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Cleanup symbols 7 (#1073)

* Cleanup symbols, mostly from non-matching objects

* ZAPD supports unaligned textures!

* Uncomment `object_oF1s`
This commit is contained in:
Dragorn421 2022-01-18 00:50:18 +01:00 committed by GitHub
parent 0a48548da7
commit 2a4fb604fb
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 85 additions and 104 deletions

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@ -1,7 +1,6 @@
<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!--
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
@ -17,14 +16,10 @@
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
-->
<!--
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
-->
<!-- 32-bit aligned textures. -->
<!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
@ -33,9 +28,7 @@
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
-->
<!--
<DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
@ -51,7 +44,6 @@
<DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300"/>
-->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>