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https://github.com/zeldaret/oot.git
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made suggested changes
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parent
8f9ea21511
commit
2b8bc8ce6d
2 changed files with 21 additions and 23 deletions
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@ -12,7 +12,7 @@
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void EnAni_SetupAction(EnAni* this, ActorFunc actionFunc);
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void EnAni_Init(EnAni* this, GlobalContext* globalCtx);
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void EnAni_Destroy(EnAni* this, GlobalContext* globalCtx);
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s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId);
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s32 EnAni_SetText(EnAni* this, GlobalContext* globalCtx, u16 textId);
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void func_809B04F0(EnAni* this, GlobalContext* globalCtx);
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void func_809B0524(EnAni* this, GlobalContext* globalCtx);
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void func_809B0558(EnAni* this, GlobalContext* globalCtx);
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@ -24,7 +24,7 @@ void func_809B0994(EnAni* this, GlobalContext* globalCtx);
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void func_809B0A28(EnAni* this, GlobalContext* globalCtx);
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void func_809B0A6C(EnAni* this, GlobalContext* globalCtx);
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void EnAni_Update(EnAni* this, GlobalContext* globalCtx);
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s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, EnAni* enAni);
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s32 EnAni_UpdateMtxFunc(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, EnAni* enAni);
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void EnAni_LimbAppendDList(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, EnAni* enAni);
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void EnAni_Draw(EnAni* this, GlobalContext* globalCtx);
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@ -47,7 +47,7 @@ const ActorInit En_Ani_InitVars = {
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};
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static ColliderCylinderInit cylinderInitData = {
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0x0A, 0x00, 0x11, 0x39,
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0x0A, 0x00, 0x11, 0x39,
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0x10, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00000000,
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@ -73,7 +73,6 @@ UNK_PTR D_809B0F80[] = {
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0x06000408,
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0x06001518,
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0x06001D18,
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0x00000000,
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};
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void EnAni_SetupAction(EnAni* this, ActorFunc actionFunc) {
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@ -87,7 +86,8 @@ void EnAni_Init(EnAni* this, GlobalContext* globalCtx) {
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anim = &D_060076EC;
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Actor_ProcessInitChain(&this->actor, initChain);
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ActorShape_Init(&this->actor.shape, -2800.0f, ActorShadow_DrawFunc_Circle, 36.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, anim, &this->unk_1DC, &this->unk_23C, 0x10);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_060000F0, anim, this->actorDrawTable, this->transitionDrawTable,
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0x10);
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SkelAnime_ChangeAnimDefaultStop(&this->skelAnime, anim);
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ActorCollider_AllocCylinder(globalCtx, &this->collider);
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ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
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@ -130,7 +130,7 @@ void func_809B0524(EnAni* this, GlobalContext* globalCtx) {
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void func_809B0558(EnAni* this, GlobalContext* globalCtx) {
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if (func_8002F410(&this->actor, globalCtx) != 0) {
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this->actor.attachedA = 0;
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this->actor.attachedA = NULL;
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if (LINK_IS_CHILD) {
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EnAni_SetupAction(this, func_809B04F0);
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} else {
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@ -151,7 +151,7 @@ void func_809B05F0(EnAni* this, GlobalContext* globalCtx) {
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void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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u16 textId;
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s16 rotDiff;
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s16 yawDiff;
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u16 textId2;
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textId2 = Text_GetFaceReaction(globalCtx, 0xA);
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@ -164,7 +164,7 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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// "...all I can do is look at Death Mountain."
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}
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rotDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
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yawDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
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if (func_8002F194(&this->actor, globalCtx) != 0) {
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if (this->actor.textId == 0x5056) { // "To get a good view..."
