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name shock and burn functions (#1594)
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6 changed files with 37 additions and 37 deletions
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@ -811,12 +811,12 @@ s32 BossTw_BeamHitPlayerCheck(BossTw* this, PlayState* play) {
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if (sFreezeState == 0) {
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sFreezeState = 1;
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}
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} else if (!player->isBurning) {
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} else if (!player->bodyIsBurning) {
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for (i = 0; i < PLAYER_BODYPART_MAX; i++) {
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player->flameTimers[i] = Rand_S16Offset(0, 200);
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player->bodyFlameTimers[i] = Rand_S16Offset(0, 200);
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}
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player->isBurning = true;
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player->bodyIsBurning = true;
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Player_PlaySfx(player, player->ageProperties->unk_92 + NA_SE_VO_LI_DEMO_DAMAGE);
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}
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}
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@ -3172,7 +3172,7 @@ void BossTw_TwinrovaUpdate(Actor* thisx, PlayState* play2) {
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}
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}
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if (player->isBurning && sShieldIceCharge != 0) {
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if (player->bodyIsBurning && sShieldIceCharge != 0) {
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sShieldIceCharge = 4;
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}
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}
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@ -4055,15 +4055,15 @@ void BossTw_BlastFire(BossTw* this, PlayState* play) {
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yDiff = sKoumePtr->groundBlastPos2.y - player->actor.world.pos.y;
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zDiff = sKoumePtr->groundBlastPos2.z - player->actor.world.pos.z;
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if (!player->isBurning && (player->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && (fabsf(yDiff) < 10.0f) &&
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(sqrtf(SQ(xDiff) + SQ(zDiff)) < (sKoumePtr->workf[UNK_F13] * 4550.0f))) {
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if (!player->bodyIsBurning && (player->actor.bgCheckFlags & BGCHECKFLAG_GROUND) &&
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(fabsf(yDiff) < 10.0f) && (sqrtf(SQ(xDiff) + SQ(zDiff)) < (sKoumePtr->workf[UNK_F13] * 4550.0f))) {
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s16 j;
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for (j = 0; j < 18; j++) {
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player->flameTimers[j] = Rand_S16Offset(0, 200);
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player->bodyFlameTimers[j] = Rand_S16Offset(0, 200);
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}
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player->isBurning = 1;
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player->bodyIsBurning = true;
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if (this->work[BURN_TMR] == 0) {
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Player_PlaySfx(player, player->ageProperties->unk_92 + NA_SE_VO_LI_DEMO_DAMAGE);
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