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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)

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Roman971 2020-08-30 01:00:17 +02:00 committed by GitHub
parent 1f1b5e39f5
commit 2a2fdf7f3e
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GPG key ID: 4AEE18F83AFDEB23
134 changed files with 3133 additions and 3775 deletions

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@ -351,38 +351,37 @@ s32 EnMa2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
void EnMa2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
EnMa2* this = THIS;
Vec3f vec = D_80AA28A8;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma2.c", 904);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 904);
if (limbIndex == 18) {
Matrix_MultVec3f(&vec, &this->actor.posRot2.pos);
}
if ((limbIndex == 14) && (this->skelAnime.animCurrentSeg == &D_060093BC)) {
gSPDisplayList(gfxCtx->polyOpa.p++, D_06005420);
gSPDisplayList(oGfxCtx->polyOpa.p++, D_06005420);
}
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma2.c", 927);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 927);
}
void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnMa2* this = THIS;
Camera* camera;
f32 someFloat;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[5];
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 955);
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma2.c", 955);
camera = ACTIVE_CAM;
someFloat = Math_Vec3f_DistXZ(&this->actor.posRot.pos, &camera->eye);
func_800F6268(someFloat, 0x2F);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA28B4[this->unk_210]));
gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA28C0[this->unk_20E]));
gSPSegment(oGfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(D_80AA28B4[this->unk_210]));
gSPSegment(oGfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_80AA28C0[this->unk_20E]));
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnMa2_OverrideLimbDraw, EnMa2_PostLimbDraw, &this->actor);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ma2.c", 990);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 990);
}