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EnAni_SetupAction(this, func_809B04F0);
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@ -173,24 +173,24 @@ void func_809B064C(EnAni* this, GlobalContext* globalCtx) {
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} else {
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EnAni_SetupAction(this, func_809B04F0);
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}
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} else if (rotDiff >= -0x36AF && rotDiff < 0 && this->actor.xzDistanceFromLink < 150.0f
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&& -80.0f < this->actor.yDistanceFromLink) {
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} else if (yawDiff >= -0x36AF && yawDiff < 0 && this->actor.xzDistanceFromLink < 150.0f &&
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-80.0f < this->actor.yDistanceFromLink) {
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if ((gSaveContext.item_get_inf[1] & 0x20) != 0) {
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EnAni_SetText(this, globalCtx, 0x5056); // "To get a good view..."
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} else {
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EnAni_SetText(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
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}
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} else if (rotDiff >= -0x3E7 && rotDiff < 0x36B0 && this->actor.xzDistanceFromLink < 350.0f) {
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} else if (yawDiff >= -0x3E7 && yawDiff < 0x36B0 && this->actor.xzDistanceFromLink < 350.0f) {
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EnAni_SetText(this, globalCtx, textId);
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}
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}
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void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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s16 pad;
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s16 rotDiff;
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s16 yawDiff;
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u16 textId;
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rotDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
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yawDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
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if (func_8002F194(&this->actor, globalCtx) != 0) {
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if (this->actor.textId == 0x5056) { // "To get a good view..."
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EnAni_SetupAction(this, func_809B0524);
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@ -199,14 +199,14 @@ void func_809B07F8(EnAni* this, GlobalContext* globalCtx) {
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} else {
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EnAni_SetupAction(this, func_809B0524);
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}
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} else if (rotDiff >= -0x36AF && rotDiff < 0 && this->actor.xzDistanceFromLink < 150.0f
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&& -80.0f < this->actor.yDistanceFromLink) {
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} else if (yawDiff >= -0x36AF && yawDiff < 0 && this->actor.xzDistanceFromLink < 150.0f &&
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-80.0f < this->actor.yDistanceFromLink) {
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if ((gSaveContext.item_get_inf[1] & 0x20) != 0) {
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EnAni_SetText(this, globalCtx, 0x5056); // "To get a good view..."
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} else {
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EnAni_SetText(this, globalCtx, 0x5055); // "...I'll give you this as a memento."
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}
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} else if (rotDiff >= -0x3E7 && rotDiff < 0x36B0 && this->actor.xzDistanceFromLink < 350.0f) {
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} else if (yawDiff >= -0x3E7 && yawDiff < 0x36B0 && this->actor.xzDistanceFromLink < 350.0f) {
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if ((gSaveContext.event_chk_inf[2] & 0x8000) == 0) {
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textId = 0x5052; // "...Something is happening on Death Mountain!"
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} else {
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@ -310,7 +310,7 @@ void EnAni_Update(EnAni* this, GlobalContext* globalCtx) {
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}
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if (phi_v0 == 0) {
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this->unk_2AE = Math_Rand_S16Offset(0x3c, 0x3c);
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this->unk_2AE = Math_Rand_S16Offset(60, 60);
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}
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this->unk_2AC = this->unk_2AE;
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if (this->unk_2AC >= 3) {
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@ -344,12 +344,12 @@ void EnAni_Draw(EnAni* this, GlobalContext* globalCtx) {
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temp = D_809B0F80;
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2CF);
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 719);
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func_800943C8(globalCtx->state.gfxCtx);
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_2AC]));
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
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EnAni_UpdateMtxFunc, EnAni_LimbAppendDList, &this->actor);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 0x2E0);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ani.c", 736);
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}
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@ -8,10 +8,8 @@ typedef struct {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinderMain collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ u8 unk_1DC;
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/* 0x01DD */ char unk_1DD[0x5F];
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/* 0x023C */ u16 unk_23C;
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/* 0x023E */ char unk_23E[0x5E];
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/* 0x01DC */ Vec3s actorDrawTable[16];
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/* 0x023C */ Vec3s transitionDrawTable[16];
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/* 0x029C */ Vec3s unk_29C;
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/* 0x02A2 */ Vec3s unk_2A2;
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/* 0x02A8 */ u16 unk_2A8;
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