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[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424)
* [iQue] Match z_end_title * [iQue] Match z_construct * [iQue] Match z_common_data * [iQue] Match z_parameter * [iQue] Match z_title, z_opening * Actually match z_parameter * Give up on stack issues * this->exit = true
This commit is contained in:
parent
e2ed5568e5
commit
2b9b7a40b0
7 changed files with 67 additions and 47 deletions
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@ -105,12 +105,12 @@
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#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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do { \
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if (1) { \
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GameState* state = curState; \
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\
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(state)->init = newInit; \
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(state)->size = sizeof(newStruct); \
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} while (0)
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} (void)0
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#if DEBUG_FEATURES
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@ -15,10 +15,10 @@ typedef struct Viewport {
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#define SET_FULLSCREEN_VIEWPORT(view) \
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{ \
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Viewport viewport; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.rightX = SCREEN_WIDTH; \
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viewport.topY = 0; \
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viewport.bottomY = SCREEN_HEIGHT; \
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viewport.leftX = 0; \
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viewport.rightX = SCREEN_WIDTH; \
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View_SetViewport(view, &viewport); \
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} \
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(void)0
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@ -24,7 +24,7 @@ void SaveContext_Init(void) {
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gSaveContext.dogIsLost = true;
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gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
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gSaveContext.prevHudVisibilityMode = HUD_VISIBILITY_ALL;
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#if OOT_NTSC && OOT_VERSION < GC_US
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#if OOT_NTSC && OOT_VERSION < GC_US || PLATFORM_IQUE
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if (gCurrentRegion == REGION_JP) {
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gSaveContext.language = LANGUAGE_JPN;
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}
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@ -19,17 +19,17 @@ void Interface_Init(PlayState* play) {
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View_Init(&interfaceCtx->view, play->state.gfxCtx);
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interfaceCtx->unk_1EC = interfaceCtx->unk_1EE = interfaceCtx->unk_1F0 = 0;
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interfaceCtx->unk_1F4 = 0.0f;
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interfaceCtx->unk_1FA = interfaceCtx->unk_261 = interfaceCtx->unk_1FC = 0;
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interfaceCtx->unk_22E = 0;
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interfaceCtx->lensMagicConsumptionTimer = 16;
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interfaceCtx->unk_1F4 = 0.0f;
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interfaceCtx->unk_228 = XREG(95);
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interfaceCtx->minimapAlpha = 0;
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interfaceCtx->unk_260 = 0;
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interfaceCtx->unk_244 = interfaceCtx->aAlpha = interfaceCtx->bAlpha = interfaceCtx->cLeftAlpha =
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interfaceCtx->cDownAlpha = interfaceCtx->cRightAlpha = interfaceCtx->healthAlpha = interfaceCtx->startAlpha =
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interfaceCtx->magicAlpha = 0;
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interfaceCtx->minimapAlpha = 0;
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interfaceCtx->unk_260 = 0;
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parameterSize = (uintptr_t)_parameter_staticSegmentRomEnd - (uintptr_t)_parameter_staticSegmentRomStart;
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@ -204,7 +204,7 @@ void Interface_Init(PlayState* play) {
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void Message_Init(PlayState* play) {
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MessageContext* msgCtx = &play->msgCtx;
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s32 pad;
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Font* font = &msgCtx->font;
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Message_SetTables();
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@ -224,7 +224,7 @@ void Message_Init(PlayState* play) {
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PRINTF(T("吹き出しgame_alloc=%x\n", "Textbox game_alloc=%x\n"), TEXTBOX_SEGMENT_SIZE);
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ASSERT(msgCtx->textboxSegment != NULL, "message->fukidashiSegment != NULL", "../z_construct.c", 352);
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Font_LoadOrderedFont(&play->msgCtx.font);
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Font_LoadOrderedFont(font);
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YREG(31) = 0;
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}
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@ -484,7 +484,11 @@ void Regs_InitDataImpl(void) {
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R_TEXTBOX_X_TARGET = 54;
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R_TEXTBOX_Y_TARGET = 48;
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R_TEXTBOX_WIDTH_TARGET = 128;
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#if !PLATFORM_IQUE
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R_TEXTBOX_HEIGHT_TARGET = 64;
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#else
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R_TEXTBOX_HEIGHT_TARGET = 74;
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#endif
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R_TEXTBOX_TEXWIDTH_TARGET = 2048;
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R_TEXTBOX_TEXHEIGHT_TARGET = 512;
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XREG(78) = 96;
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@ -639,9 +639,9 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) {
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}
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void func_80083108(PlayState* play) {
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MessageContext* msgCtx = &play->msgCtx;
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Player* player = GET_PLAYER(play);
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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Player* player = GET_PLAYER(play);
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MessageContext* msgCtx = &play->msgCtx;
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s16 i;
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s16 sp28 = false;
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@ -1100,7 +1100,9 @@ void Interface_SetSceneRestrictions(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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s16 i = 0;
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u8 sceneId;
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#if !PLATFORM_IQUE
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s32 pad[3];
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#endif
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interfaceCtx->restrictions.all = 0;
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interfaceCtx->restrictions.dinsNayrus = 0;
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@ -1148,7 +1150,7 @@ void Interface_SetSceneRestrictions(PlayState* play) {
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interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
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interfaceCtx->restrictions.all);
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PRINTF_RST();
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return;
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break;
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}
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i++;
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} while (sRestrictionFlags[i].sceneId != 0xFF);
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@ -1278,7 +1280,7 @@ void Inventory_SwapAgeEquipment(void) {
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}
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}
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shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.save.info.equips.equipment;
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shieldEquipValue = gSaveContext.save.info.equips.equipment & gEquipMasks[EQUIP_TYPE_SHIELD];
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if (shieldEquipValue) {
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shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
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if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
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@ -1641,8 +1643,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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AMMO(ITEM_BOMBCHU) = 10;
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return ITEM_NONE;
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} else {
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AMMO(ITEM_BOMBCHU) += 10;
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if (AMMO(ITEM_BOMBCHU) > 50) {
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if ((AMMO(ITEM_BOMBCHU) += 10) > 50) {
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AMMO(ITEM_BOMBCHU) = 50;
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}
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return ITEM_NONE;
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@ -1653,8 +1654,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5];
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return ITEM_NONE;
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} else {
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AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5];
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if (AMMO(ITEM_BOMBCHU) > 50) {
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if ((AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5]) > 50) {
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AMMO(ITEM_BOMBCHU) = 50;
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}
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return ITEM_NONE;
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@ -1801,15 +1801,15 @@ u8 Item_Give(PlayState* play, u8 item) {
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gSaveContext.save.info.equips.cButtonSlots[0], gSaveContext.save.info.equips.cButtonSlots[1],
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gSaveContext.save.info.equips.cButtonSlots[2], temp + i, item);
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if ((temp + i) == gSaveContext.save.info.equips.cButtonSlots[0]) {
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if (gSaveContext.save.info.equips.cButtonSlots[0] == temp + i) {
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gSaveContext.save.info.equips.buttonItems[1] = item;
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Interface_LoadItemIcon2(play, 1);
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gSaveContext.buttonStatus[1] = BTN_ENABLED;
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} else if ((temp + i) == gSaveContext.save.info.equips.cButtonSlots[1]) {
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} else if (gSaveContext.save.info.equips.cButtonSlots[1] == temp + i) {
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gSaveContext.save.info.equips.buttonItems[2] = item;
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Interface_LoadItemIcon2(play, 2);
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gSaveContext.buttonStatus[2] = BTN_ENABLED;
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} else if ((temp + i) == gSaveContext.save.info.equips.cButtonSlots[2]) {
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} else if (gSaveContext.save.info.equips.cButtonSlots[2] == temp + i) {
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gSaveContext.save.info.equips.buttonItems[3] = item;
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Interface_LoadItemIcon1(play, 3);
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gSaveContext.buttonStatus[3] = BTN_ENABLED;
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@ -1838,7 +1838,7 @@ u8 Item_Give(PlayState* play, u8 item) {
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if (temp != ITEM_NONE) {
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for (i = 1; i < 4; i++) {
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if (temp == gSaveContext.save.info.equips.buttonItems[i]) {
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if (gSaveContext.save.info.equips.buttonItems[i] == temp) {
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if (item != ITEM_SOLD_OUT) {
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gSaveContext.save.info.equips.buttonItems[i] = item;
