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Document Target_Draw [Target Docs 2/?] (#2115)
* document Target_Draw Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * fix missed renames * retail fix * another fix --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@ -3272,7 +3272,7 @@ void Interface_Draw(PlayState* play) {
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if ((R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_PROCESS) &&
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(R_PAUSE_BG_PRERENDER_STATE != PAUSE_BG_PRERENDER_READY)) {
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func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
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Target_Draw(&play->actorCtx.targetCtx, play);
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}
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Gfx_SetupDL_39Overlay(play->state.gfxCtx);
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