
||||
void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx)
|
||||
|
@ -808,7 +913,7 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx)
|
|||
|
||||
for(entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--)
|
||||
{
|
||||
D_8012A484[entry->unk_00](globalCtx, entry->unk_04);
|
||||
D_8012A484[entry->type](globalCtx, &entry->types);
|
||||
}
|
||||
|
||||
D_801600B0 = 1;
|
||||
|
@ -817,19 +922,18 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx)
|
|||
|
||||
#ifdef NON_MATCHING
|
||||
// some kind of init
|
||||
void func_800A3F08(GlobalContext*,SkelAnime*,s32,f32,f32,f32,s8,f32);
|
||||
void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, s32 arg3, s8 arg4, Vec3s* actorDrawTable, s32 arg6, s32 arg7)
|
||||
void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, s32 arg3, s8 arg4, Vec3s* actorDrawTable, s32 arg6, s32 arg7)
|
||||
{
|
||||
SkelAnimeInit* skelAnimeInit;
|
||||
SkelAnimeLimbHeader* limbHeader;
|
||||
u8 flag;
|
||||
size_t size;
|
||||
|
||||
skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
|
||||
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
|
||||
skelAnime->unk_34 = arg4;
|
||||
flag = arg4 & 2 == 0 ? 1U : skelAnimeInit->limbCount;
|
||||
flag = arg4 & 2 == 0 ? 1U : limbHeader->limbCount;
|
||||
if ((arg4 & 2) != 0)
|
||||
{
|
||||
flag = skelAnimeInit->limbCount;
|
||||
flag = limbHeader->limbCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -838,17 +942,17 @@ void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnime
|
|||
|
||||
if((arg4 & 1) != 0)
|
||||
{
|
||||
flag += skelAnimeInit->limbCount;
|
||||
flag += limbHeader->limbCount;
|
||||
}
|
||||
|
||||
if((arg4 & 4) != 0)
|
||||
{
|
||||
flag += skelAnimeInit->limbCount;
|
||||
flag += limbHeader->limbCount;
|
||||
}
|
||||
|
||||
skelAnime->limbCount = flag;
|
||||
skelAnime->dListCount = skelAnimeInit->dListCount;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
|
||||
skelAnime->dListCount = limbHeader->dListCount;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
|
||||
size = sizeof(Vec3s);
|
||||
if ((arg4 & 8) != 0)
|
||||
{
|
||||
|
@ -884,15 +988,16 @@ void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnime
|
|||
#endif
|
||||
#undef NON_MATCHING
|
||||
|
||||
// SkelAnime_SetUpdateFunc
|
||||
void func_800A3B8C(SkelAnime* skelAnime)
|
||||
{
|
||||
if (skelAnime->unk_01 < 2)
|
||||
{
|
||||
skelAnime->mtxUpdate = &func_800A3D70;
|
||||
skelAnime->animUpdate = &func_800A3D70;
|
||||
}
|
||||
else
|
||||
{
|
||||
skelAnime->mtxUpdate = &func_800A3E0C;
|
||||
skelAnime->animUpdate = &func_800A3E0C;
|
||||
}
|
||||
skelAnime->unk_28 = 0.0f;
|
||||
}
|
||||
|
@ -900,7 +1005,7 @@ void func_800A3B8C(SkelAnime* skelAnime)
|
|||
//SkelAnime_FrameUpdateMatrixGlobalCtx
|
||||
void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime)
|
||||
{
|
||||
skelAnime->mtxUpdate(globalCtx, skelAnime);
|
||||
skelAnime->animUpdate(globalCtx, skelAnime);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
|
@ -984,7 +1089,7 @@ s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime)
|
|||
skelAnime->animCurrentFrame -= skelAnime->unk_14;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
func_800A3C9C(globalCtx, skelAnime);
|
||||
return 0;
|
||||
}
|
||||
|
@ -996,8 +1101,6 @@ void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2)
|
|||
skelAnime->unk_2C = 1.0f / arg2;
|
||||
}
|
||||
|
||||
s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
||||
void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7);
|
||||
#ifdef NON_MATCHING
|
||||
void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 arg4, f32 frameCount, u8 arg6, f32 arg7)
|
||||
{
|
||||
|
@ -1059,7 +1162,6 @@ void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation
|
|||
func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
|
||||
}
|
||||
|
||||
void func_800A3478(GlobalContext*,u8,Vec3s*,Vec3s*);
|
||||
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime)
|
||||
{
|
||||
func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->unk_24, skelAnime->actorDrawTbl);
|
||||
|
@ -1096,21 +1198,7 @@ void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, s32 arg2, f32
|
|||
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedAddr, arg6);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
