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rm z64.h
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#ifndef Z64_H
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#define Z64_H
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// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
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// After assets are modified to include the headers they need directly, delete this file.
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#include "array_count.h"
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#include "gfx.h"
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#include "sequence.h"
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#include "sys_matrix.h"
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#include "ultra64.h"
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#include "z64play.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "z64curve.h"
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#include "z64skin.h"
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#include "z64player.h"
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#include "z64ocarina.h"
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#endif
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