mirror of
https://github.com/zeldaret/oot.git
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Decompile En_Mag (#406)
* Decompile En_Mag * Document En_Mag * Address some review comments
This commit is contained in:
parent
201584a707
commit
2a9225763b
18 changed files with 607 additions and 2447 deletions
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@ -1,7 +1,7 @@
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/*
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* File: z_en_mag.c
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* Overlay: ovl_En_Mag
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* Description: Title Screen Actor
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* Description: Title Screen Manager & Logo
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*/
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#include "z_en_mag.h"
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@ -15,7 +15,13 @@ void EnMag_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnMag_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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extern u8 D_06000000[]; // Main Logo
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extern u8 D_06019A00[]; // Copyright Notice
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extern u8 D_0601A400[]; // Master Quest Sub Title
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extern u8 D_06024800[]; // Logo Flame Effect
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extern u8 D_06024C00[]; // "The Legend of"
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extern u8 D_06024E40[]; // "Ocarina of Time"
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const ActorInit En_Mag_InitVars = {
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ACTOR_EN_MAG,
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ACTORTYPE_PROP,
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@ -27,21 +33,553 @@ const ActorInit En_Mag_InitVars = {
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(ActorFunc)EnMag_Update,
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(ActorFunc)EnMag_Draw,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/EnMag_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/EnMag_Destroy.s")
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static s16 sDelayTimer = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/EnMag_Update.s")
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void EnMag_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnMag* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/func_80AA447C.s")
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YREG(1) = 63;
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YREG(3) = 80;
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YREG(4) = 255;
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YREG(5) = 30;
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YREG(6) = 30;
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YREG(7) = 119;
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YREG(8) = 7;
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YREG(9) = 5;
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YREG(10) = 3;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/func_80AA46A0.s")
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VREG(4) = 1;
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VREG(5) = 6;
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VREG(6) = 2;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/func_80AA4AD4.s")
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this->copyrightAlphaStep = 6;
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this->fadeOutAlphaStep = 10;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/func_80AA4EB8.s")
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VREG(19) = 99;
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VREG(21) = 9;
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VREG(23) = 10;
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VREG(24) = 8;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/func_80AA507C.s")
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this->effectScroll = 0;
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this->unk_E30C = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Mag/EnMag_Draw.s")
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this->effectPrimColor[0] = 0.0f;
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this->effectPrimColor[1] = 100.0f;
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this->effectPrimColor[2] = 170.0f;
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this->effectEnvColor[0] = 0.0f;
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this->effectEnvColor[1] = 100.0f;
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this->effectEnvColor[2] = 0.0f;
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this->effectFadeInTimer = 40;
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this->effectFadeInState = this->effectPrimLodFrac = this->globalState = this->effectAlpha = this->mainAlpha =
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this->subAlpha = this->copyrightAlpha = 0.0f;
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if (gSaveContext.unk_13E7 != 0) {
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this->mainAlpha = 210;
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this->subAlpha = 255;
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this->copyrightAlpha = 255;
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this->effectPrimLodFrac = 128.0f;
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this->effectAlpha = 255.0f;
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this->effectPrimColor[0] = 170;