void func_800A43B8(s32 arg0, void *arg1, ? arg2, f32 arg3, s32 arg4, f32 arg5, f32 arg6, s32 arg7)
|
||||
{
|
||||
s32 sp28;
|
||||
s32 temp_v0;
|
||||
|
||||
func_800A336C(arg3, arg2, (s32) arg3, arg1->unk0, (s32) arg1->unk24);
|
||||
temp_v0 = (arg7 + 0xF) & -0x10;
|
||||
sp28 = temp_v0;
|
||||
func_800A336C(arg0, arg4, (s32) arg5, arg1->unk0, temp_v0);
|
||||
func_800A34DC(arg0, arg1->unk0, arg1->unk24, sp28, arg6);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A43B8.s")
|
||||
#endif
|
||||
|
||||
void func_800A4454(SkelAnime* skelAnime)
|
||||
{
|
||||
|
@ -1118,38 +1206,36 @@ void func_800A4454(SkelAnime* skelAnime)
|
|||
func_800A3B8C(skelAnime);
|
||||
}
|
||||
|
||||
|
||||
s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate)
|
||||
{
|
||||
f32 temp_f0;
|
||||
f32 updateSpeed;
|
||||
f32 temp_f12;
|
||||
f32 temp_f2;
|
||||
f32 nextFrame;
|
||||
|
||||
temp_f0 = skelAnime->animPlaybackSpeed * updateRate;
|
||||
temp_f2 = skelAnime->animCurrentFrame - temp_f0;
|
||||
if (temp_f2 < 0.0f)
|
||||
updateSpeed = skelAnime->animPlaybackSpeed * updateRate;
|
||||
nextFrame = skelAnime->animCurrentFrame - updateSpeed;
|
||||
if (nextFrame < 0.0f)
|
||||
{
|
||||
temp_f2 += skelAnime->unk_14;
|
||||
nextFrame += skelAnime->unk_14;
|
||||
}
|
||||
else
|
||||
{
|
||||
temp_f2 = temp_f2;
|
||||
if (skelAnime->unk_14 <= temp_f2)
|
||||
if (skelAnime->unk_14 <= nextFrame)
|
||||
{
|
||||
temp_f2 = temp_f2 - skelAnime->unk_14;
|
||||
nextFrame -= skelAnime->unk_14;
|
||||
}
|
||||
}
|
||||
if (arg1 == 0.0f)
|
||||
{
|
||||
if (0.0f < temp_f0)
|
||||
if (0.0f < updateSpeed)
|
||||
{
|
||||
arg1 = skelAnime->unk_14;
|
||||
}
|
||||
}
|
||||
temp_f12 = (temp_f2 + temp_f0) - arg1;
|
||||
if (0.0f <= (temp_f12 * temp_f0))
|
||||
temp_f12 = (nextFrame + updateSpeed) - arg1;
|
||||
if (0.0f <= (temp_f12 * updateSpeed))
|
||||
{
|
||||
if (((temp_f12 - temp_f0) * temp_f0) < 0.0f)
|
||||
if (((temp_f12 - updateSpeed) * updateSpeed) < 0.0f)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
@ -1164,13 +1250,13 @@ s32 func_800A4530(SkelAnime* skelAnime, f32 arg1)
|
|||
return func_800A4478(skelAnime, arg1, updateRate);
|
||||
}
|
||||
|
||||
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
|
||||
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
|
||||
{
|
||||
SkelAnimeInit* skelAnimeInit;
|
||||
SkelAnimeLimbHeader* limbHeader;
|
||||
|
||||
skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
|
||||
skelAnime->limbCount = skelAnimeInit->limbCount + 1;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
|
||||
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
|
||||
skelAnime->limbCount = limbHeader->limbCount + 1;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
|
||||
if (actorDrawTable == NULL)
|
||||
{
|
||||
skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 2968);
|
||||
|
@ -1197,16 +1283,15 @@ void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnim
|
|||
func_800A52F8(skelAnime, animation);
|
||||
}
|
||||
}
|
||||
|
||||
// another init
|
||||
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnimeInitSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
|
||||
// SkelAnime_InitSV
|
||||
void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
|
||||
{
|
||||
SkelAnimeInit *skelAnimeInit;
|
||||
SkelAnimeLimbHeader *limbHeader;
|
||||
|
||||
skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
|
||||
skelAnime->limbCount = skelAnimeInit->limbCount + 1;
|
||||
skelAnime->dListCount = skelAnimeInit->dListCount;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
|
||||
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
|
||||
skelAnime->limbCount = limbHeader->limbCount + 1;
|
||||
skelAnime->dListCount = limbHeader->dListCount;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
|
||||
|
||||
if (actorDrawTable == NULL)
|
||||
{
|
||||
|
@ -1234,15 +1319,14 @@ void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skelAnime
|
|||
func_800A52F8(skelAnime, animation);
|
||||
}
|
||||
}
|
||||
|
||||
// some kind of init
|
||||
void func_800A487C(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 skelAnimeInitSeg, u32 animation)
|
||||
// SkelAnime_InitSkin
|
||||
