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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
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134 changed files with 3133 additions and 3775 deletions
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@ -3175,7 +3175,7 @@ void func_80057C6C(Camera* camera, View* view, CollisionContext* colCtx, GlobalC
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s32 func_8005AD40(Camera* camera, Actor* doorActor, s16 arg2, f32 arg3, s16 arg4, s16 arg5, s16 arg6);
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void func_80057FC4(Camera* camera) {
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if (camera != &camera->globalCtx->cameras[0]) {
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if (camera != &camera->globalCtx->mainCamera) {
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camera->unk_154 = camera->setting = CAM_SET_FREE0;
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camera->unk_14C &= ~0x4;
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} else if (camera->globalCtx->roomCtx.curRoom.mesh->polygon.type != 1) {
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@ -3246,7 +3246,7 @@ void func_80058148(Camera* camera, Player* player) {
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camera->unk_118 = -1;
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camera->unk_11C = -1;
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camera->unk_14C |= 4;
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if (camera == &camera->globalCtx->cameras[0]) {
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if (camera == &camera->globalCtx->mainCamera) {
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D_8011D3A0.w = 0xB200;
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} else {
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D_8011D3A0.w = 0;
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