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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)

This commit is contained in:
Roman971 2020-08-30 01:00:17 +02:00 committed by GitHub
parent 1f1b5e39f5
commit 2a2fdf7f3e
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GPG key ID: 4AEE18F83AFDEB23
134 changed files with 3133 additions and 3775 deletions

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@ -154,37 +154,36 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
EffectShieldParticleElement* elem;
Color_RGBA8_n primColor;
Color_RGBA8_n envColor;
Gfx* dispRefs[5];
Mtx* mtx;
Graph_OpenDisps(dispRefs, gfxCtx, "../z_eff_shield_particle.c", 272);
OPEN_DISPS(gfxCtx, "../z_eff_shield_particle.c", 272);
if (this != NULL) {
gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x26);
oGfxCtx->polyXlu.p = Gfx_CallSetupDL(oGfxCtx->polyXlu.p, 0x26);
gDPSetCycleType(gfxCtx->polyXlu.p++, G_CYC_2CYCLE);
gDPPipeSync(gfxCtx->polyXlu.p++);
gSPTexture(gfxCtx->polyXlu.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCycleType(oGfxCtx->polyXlu.p++, G_CYC_2CYCLE);
gDPPipeSync(oGfxCtx->polyXlu.p++);
gSPTexture(oGfxCtx->polyXlu.p++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPLoadTextureBlock(gfxCtx->polyXlu.p++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
gDPLoadTextureBlock(oGfxCtx->polyXlu.p++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
if (1) {} // Necessary to match
gDPSetCombineLERP(gfxCtx->polyXlu.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
gDPSetCombineLERP(oGfxCtx->polyXlu.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0, 0,
0, 0, COMBINED, 0, 0, 0, COMBINED);
gDPSetRenderMode(gfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(gfxCtx->polyXlu.p++,
gDPSetRenderMode(oGfxCtx->polyXlu.p++, G_RM_PASS, G_RM_ZB_CLD_SURF2);
gSPClearGeometryMode(oGfxCtx->polyXlu.p++,
G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gSPSetGeometryMode(gfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
gSPSetGeometryMode(oGfxCtx->polyXlu.p++, G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH);
EffectShieldParticle_GetColors(this, &primColor, &envColor);
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a);
gDPSetEnvColor(gfxCtx->polyXlu.p++, envColor.r, envColor.g, envColor.b, envColor.a);
gDPPipeSync(gfxCtx->polyXlu.p++);
gDPSetPrimColor(oGfxCtx->polyXlu.p++, 0, 0, primColor.r, primColor.g, primColor.b, primColor.a);
gDPSetEnvColor(oGfxCtx->polyXlu.p++, envColor.r, envColor.g, envColor.b, envColor.a);
gDPPipeSync(oGfxCtx->polyXlu.p++);
for (elem = &this->elements[0]; elem < &this->elements[this->numElements]; elem++) {
Mtx* mtx;
MtxF sp104;
MtxF spC4;
MtxF sp84;
@ -215,11 +214,11 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
break;
}
gSPMatrix(gfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gfxCtx->polyXlu.p++, sVertices, 4, 0);
gSP2Triangles(gfxCtx->polyXlu.p++, 0, 1, 2, 0, 0, 3, 1, 0);
gSPMatrix(oGfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(oGfxCtx->polyXlu.p++, sVertices, 4, 0);
gSP2Triangles(oGfxCtx->polyXlu.p++, 0, 1, 2, 0, 0, 3, 1, 0);
}
}
Graph_CloseDisps(dispRefs, gfxCtx, "../z_eff_shield_particle.c", 359);
CLOSE_DISPS(gfxCtx, "../z_eff_shield_particle.c", 359);
}