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Cleanup symbols 7 (#1073)
* Cleanup symbols, mostly from non-matching objects * ZAPD supports unaligned textures! * Uncomment `object_oF1s`
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0a48548da7
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14 changed files with 85 additions and 104 deletions
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@ -1,7 +1,6 @@
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<Root>
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<File Name="object_cne" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
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<!--
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
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@ -17,14 +16,10 @@
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<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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-->
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<!--
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<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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-->
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<!-- 32-bit aligned textures. -->
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<!--
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<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
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<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
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@ -33,9 +28,7 @@
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<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
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<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
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<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
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-->
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<!--
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<DList Name="object_cne_DL_001300" Offset="0x1300"/>
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<DList Name="object_cne_DL_001608" Offset="0x1608"/>
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<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
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@ -51,7 +44,6 @@
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<DList Name="object_cne_DL_002170" Offset="0x2170"/>
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<DList Name="object_cne_DL_002238" Offset="0x2238"/>
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<DList Name="object_cne_DL_002300" Offset="0x2300"/>
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-->
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<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
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<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
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