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Interface_LoadItemIcon1(play, i);
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@ -2017,7 +2017,7 @@ s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem) {
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if (gSaveContext.save.info.equips.buttonItems[i] == oldItem) {
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gSaveContext.save.info.equips.buttonItems[i] = newItem;
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Interface_LoadItemIcon1(play, i);
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break;
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return true;
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}
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}
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return true;
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@ -2349,6 +2349,8 @@ void Magic_Reset(PlayState* play) {
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* @return false if the request failed
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*/
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s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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if (!gSaveContext.save.info.playerData.isMagicAcquired) {
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return false;
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}
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@ -2400,7 +2402,7 @@ s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
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case MAGIC_CONSUME_LENS:
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if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
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if (gSaveContext.save.info.playerData.magic != 0) {
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play->interfaceCtx.lensMagicConsumptionTimer = 80;
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interfaceCtx->lensMagicConsumptionTimer = 80;
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gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
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return true;
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} else {
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@ -2457,8 +2459,8 @@ void Magic_Update(PlayState* play) {
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static s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
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static s16 sMagicBorderRatio = 2;
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static s16 sMagicBorderStep = 1;
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MessageContext* msgCtx = &play->msgCtx;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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MessageContext* msgCtx = &play->msgCtx;
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s16 borderChangeR;
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s16 borderChangeG;
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s16 borderChangeB;
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// Step magicCapacity to the capacity determined by magicLevel
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// This changes the width of the magic meter drawn
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temp = gSaveContext.save.info.playerData.magicLevel * MAGIC_NORMAL_METER;
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if (gSaveContext.magicCapacity != temp) {
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if (temp != gSaveContext.magicCapacity) {
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if (gSaveContext.magicCapacity < temp) {
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gSaveContext.magicCapacity += 8;
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if (gSaveContext.magicCapacity > temp) {
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@ -2659,11 +2661,12 @@ void Magic_DrawMeter(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_parameter.c", 2650);
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if (gSaveContext.save.info.playerData.magicLevel != 0) {
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if (gSaveContext.save.info.playerData.healthCapacity > 0xA0) {
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// NOLINTBEGIN
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if (gSaveContext.save.info.playerData.healthCapacity > 0xA0)
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magicMeterY = R_MAGIC_METER_Y_LOWER; // two rows of hearts
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} else {
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else
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magicMeterY = R_MAGIC_METER_Y_HIGHER; // one row of hearts
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}
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// NOLINTEND
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Gfx_SetupDL_39Overlay(play->state.gfxCtx);
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@ -2679,8 +2682,8 @@ void Magic_DrawMeter(PlayState* play) {
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gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
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G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, (R_MAGIC_METER_X + gSaveContext.magicCapacity + 8) << 2, magicMeterY << 2,
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(R_MAGIC_METER_X + gSaveContext.magicCapacity + 16) << 2, (magicMeterY + 16) << 2,
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gSPTextureRectangle(OVERLAY_DISP++, (R_MAGIC_METER_X + 8 + gSaveContext.magicCapacity) << 2, magicMeterY << 2,
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(R_MAGIC_METER_X + 8 + gSaveContext.magicCapacity + 8) << 2, (magicMeterY + 16) << 2,
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G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
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gDPPipeSync(OVERLAY_DISP++);
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@ -2910,12 +2913,20 @@ void Interface_DrawItemButtons(PlayState* play) {
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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#if !PLATFORM_IQUE
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, R_C_UP_ICON_X << 2, R_C_UP_ICON_Y << 2, (R_C_UP_ICON_X + 32) << 2,
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(R_C_UP_ICON_Y + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
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#else
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gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 48, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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gSPTextureRectangle(OVERLAY_DISP++, (R_C_UP_ICON_X - 8) << 2, (R_C_UP_ICON_Y - 4) << 2,
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(R_C_UP_ICON_X + 40) << 2, (R_C_UP_ICON_Y + 12) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10,