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this->effectPrimColor[1] = 255.0f;
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this->effectPrimColor[2] = 255.0f;
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this->effectEnvColor[0] = 200.0f;
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this->effectEnvColor[1] = 255.0f;
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this->effectEnvColor[2] = 0;
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gSaveContext.unk_13E7 = 0;
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this->globalState = MAG_STATE_DISPLAY;
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sDelayTimer = 20;
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gSaveContext.fadeDuration = 1;
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gSaveContext.unk_1419 = 255;
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}
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func_8006EF10(&this->unk_150);
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this->unk_E316 = 0;
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this->unk_E318 = 0;
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this->unk_E31C = 0;
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this->unk_E320 = 0;
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}
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void EnMag_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnMag_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad[2];
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EnMag* this = THIS;
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if (gSaveContext.fileNum != 0xFEDC) {
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if (this->globalState < MAG_STATE_DISPLAY) {
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if (CHECK_PAD(globalCtx->state.input[0].press, START_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, A_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, B_BUTTON)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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this->mainAlpha = 210;
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this->subAlpha = 255;
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this->copyrightAlpha = 255;
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this->effectPrimLodFrac = 128.0f;
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this->effectAlpha = 255.0f;
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this->effectPrimColor[0] = 170;
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this->effectPrimColor[1] = 255.0f;
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this->effectPrimColor[2] = 255.0f;
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this->effectEnvColor[0] = 200.0f;
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this->effectEnvColor[1] = 255.0f;
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this->effectEnvColor[2] = 0;
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this->globalState = MAG_STATE_DISPLAY;
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sDelayTimer = 20;
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gSaveContext.fadeDuration = 1;
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gSaveContext.unk_1419 = 255;
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}
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} else if (this->globalState >= MAG_STATE_DISPLAY) {
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if (sDelayTimer == 0) {
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if (CHECK_PAD(globalCtx->state.input[0].press, START_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, A_BUTTON) ||
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CHECK_PAD(globalCtx->state.input[0].press, B_BUTTON)) {
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if (globalCtx->sceneLoadFlag != 20) {
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func_800F68BC(0);
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0,
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&D_801333E8);
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gSaveContext.gameMode = 2;
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globalCtx->sceneLoadFlag = 20;
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globalCtx->fadeTransition = 2;
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}
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this->copyrightAlphaStep = 15;
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this->fadeOutAlphaStep = 25;
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this->globalState = MAG_STATE_FADE_OUT;
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}
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} else {
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sDelayTimer--;
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}
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}
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}
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if (this->globalState == MAG_STATE_FADE_IN) {
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if (this->effectFadeInState == 0) {
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this->effectAlpha += 6.375f;
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this->effectPrimLodFrac += 0.8f;
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this->effectPrimColor[0] += 6.375f;
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this->effectPrimColor[1] += 3.875f;
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this->effectPrimColor[2] += 2.125f;
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this->effectEnvColor[0] += 6.375f;
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this->effectEnvColor[1] += 3.875f;
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this->effectFadeInTimer--;
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if (this->effectFadeInTimer == 0) {
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this->effectPrimLodFrac = 32.0f;
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this->effectAlpha = 255.0f;
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this->effectPrimColor[0] = 255.0f;
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this->effectPrimColor[1] = 255.0f;
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this->effectPrimColor[2] = 255.0f;
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this->effectEnvColor[0] = 255.0f;
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this->effectEnvColor[1] = 255.0f;
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this->effectFadeInTimer = 40;
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this->effectFadeInState = 1;
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}
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} else if (this->effectFadeInState == 1) {
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this->effectPrimColor[0] += -2.125f;
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this->effectEnvColor[0] += -1.375f;
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this->effectPrimLodFrac += 2.4f;
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this->effectFadeInTimer--;
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if (this->effectFadeInTimer == 0) {
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this->effectPrimLodFrac = 128.0f;
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this->effectPrimColor[0] = 170.0f;
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this->effectEnvColor[0] = 200.0f;
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this->effectFadeInTimer = 32;
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this->effectFadeInState = 2;
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}
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}
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if (this->effectAlpha > 160) {
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this->mainAlpha += VREG(5);
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if (this->mainAlpha >= 210.0f) {
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this->mainAlpha = 210.0f;
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}
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if (this->mainAlpha >= 210) {
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this->subAlpha += VREG(6);
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if (this->subAlpha >= 255.0f) {
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this->subAlpha = 255.0f;
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}
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if (this->subAlpha >= 200) {
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this->copyrightAlpha += this->copyrightAlphaStep;
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if (this->copyrightAlpha >= 255.0f) {
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this->copyrightAlpha = 255.0f;
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this->globalState = MAG_STATE_DISPLAY;
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sDelayTimer = 20;
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}
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}
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}
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}
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} else if (this->globalState == MAG_STATE_FADE_OUT) {
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this->effectAlpha -= this->fadeOutAlphaStep;
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if (this->effectAlpha < 0.0f) {
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this->effectAlpha = 0.0f;
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}
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this->mainAlpha -= this->fadeOutAlphaStep;
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if (this->mainAlpha < 0.0f) {
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this->mainAlpha = 0.0f;
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}
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this->subAlpha -= this->fadeOutAlphaStep;
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if (this->subAlpha < 0.0f) {
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this->subAlpha = 0.0f;
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}
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this->copyrightAlpha -= this->copyrightAlphaStep;
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if (this->copyrightAlpha < 0.0f) {
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this->copyrightAlpha = 0.0f;
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this->globalState = MAG_STATE_POST_DISPLAY;
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}
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}
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if (this->globalState == MAG_STATE_INITIAL) {
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if (Flags_GetEnv(globalCtx, 3)) {
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this->effectFadeInTimer = 40;
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this->globalState = MAG_STATE_FADE_IN;
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}
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} else if (this->globalState == MAG_STATE_DISPLAY) {
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if (Flags_GetEnv(globalCtx, 4)) {
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this->globalState = MAG_STATE_FADE_OUT;
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}
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}
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}
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void EnMag_DrawTextureI8(Gfx** gfxp, void* texture, s16 texWidth, s16 texHeight, s16 rectLeft, s16 rectTop,
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s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
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Gfx* gfx = *gfxp;
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gDPLoadTextureBlock(gfx++, texture, G_IM_FMT_I, G_IM_SIZ_8b, texWidth, texHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
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G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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*gfxp = gfx;
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}
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void EnMag_DrawEffectTextures(Gfx** gfxp, void* maskTex, void* effectTex, s16 maskWidth, s16 maskHeight,
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s16 effectWidth, s16 effectHeight, s16 rectLeft, s16 rectTop, s16 rectWidth,
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s16 rectHeight, u16 dsdx, u16 dtdy, u16 shifts, u16 shiftt, u16 flag, EnMag* this) {
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Gfx* gfx = *gfxp;
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gDPLoadMultiBlock_4b(gfx++, maskTex, 0x0000, 0, G_IM_FMT_I, maskWidth, maskHeight, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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if (1) {}
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if (!flag) {
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gDPLoadMultiBlock(gfx++, effectTex, 0x0100, 1, G_IM_FMT_I, G_IM_SIZ_8b, effectWidth, effectHeight, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, 5, shifts, shiftt);
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gDPSetTileSize(gfx++, 1, 0, this->effectScroll & 0x7F, 0x7C, (this->effectScroll & 0x7F) + 0x7C);
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}
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gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2, (rectTop + rectHeight) << 2,
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G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
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*gfxp = gfx;
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}
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void EnMag_DrawImageRGBA32(Gfx** gfxp, s16 centerX, s16 centerY, u8* source, u32 width, u32 height) {
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Gfx* gfx = *gfxp;
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u8* curTexture;
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s32 textureCount;
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u32 rectLeft;
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u32 rectTop;
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u32 textureHeight;
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s32 remainingSize;
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s32 textureSize;
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s32 pad;
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s32 i;
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func_80094D28(&gfx);
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curTexture = source;
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rectLeft = centerX - (width / 2);
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rectTop = centerY - (height / 2);
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textureHeight = 4096 / (width << 2);
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remainingSize = (width * height) << 2;
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textureSize = (width * textureHeight) << 2;
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textureCount = remainingSize / textureSize;
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if ((remainingSize % textureSize) != 0) {
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textureCount += 1;
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}
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gSetTileCustom(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, textureHeight, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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remainingSize -= textureSize;
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for (i = 0; i < textureCount; i++) {
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gDPSetTextureImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, curTexture);
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gDPLoadSync(gfx++);
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gDPLoadTile(gfx++, G_TX_LOADTILE, 0, 0, (width - 1) << 2, (textureHeight - 1) << 2);
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gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + (s32)width) << 2,
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(rectTop + textureHeight) << 2, G_TX_RENDERTILE, 0, 0, 1024, 1024);
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if (1) {}
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curTexture += textureSize;
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rectTop += textureHeight;
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if ((remainingSize - textureSize) < 0) {
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if (remainingSize > 0) {
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textureHeight = remainingSize / (s32)(width << 2);
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remainingSize -= textureSize;
