mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 15:01:17 +00:00
name shock and burn functions (#1594)
This commit is contained in:
parent
e3316c9fb1
commit
2b5b0fac06
6 changed files with 37 additions and 37 deletions
|
@ -1868,10 +1868,10 @@ void func_80902348(BossGanon2* this, PlayState* play) {
|
|||
|
||||
if (sqrtf(SQ(temp_f2) + SQ(temp_f12)) > 784.0f) {
|
||||
for (j = 0; j < PLAYER_BODYPART_MAX; j++) {
|
||||
player->flameTimers[j] = Rand_S16Offset(0, 200);
|
||||
player->bodyFlameTimers[j] = Rand_S16Offset(0, 200);
|
||||
}
|
||||
|
||||
player->isBurning = true;
|
||||
player->bodyIsBurning = true;
|
||||
func_8002F6D4(play, &this->actor, 10.0f, Math_Atan2S(temp_f12, temp_f2), 0.0f, 0x10);
|
||||
sZelda->unk_3C8 = 8;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue