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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
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134 changed files with 3133 additions and 3775 deletions
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@ -45,9 +45,7 @@
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#define CHECK_QUEST_ITEM(item) (gBitFlags[item] & gSaveContext.questItems)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct);
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#define CHECK_PAD(state, combo) (~(state.in.button | ~(combo)) == 0)
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#define LOG(exp, value, format, file, line) \
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do { \
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@ -61,7 +59,37 @@
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
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/*
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->init = newInit; \
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(curState)->size = sizeof(newStruct)
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#define SET_FULLSCREEN_VIEWPORT(view) \
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{ \
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Viewport viewport; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.rightX = SCREEN_WIDTH; \
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viewport.topY = 0; \
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viewport.leftX = 0; \
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View_SetViewport(view, &viewport); \
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} \
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(void)0
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#define OPEN_DISPS_INNER(gfxCtx, file, line) \
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oGfxCtx = gfxCtx; \
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Graph_OpenDisps(dispRefs, gfxCtx, file, line)
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#define OPEN_DISPS(gfxCtx, file, line) \
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{ \
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GraphicsContext* oGfxCtx; \
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Gfx* dispRefs[4]; \
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OPEN_DISPS_INNER(gfxCtx, file, line)
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#define CLOSE_DISPS(gfxCtx, file, line) \
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Graph_CloseDisps(dispRefs, gfxCtx, file, line); \
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} \
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(void)0
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/**
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* `x` vertex x
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* `y` vertex y
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* `z` vertex z
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@ -76,16 +104,4 @@
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#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
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#define SET_FULLSCREEN_VIEWPORT(view) \
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{ \
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Viewport viewport; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.rightX = SCREEN_WIDTH; \
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viewport.topY = 0; \
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viewport.leftX = 0; \
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View_SetViewport(view, &viewport); \
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}
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#define CHECK_PAD(state, combo) (~(state.in.button | ~(combo)) == 0)
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#endif
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@ -2634,7 +2634,7 @@ _DW({ \
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* Macros to turn texture on/off
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*/
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# define gSPTexture(pkt, s, t, level, tile, on) \
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{ \
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_DW({ \
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Gfx *_g = (Gfx *)(pkt); \
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\
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_g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \
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@ -2642,7 +2642,7 @@ _DW({ \
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_SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \
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_SHIFTL((on),1,7)); \
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_g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \
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}
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})
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# define gsSPTexture(s, t, level, tile, on) \
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{ \
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(_SHIFTL(G_TEXTURE,24,8) | _SHIFTL(BOWTIE_VAL,16,8) | \
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@ -1208,7 +1208,8 @@ typedef struct GlobalContext {
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/* 0x000B0 */ void* sceneSegment;
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/* 0x000B4 */ char unk_B4[0x4];
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/* 0x000B8 */ View view;
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/* 0x001E0 */ Camera cameras[4];
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/* 0x001E0 */ Camera mainCamera;
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/* 0x001E0 */ Camera subCameras[3];
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/* 0x00790 */ Camera* cameraPtrs[4];
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/* 0x007A0 */ s16 activeCamera;
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/* 0x007A2 */ s16 nextCamera;
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