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gSetTileCustom(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, textureHeight, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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}
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} else {
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remainingSize -= textureSize;
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}
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}
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*gfxp = gfx;
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}
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void EnMag_DrawCharTexture(Gfx** gfxp, u8* texture, s32 rectLeft, s32 rectTop) {
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Gfx* gfx = *gfxp;
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YREG(0) = 1024.0f / (YREG(1) / 100.0f);
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YREG(2) = 16.0f * (YREG(1) / 100.0f);
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gDPLoadTextureBlock_4b(gfx++, texture, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
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G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(gfx++, rectLeft << 2, rectTop << 2, (rectLeft + YREG(2)) << 2, (rectTop + YREG(2)) << 2,
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G_TX_RENDERTILE, 0, 0, YREG(0), YREG(0));
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*gfxp = gfx;
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}
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void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
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static s16 textAlpha = 0;
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static s16 textFadeDirection = 0;
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static s16 textFadeTimer = 0;
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static u8 noControllerFontIndexes[] = {
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0x17, 0x18, 0x0C, 0x18, 0x17, 0x1D, 0x1B, 0x18, 0x15, 0x15, 0x0E, 0x1B,
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};
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static u8 pressStartFontIndexes[] = {
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0x19, 0x1B, 0x0E, 0x1C, 0x1C, 0x1C, 0x1D, 0x0A, 0x1B, 0x1D,
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};
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static u8* effectMaskTextures[] = {
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0x06020000, 0x06020800, 0x06021000, 0x06021800, 0x06022000, 0x06022800, 0x06023000, 0x06023800, 0x06024000,
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};
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EnMag* this = THIS;
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u8* buf = this->unk_150;
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s32 pad;
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Gfx* gfx = *gfxp;
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u16 i, j, k;
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u16 rectLeft;
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u16 rectTop;
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gSPSegment(gfx++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
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|
||||
func_8009457C(&gfx);
|
||||
|
||||
this->effectScroll -= 2;
|
||||
|
||||
gDPSetCycleType(gfx++, G_CYC_2CYCLE);
|
||||
gDPSetAlphaCompare(gfx++, G_AC_THRESHOLD);
|
||||
gDPSetRenderMode(gfx++, G_RM_PASS, G_RM_CLD_SURF2);
|
||||
gDPSetCombineLERP(gfx++, TEXEL1, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL1, 1, PRIM_LOD_FRAC, TEXEL0, PRIMITIVE,
|
||||
ENVIRONMENT, COMBINED, ENVIRONMENT, COMBINED, 0, PRIMITIVE, 0);
|
||||
|
||||
gDPSetPrimColor(gfx++, 0, (s16)this->effectPrimLodFrac, (s16)this->effectPrimColor[0],
|
||||
(s16)this->effectPrimColor[1], (s16)this->effectPrimColor[2], (s16)this->effectAlpha);
|
||||
gDPSetEnvColor(gfx++, (s16)this->effectEnvColor[0], (s16)this->effectEnvColor[1], (s16)this->effectEnvColor[2],
|
||||
255);
|
||||
|
||||
if ((s16)this->effectPrimLodFrac != 0) {
|
||||
for (k = 0, i = 0, rectTop = 0; i < 3; i++, rectTop += 64) {
|
||||
for (j = 0, rectLeft = 56; j < 3; j++, k++, rectLeft += 64) {
|
||||
EnMag_DrawEffectTextures(&gfx, effectMaskTextures[k], D_06024800, 64, 64, 32, 32, rectLeft, rectTop, 64,
|
||||
64, 1024, 1024, 1, 1, k, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->mainAlpha);
|
||||
|
||||
if ((s16)this->mainAlpha != 0) {
|
||||
EnMag_DrawImageRGBA32(&gfx, 152, 100, D_06000000, 160, 160);
|
||||
}
|
||||
|
||||
func_8009457C(&gfx);
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetAlphaCompare(gfx++, G_AC_NONE);
|
||||
gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
|
||||
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
||||
if ((s16)this->mainAlpha < 100) {
|
||||
gDPSetRenderMode(gfx++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
|
||||
} else {
|
||||
gDPSetRenderMode(gfx++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
|
||||
}
|
||||
|
||||
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, (s16)this->mainAlpha);
|
||||
gDPSetEnvColor(gfx++, 0, 0, 100, 255);
|
||||
|
||||
if ((s16)this->mainAlpha != 0) {
|
||||
EnMag_DrawTextureI8(&gfx, D_06024C00, 72, 8, 146, 73, 72, 8, 1024, 1024);
|
||||
EnMag_DrawTextureI8(&gfx, D_06024E40, 96, 8, 144, 127, 96, 8, 1024, 1024);
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 100, 150, 255, (s16)this->mainAlpha);
|
||||
gDPSetEnvColor(gfx++, 20, 80, 160, 255);
|
||||
|
||||
EnMag_DrawTextureI8(&gfx, D_06024C00, 72, 8, 145, 72, 72, 8, 1024, 1024);
|
||||
EnMag_DrawTextureI8(&gfx, D_06024E40, 96, 8, 143, 126, 96, 8, 1024, 1024);
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->subAlpha);