void func_800A487C(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 limbHeaderSeg, u32 animation)
|
||||
{
|
||||
SkelAnimeInit *skelAnimeInit;
|
||||
SkelAnimeLimbHeader *limbHeader;
|
||||
|
||||
skelAnimeInit = SEGMENTED_TO_VIRTUAL(skelAnimeInitSeg);
|
||||
skelAnime->limbCount = skelAnimeInit->limbCount + 1;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(skelAnimeInit->limbIndexSeg);
|
||||
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
|
||||
skelAnime->limbCount = limbHeader->limbCount + 1;
|
||||
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
|
||||
skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3120);
|
||||
skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121);
|
||||
if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
|
||||
|
@ -1262,20 +1346,20 @@ void func_800A49B0(SkelAnime* skelAnime)
|
|||
{
|
||||
if (skelAnime->unk_01 < 2)
|
||||
{
|
||||
skelAnime->mtxUpdate = &func_800A4D9C;
|
||||
skelAnime->animUpdate = &func_800A4D9C;
|
||||
return;
|
||||
}
|
||||
if (skelAnime->unk_01 < 4)
|
||||
{
|
||||
skelAnime->mtxUpdate = &func_800A4EE0;
|
||||
skelAnime->animUpdate = &func_800A4EE0;
|
||||
return;
|
||||
}
|
||||
skelAnime->mtxUpdate = &func_800A4E38;
|
||||
skelAnime->animUpdate = &func_800A4E38;
|
||||
}
|
||||
|
||||
|
||||
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime){
|
||||
return skelAnime->mtxUpdate(skelAnime);
|
||||
return skelAnime->animUpdate(skelAnime);
|
||||
}
|
||||
|
||||
#ifdef NON_MATCHING
|
||||
|
@ -1347,27 +1431,28 @@ s32 func_800A4AD8(SkelAnime* skelAnime)
|
|||
// close
|
||||
void func_800A4C58(SkelAnime* skelAnime)
|
||||
{
|
||||
Vec3s sp38[98];
|
||||
char pad[6];
|
||||
f32 temp_f0;
|
||||
f32 temp_f2;
|
||||
s32 temp_f10;
|
||||
f32 temp_f10;
|
||||
Vec3s sp38[97];
|
||||
s32 temp_f8;
|
||||
f32 temp_f2;
|
||||
|
||||
func_800A1D8C(skelAnime->animCurrent, (s32) skelAnime->animPlaybackSpeed, skelAnime->limbCount, skelAnime->actorDrawTbl);
|
||||
func_800A1D8C(skelAnime->animCurrent, (s32) skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl);
|
||||
if ((skelAnime->unk_01 & 1) != 0)
|
||||
{
|
||||
temp_f8 = (s32) skelAnime->animCurrentFrame;
|
||||
temp_f10 = temp_f8;
|
||||
temp_f8 = temp_f8 + 1;
|
||||
temp_f2 = skelAnime->animCurrentFrame - (f32) temp_f10;
|
||||
temp_f8++;
|
||||
temp_f2 = skelAnime->animCurrentFrame - temp_f10;
|
||||
if (temp_f8 >= (s32) skelAnime->unk_14)
|
||||
{
|
||||
temp_f8 = 0;
|
||||
}
|
||||
func_800A1D8C(skelAnime->animCurrent, temp_f8, skelAnime->limbCount, sp38);
|
||||
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, &sp38, temp_f2);
|
||||
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, sp38, temp_f2);
|
||||
}
|
||||
if (0.0f != skelAnime->unk_28)
|
||||
if (skelAnime->unk_28 != 0)
|
||||
{
|
||||
skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
|
||||
temp_f0 = skelAnime->unk_28;
|
||||
|
@ -1670,6 +1755,7 @@ s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
|
|||
return func_800A4478(skelAnime, arg1, 1.0f);
|
||||
}
|
||||
|
||||
// SkelAnime_Free
|
||||
void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
|
||||
{
|
||||
if (skelAnime->actorDrawTbl != NULL)
|
||||
|
@ -1688,7 +1774,8 @@ void func_800A56F0(SkelAnime *skelAnime, s32 arg1)
|
|||
osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint Akimane !!"
|
||||
}
|
||||
|
||||
s32 func_800A5774(SkelAnime* skelAnime, Vec3s *dst, Vec3s *src)
|
||||
// SkelAnime_CopyVec3s
|
||||
void func_800A5774(SkelAnime* skelAnime, Vec3s *dst, Vec3s *src)
|
||||
{
|
||||
s32 i;
|
||||
for(i = 0; i < skelAnime->limbCount; i++)
|
||||
|
|
|
@ -336,7 +336,7 @@ static void EnWallmas_StandStart(EnWallmas *this)
|
|||
|
||||
static void EnWallmas_WalkStart(EnWallmas *this)
|
||||
{
|
||||
func_800A529C(&this->skelAnime, &D_060041F4, 3.0f, &this->actor);
|
||||
func_800A529C(&this->skelAnime, &D_060041F4, 3.0f);
|
||||
this->actionFunc = (ActorFunc)&EnWallmas_Walk;
|
||||
this->actor.speedXZ = 3.0f;
|
||||
}
|
||||
|
|
|
@ -394,4 +394,7 @@ D_06008688 = 0x06008688;
|
|||
D_04049210 = 0x04049210;
|
||||
|
||||
// z_obj_bombiwa
|
||||
D_060009E0 = 0x060009E0;
|
||||
D_060009E0 = 0x060009E0;
|
||||
|
||||
// z_skelanime
|
||||
link_animetion_segment = 0x07000000;
|
Loading…
Reference in a new issue