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[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424)
* [iQue] Match z_end_title * [iQue] Match z_construct * [iQue] Match z_common_data * [iQue] Match z_parameter * [iQue] Match z_title, z_opening * Actually match z_parameter * Give up on stack issues * this->exit = true
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7 changed files with 67 additions and 47 deletions
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@ -46,18 +46,16 @@ void EndTitle_Update(Actor* thisx, PlayState* play) {
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// Used in the castle courtyard
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void EndTitle_DrawFull(Actor* thisx, PlayState* play) {
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MtxF* mf;
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PlayState* play2 = (PlayState*)play;
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EndTitle* this = (EndTitle*)thisx;
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s32 csCurFrame = play->csCtx.curFrame;
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Player* player = GET_PLAYER(play);
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mf = &player->mf_9E0;
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s32 csCurFrame = play2->csCtx.curFrame;
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Player* player = GET_PLAYER(play2);
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OPEN_DISPS(play->state.gfxCtx, "../z_end_title.c", 403);
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// Draw the Triforce on Link's left hand
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Mult(mf, MTXMODE_NEW);
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Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
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Matrix_Translate(0.0f, 150.0f, 170.0f, MTXMODE_APPLY);
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Matrix_Scale(0.13f, 0.13f, 0.13f, MTXMODE_APPLY);
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Matrix_RotateX(BINANG_TO_RAD(0xBB8), MTXMODE_APPLY);
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