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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)

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Roman971 2020-08-30 01:00:17 +02:00 committed by GitHub
parent 1f1b5e39f5
commit 2a2fdf7f3e
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134 changed files with 3133 additions and 3775 deletions

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@ -54,114 +54,102 @@ void EndTitle_Draw(Actor* thisx, GlobalContext* globalCtx) {
Player* player = PLAYER;
mf = &player->mf_9E0;
// Draws the Triforce on Link's left hand
{
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 403);
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_end_title.c", 403);
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Mult(mf, MTXMODE_NEW);
Matrix_Translate(0.0f, 150.0f, 170.0f, MTXMODE_APPLY);
Matrix_Scale(0.13f, 0.13f, 0.13f, MTXMODE_APPLY);
Matrix_RotateX(0.287621408700943f, MTXMODE_APPLY);
Matrix_RotateY(0.0f, MTXMODE_APPLY);
Matrix_RotateZ(0.0f, MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_end_title.c", 412), G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyXlu.p++, sTriforceDList);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_end_title.c", 417);
}
// Draw the Triforce on Link's left hand
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Mult(mf, MTXMODE_NEW);
Matrix_Translate(0.0f, 150.0f, 170.0f, MTXMODE_APPLY);
Matrix_Scale(0.13f, 0.13f, 0.13f, MTXMODE_APPLY);
Matrix_RotateX(0.287621408700943f, MTXMODE_APPLY);
Matrix_RotateY(0.0f, MTXMODE_APPLY);
Matrix_RotateZ(0.0f, MTXMODE_APPLY);
gSPMatrix(oGfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_end_title.c", 412), G_MTX_LOAD);
gSPDisplayList(oGfxCtx->polyXlu.p++, sTriforceDList);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 417);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 419);
// Draw title cards on the screen
{
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_end_title.c", 419);
if ((frameCount >= 891) && (this->endAlpha < 200)) {
this->endAlpha += 7;
}
if ((frameCount >= 811) && (this->tlozAlpha < 200)) {
this->tlozAlpha += 15;
}
if ((frameCount >= 851) && (this->ootAlpha < 200)) {
this->ootAlpha += 15;
}
gfxCtx->overlay.p = func_80093F34(gfxCtx->overlay.p);
gDPSetTextureLUT(gfxCtx->overlay.p++, G_TT_NONE);
gDPSetEnvColor(gfxCtx->overlay.p++, 255, 120, 30, 0);
gDPSetRenderMode(gfxCtx->overlay.p++, G_RM_PASS, G_RM_XLU_SURF2);
gSPClearGeometryMode(gfxCtx->overlay.p++, G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR);
gDPSetCombineLERP(gfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0,
0, 0, COMBINED, 0, 0, 0, COMBINED);
gDPSetPrimColor(gfxCtx->overlay.p++, 0x00, 0x80, 0, 0, 0, this->endAlpha);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 80, D_80B670E0);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadTile(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, (80 << 2), (24 << 2));
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, (80 << 2), (24 << 2));
gSPTextureRectangle(gfxCtx->overlay.p++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0,
(32 << 5), (32 << 5));
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 120, D_80B65EA0);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadTile(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, (120 << 2), (24 << 2));
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, (120 << 2), (24 << 2));
gSPTextureRectangle(gfxCtx->overlay.p++, (100 << 2), (160 << 2), (220 << 2), (183 << 2), G_TX_RENDERTILE, 0, 0,
(32 << 5), (32 << 5));
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetPrimColor(gfxCtx->overlay.p++, 0x00, 0x80, 0, 0, 0, this->ootAlpha);
gDPSetTextureImage(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 112, D_80B669E0);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPLoadSync(gfxCtx->overlay.p++);
gDPLoadTile(gfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, (112 << 2), (16 << 2));
gDPPipeSync(gfxCtx->overlay.p++);
gDPSetTile(gfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPSetTileSize(gfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, (112 << 2), (16 << 2));
gSPTextureRectangle(gfxCtx->overlay.p++, (104 << 2), (177 << 2), (216 << 2), (192 << 2), G_TX_RENDERTILE, 0, 0,
(32 << 5), (32 << 5));
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_end_title.c", 515);
if ((frameCount >= 891) && (this->endAlpha < 200)) {
this->endAlpha += 7;
}
if ((frameCount >= 811) && (this->tlozAlpha < 200)) {
this->tlozAlpha += 15;
}
if ((frameCount >= 851) && (this->ootAlpha < 200)) {
this->ootAlpha += 15;
}
oGfxCtx->overlay.p = func_80093F34(oGfxCtx->overlay.p);
gDPSetTextureLUT(oGfxCtx->overlay.p++, G_TT_NONE);
gDPSetEnvColor(oGfxCtx->overlay.p++, 255, 120, 30, 0);
gDPSetRenderMode(oGfxCtx->overlay.p++, G_RM_PASS, G_RM_XLU_SURF2);
gSPClearGeometryMode(oGfxCtx->overlay.p++,
G_TEXTURE_ENABLE | G_CULL_BACK | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR);
gDPSetCombineLERP(oGfxCtx->overlay.p++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, 0, 0,
0, COMBINED, 0, 0, 0, COMBINED);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0x00, 0x80, 0, 0, 0, this->endAlpha);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 80, D_80B670E0);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadTile(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, (80 << 2), (24 << 2));
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 11, 0x0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, (80 << 2), (24 << 2));
gSPTextureRectangle(oGfxCtx->overlay.p++, (120 << 2), (90 << 2), (200 << 2), (113 << 2), G_TX_RENDERTILE, 0, 0,
(32 << 5), (32 << 5));
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0x00, 0x80, 0, 0, 0, this->tlozAlpha);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 120, D_80B65EA0);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadTile(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, (120 << 2), (24 << 2));
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 0x0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, (120 << 2), (24 << 2));
gSPTextureRectangle(oGfxCtx->overlay.p++, (100 << 2), (160 << 2), (220 << 2), (183 << 2), G_TX_RENDERTILE, 0, 0,
(32 << 5), (32 << 5));
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0x00, 0x80, 0, 0, 0, this->ootAlpha);
gDPSetTextureImage(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 112, D_80B669E0);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_NOMIRROR,
0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPLoadSync(oGfxCtx->overlay.p++);
gDPLoadTile(oGfxCtx->overlay.p++, G_TX_LOADTILE, 0, 0, (112 << 2), (16 << 2));
gDPPipeSync(oGfxCtx->overlay.p++);
gDPSetTile(oGfxCtx->overlay.p++, G_IM_FMT_IA, G_IM_SIZ_8b, 15, 0x0, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0, G_TX_NOMIRROR | G_TX_NOMIRROR, 0, 0);
gDPSetTileSize(oGfxCtx->overlay.p++, G_TX_RENDERTILE, 0, 0, (112 << 2), (16 << 2));
gSPTextureRectangle(oGfxCtx->overlay.p++, (104 << 2), (177 << 2), (216 << 2), (192 << 2), G_TX_RENDERTILE, 0, 0,
(32 << 5), (32 << 5));
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 515);
}
/*
This function is never executed in normal gameplay because actor params are never set to 1
Produces the same results as the main draw function, except without the title cards on the
end screen
*/
/**
* This function is never executed in normal gameplay because actor params are never set to 1
* Produces the same results as the main draw function, except without the title cards on the end screen
*/
void func_80B65DA8(Actor* thisx, GlobalContext* globalCtx) {
EndTitle* this = THIS;
s32 pad;
s32 frames;
GraphicsContext* gfxCtx;
Gfx* dispRefs[4];
s32 frames = globalCtx->csCtx.frames;
frames = globalCtx->csCtx.frames;
if ((frames >= 1101) && (this->endAlpha < 255)) {
this->endAlpha += 3;
}
gfxCtx = globalCtx->state.gfxCtx;
Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_end_title.c", 594);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 594);
gfxCtx->overlay.p = func_80093F34(gfxCtx->overlay.p);
oGfxCtx->overlay.p = func_80093F34(oGfxCtx->overlay.p);
gDPSetPrimColor(oGfxCtx->overlay.p++, 0, 0x80, 0, 0, 0, this->endAlpha);
gSPDisplayList(oGfxCtx->overlay.p++, dList_80B69720);
gDPSetPrimColor(gfxCtx->overlay.p++, 0, 0x80, 0, 0, 0, this->endAlpha);
gSPDisplayList(gfxCtx->overlay.p++, dList_80B69720);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_end_title.c", 600);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_end_title.c", 600);
}