|
||||
|
||||
EnMag_DrawImageRGBA32(&gfx, 174, 145, D_0601A400, 128, 32);
|
||||
}
|
||||
|
||||
func_8009457C(&gfx);
|
||||
|
||||
gDPSetAlphaCompare(gfx++, G_AC_NONE);
|
||||
gDPSetCombineMode(gfx++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
|
||||
|
||||
gDPSetPrimColor(gfx++, 0, 0, (s16)this->copyrightAlpha, (s16)this->copyrightAlpha, (s16)this->copyrightAlpha,
|
||||
(s16)this->copyrightAlpha);
|
||||
|
||||
if ((s16)this->copyrightAlpha != 0) {
|
||||
gDPLoadTextureBlock(gfx++, D_06019A00, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
|
||||
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
gSPTextureRectangle(gfx++, 312, 792, 952, 856, G_TX_RENDERTILE, 0, 0, 1024, 1024);
|
||||
}
|
||||
|
||||
if (gSaveContext.fileNum == 0xFEDC) {
|
||||
// Draw "NO CONTROLLER" Text
|
||||
textAlpha = textFadeTimer * 10;
|
||||
if (textAlpha >= 255) {
|
||||
textAlpha = 255;
|
||||
}
|
||||
|
||||
// Text Shadow
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
||||
0);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, textAlpha);
|
||||
|
||||
rectLeft = VREG(19) + 1;
|
||||
for (i = 0; i < ARRAY_COUNT(noControllerFontIndexes); i++) {
|
||||
EnMag_DrawCharTexture(&gfx, buf + 0x3C88 + (noControllerFontIndexes[i] * 0x80), rectLeft, YREG(10) + 172);
|
||||
rectLeft += VREG(21);
|
||||
if (i == 1) {
|
||||
rectLeft += VREG(23);
|
||||
}
|
||||
}
|
||||
|
||||
// Actual Text
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 100, 255, 255, textAlpha);
|
||||
|
||||
rectLeft = VREG(19);
|
||||
for (i = 0; i < ARRAY_COUNT(noControllerFontIndexes); i++) {
|
||||
EnMag_DrawCharTexture(&gfx, buf + 0x3C88 + (noControllerFontIndexes[i] * 0x80), rectLeft, YREG(10) + 171);
|
||||
rectLeft += VREG(21);
|
||||
if (i == 1) {
|
||||
rectLeft += VREG(23);
|
||||
}
|
||||
}
|
||||
} else if (this->copyrightAlpha >= 200.0f) {
|
||||
// Draw "PRESS START" Text
|
||||
textAlpha = textFadeTimer * 10;
|
||||
if (textAlpha >= 255) {
|
||||
textAlpha = 255;
|
||||
}
|
||||
|
||||
// Text Shadow
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
||||
0);
|
||||
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, textAlpha);
|
||||
|
||||
rectLeft = YREG(7) + 1;
|
||||
for (i = 0; i < ARRAY_COUNT(pressStartFontIndexes); i++) {
|
||||
EnMag_DrawCharTexture(&gfx, buf + 0x3C88 + (pressStartFontIndexes[i] * 0x80), rectLeft, YREG(10) + 172);
|
||||
rectLeft += YREG(8);
|
||||
if (i == 4) {
|
||||
rectLeft += YREG(9);
|
||||
}
|
||||
}
|
||||
|
||||
// Actual Text
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimColor(gfx++, 0, 0, YREG(4), YREG(5), YREG(6), textAlpha);
|
||||
|
||||
rectLeft = YREG(7);
|
||||
for (i = 0; i < ARRAY_COUNT(pressStartFontIndexes); i++) {
|
||||
EnMag_DrawCharTexture(&gfx, buf + 0x3C88 + (pressStartFontIndexes[i] * 0x80), rectLeft, YREG(10) + 171);
|
||||
rectLeft += YREG(8);
|
||||
if (i == 4) {
|
||||
rectLeft += YREG(9);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (textFadeDirection != 0) {
|
||||
if (--textFadeTimer == 0) {
|
||||
textFadeDirection = 0;
|
||||
}
|
||||
} else {
|
||||
if (++textFadeTimer >= 26) {
|
||||
textFadeDirection = 1;
|
||||
}
|
||||
}
|
||||
|
||||
*gfxp = gfx;
|
||||
}
|
||||
|
||||
void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
s32 pad;
|
||||
Gfx* gfx;
|
||||
Gfx* gfxRef;
|
||||
|
||||
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mag.c", 1151);
|
||||
|
||||
gfxRef = oGfxCtx->polyOpa.p;
|
||||
gfx = Graph_GfxPlusOne(gfxRef);
|
||||
gSPDisplayList(oGfxCtx->overlay.p++, gfx);
|
||||
|
||||
EnMag_DrawInner(thisx, globalCtx, &gfx);
|
||||
|
||||
gSPEndDisplayList(gfx++);
|
||||
Graph_BranchDlist(gfxRef, gfx);
|
||||
oGfxCtx->polyOpa.p = gfx;
|
||||
|
||||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_mag.c", 1161);
|
||||
}
|
||||
|
|
|
@ -8,9 +8,51 @@ struct EnMag;
|
|||
|
||||
typedef struct EnMag {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ char unk_14C[0xE1DC];
|
||||
/* 0x014C */ char unk_14C[0x0004];
|
||||
/* 0x0150 */ u8 unk_150[0xE188]; // kanfont struct/buffer
|
||||
/* 0xE2D8 */ s16 effectFadeInState;
|
||||
/* 0xE2DA */ s16 effectFadeInTimer;
|
||||
/* 0xE2DC */ s16 globalState;
|
||||
/* 0xE2E0 */ f32 effectPrimLodFrac;
|
||||
/* 0xE2E4 */ f32 effectPrimColor[3];
|
||||
/* 0xE2F0 */ f32 effectEnvColor[3];
|
||||
/* 0xE2FC */ f32 effectAlpha;
|
||||
/* 0xE300 */ f32 mainAlpha;
|
||||
/* 0xE304 */ f32 subAlpha;
|
||||
/* 0xE308 */ f32 copyrightAlpha;
|
||||
/* 0xE30C */ s16 unk_E30C;
|
||||
/* 0xE30E */ s16 effectScroll;
|
||||
/* 0xE310 */ char unk_E310[0x0002];
|
||||
/* 0xE312 */ s16 copyrightAlphaStep;
|
||||
/* 0xE314 */ s16 fadeOutAlphaStep;
|
||||
/* 0xE316 */ s16 unk_E316;
|
||||
/* 0xE318 */ s16 unk_E318;
|
||||
/* 0xE31C */ s32 unk_E31C;
|
||||
/* 0xE320 */ s32 unk_E320;
|
||||
/* 0xE324 */ char unk_E324[0x0004];
|
||||
} EnMag; // size = 0xE328
|
||||
|
||||
extern const ActorInit En_Mag_InitVars;
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ MAG_STATE_INITIAL,
|
||||
/* 0x01 */ MAG_STATE_FADE_IN,
|
||||
/* 0x02 */ MAG_STATE_DISPLAY,
|
||||
/* 0x03 */ MAG_STATE_FADE_OUT,
|
||||
/* 0x04 */ MAG_STATE_POST_DISPLAY
|
||||
} EnMagGlobalState;
|
||||
|
||||
#define gSetTileCustom(pkt, fmt, siz, width, height, pal, cms, cmt, masks, maskt, shifts, shiftt) \
|
||||
do { \
|
||||
gDPPipeSync(pkt); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, \
|
||||
masks, shifts); \
|
||||
gDPTileSync(pkt); \
|
||||
gDPSetTile(pkt, fmt, siz, (((width)*siz##_TILE_BYTES) + 7) >> 3, 0, G_TX_RENDERTILE, pal, cmt, maskt, shiftt, \
|
||||
cms, masks, shifts); \
|
||||
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, ((width)-1) << G_TEXTURE_IMAGE_FRAC, \
|
||||
((height)-1) << G_TEXTURE_IMAGE_FRAC); \
|
||||
} while (0);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue