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name shock and burn functions (#1594)

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fig02 2023-12-15 08:53:51 -05:00 committed by GitHub
parent e3316c9fb1
commit 2b5b0fac06
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6 changed files with 37 additions and 37 deletions

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@ -1868,10 +1868,10 @@ void func_80902348(BossGanon2* this, PlayState* play) {
if (sqrtf(SQ(temp_f2) + SQ(temp_f12)) > 784.0f) {
for (j = 0; j < PLAYER_BODYPART_MAX; j++) {
player->flameTimers[j] = Rand_S16Offset(0, 200);
player->bodyFlameTimers[j] = Rand_S16Offset(0, 200);
}
player->isBurning = true;
player->bodyIsBurning = true;
func_8002F6D4(play, &this->actor, 10.0f, Math_Atan2S(temp_f12, temp_f2), 0.0f, 0x10);
sZelda->unk_3C8 = 8;
}