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Cleanup symbols 7 (#1073)
* Cleanup symbols, mostly from non-matching objects * ZAPD supports unaligned textures! * Uncomment `object_oF1s`
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14 changed files with 85 additions and 104 deletions
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@ -1,7 +1,6 @@
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<Root>
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<File Name="object_boj" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
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<!--
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
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@ -17,20 +16,18 @@
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<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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-->
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<!--
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<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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-->
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<!-- 32-bit aligned textures. -->
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<!--
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<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
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<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
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<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
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<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
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<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC"/>
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<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
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<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
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<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
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<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
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@ -50,7 +47,6 @@
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<DList Name="object_boj_DL_003798" Offset="0x3798"/>
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<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
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<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
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-->
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<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98"/> -->
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<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
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