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1 << 10);
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#endif
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}
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sCUpTimer--;
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@ -3006,7 +3017,9 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha);
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}
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for (i = 0; ammo >= 10; i++) {
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i = 0;
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while (ammo >= 10) {
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i++;
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ammo -= 10;
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}
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@ -3446,11 +3459,11 @@ void Interface_Draw(PlayState* play) {
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pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] =
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pauseCtx->cursorVtx[16].v.ob[0] - svar1;
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pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] =
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pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32;
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pauseCtx->cursorVtx[16].v.ob[0] + 32 + svar1 * 2;
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pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] =
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pauseCtx->cursorVtx[16].v.ob[1] + svar1;
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pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] =
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pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
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pauseCtx->cursorVtx[16].v.ob[1] - 32 - svar1 * 2;
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}
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gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[PAUSE_CURSOR_QUAD_4 * 4], 4, 0);
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@ -3654,8 +3667,7 @@ void Interface_Draw(PlayState* play) {
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}
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if ((gSaveContext.timerState >= TIMER_STATE_ENV_HAZARD_MOVE) && (msgCtx->msgLength == 0)) {
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sTimerNextSecondTimer--;
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if (sTimerNextSecondTimer == 0) {
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if (--sTimerNextSecondTimer == 0) {
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if (gSaveContext.timerSeconds != 0) {
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gSaveContext.timerSeconds--;
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}
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@ -4008,8 +4020,8 @@ void Interface_Draw(PlayState* play) {
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void Interface_Update(PlayState* play) {
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static u8 D_80125B60 = false;
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static s16 sPrevTimeSpeed = 0;
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MessageContext* msgCtx = &play->msgCtx;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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MessageContext* msgCtx = &play->msgCtx;
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Player* player = GET_PLAYER(play);
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s16 dimmingAlpha;
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s16 risingAlpha;
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@ -46,18 +46,16 @@ void EndTitle_Update(Actor* thisx, PlayState* play) {
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// Used in the castle courtyard
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void EndTitle_DrawFull(Actor* thisx, PlayState* play) {
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MtxF* mf;
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PlayState* play2 = (PlayState*)play;
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EndTitle* this = (EndTitle*)thisx;
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s32 csCurFrame = play->csCtx.curFrame;
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Player* player = GET_PLAYER(play);
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mf = &player->mf_9E0;
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s32 csCurFrame = play2->csCtx.curFrame;
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Player* player = GET_PLAYER(play2);
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OPEN_DISPS(play->state.gfxCtx, "../z_end_title.c", 403);
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// Draw the Triforce on Link's left hand
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Mult(mf, MTXMODE_NEW);
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Matrix_Mult(&player->mf_9E0, MTXMODE_NEW);
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Matrix_Translate(0.0f, 150.0f, 170.0f, MTXMODE_APPLY);
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Matrix_Scale(0.13f, 0.13f, 0.13f, MTXMODE_APPLY);
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Matrix_RotateX(BINANG_TO_RAD(0xBB8), MTXMODE_APPLY);
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@ -40,7 +40,7 @@ void ConsoleLogo_PrintBuildInfo(Gfx** gfxP) {
|
|||
#endif
|
||||
|
||||
void ConsoleLogo_Calc(ConsoleLogoState* this) {
|
||||
#if PLATFORM_N64
|
||||
#if !PLATFORM_GC
|
||||
if ((this->coverAlpha == 0) && (this->visibleDuration != 0)) {
|
||||
this->unk_1D4--;
|
||||
this->visibleDuration--;
|
||||
|
@ -74,8 +74,8 @@ void ConsoleLogo_SetupView(ConsoleLogoState* this, f32 x, f32 y, f32 z) {
|
|||
eye.y = y;
|
||||
eye.z = z;
|
||||
up.x = up.z = 0.0f;
|
||||
lookAt.x = lookAt.y = lookAt.z = 0.0f;
|
||||
up.y = 1.0f;
|
||||
lookAt.x = lookAt.y = lookAt.z = 0.0f;
|
||||
|
||||
View_SetPerspective(view, 30.0f, 10.0f, 12800.0f);
|
||||
View_LookAt(view, &eye, &lookAt, &up);
|
||||
|
@ -92,7 +92,9 @@ void ConsoleLogo_Draw(ConsoleLogoState* this) {
|
|||
Vec3f v3;
|
||||
Vec3f v1;
|
||||
Vec3f v2;
|
||||
#if !PLATFORM_IQUE
|
||||
s32 pad2[2];
|
||||
#endif
|
||||
|
||||
OPEN_DISPS(this->state.gfxCtx, "../z_title.c", 395);
|
||||
|
||||
|
@ -165,6 +167,10 @@ void ConsoleLogo_Main(GameState* thisx) {
|
|||
}
|
||||
#endif
|
||||
|
||||
#if PLATFORM_IQUE
|
||||
this->exit = true;
|
||||
#endif
|
||||
|
||||
if (this->exit) {
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
|
@ -221,7 +227,7 @@ void ConsoleLogo_Init(GameState* thisx) {
|
|||
this->state.destroy = ConsoleLogo_Destroy;
|
||||
this->exit = false;
|
||||
|
||||
#if OOT_VERSION < GC_US
|
||||
#if OOT_VERSION < GC_US || PLATFORM_IQUE
|
||||
if (!(gPadMgr.validCtrlrsMask & 1)) {
|
||||
gSaveContext.fileNum = 0xFEDC;
|
||||
} else {
|
||||
|
|
Loading…
Reference in a new issue